Perzival12 Posted December 10 Report Share Posted December 10 5 hours ago, Eilat said: I’m exxplore the idea of representing a large, multi-regional empire in 0 A.D. by using several allied players of the same civilization. Something similar to how some historical empires often worked for example, loosely coordinated regions within the Achaemenid Empire, the Habsburg realms, or other multi-centered polities that acted as one bloc toward the outside world. In gameplay, this concept could be interesting, but there’s a major limitation: even if the players are allies, each AI still makes its own diplomatic and military decisions. They may treat other factions differently, choose different war targets, or behave in uncoordinated ways. So the “empire” doesn’t actually act like a single entity. My idea: Would it be feasible to introduce an optional AI mode, separate from standard “ally” behavior, where multiple players could: automatically share the same diplomatic stance toward all other players, follow the same external military target or general direction of attack, and optionally share the same color to reinforce that they are parts of the same overarching power ? The goal isn’t to merge them into one player, but to let them behave outwardly like one unified empire while still being technically separate players. I’d like to ask the developers and AI experts whether something like this is achievable within the current AI system, or if it would require deeper changes. You can already do this. In a skirmish or random map, just set the civs of all desired players to the same one, and put them all on a team, then select Lock Teams. Quote Link to comment Share on other sites More sharing options...
Eilat Posted December 11 Report Share Posted December 11 20 hours ago, Perzival12 said: just set the civs of all desired players to the same one, and put them all on a team, then select Lock Teams. Oh, you're the guy who revived HC, thanks! Looks like I haven't explored this game enough. I was wondering if there's a way to allow multiple players to choose the same color. You probably know how, right? Could you tell me which part I need to modify? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 11 Report Share Posted December 11 35 minutes ago, Eilat said: multiple players to choose the same color In the meantime you can toggle diplomacy colors, e.g. via the button left below the minimap. 2 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted December 11 Report Share Posted December 11 3 hours ago, Eilat said: Oh, you're the guy who revived HC, thanks! Looks like I haven't explored this game enough. I was wondering if there's a way to allow multiple players to choose the same color. You probably know how, right? Could you tell me which part I need to modify? You're welcome. I just did some searching, if you want to make multiple players have the same color, there are two ways: A: Make or edit a Scenario map, making the team members have the same color. B: Edit PlayerColor.js. Not sure what exactly you would change, but it is doable. C: Do both, which would fix all maps to be how you want them. D: Do what @Gurken Khan said above: toggle diplomacy colors (which can be changed in Settings). 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted yesterday at 22:33 Report Share Posted yesterday at 22:33 In metadata.json currently for the player are stored: buildingsCaptured buildingsCapturedValue buildingsConstructed buildingsLost buildingsLostValue enemyBuildingsDestroyed enemyBuildingsDestroyedValue enemyUnitsKilled enemyUnitsKilledValue failedBribes lootCollected peakPercentMapControlled percentMapControlled percentMapExplored populationCount resourcesBought resourcesCount resourcesGathered resourcesSold resourcesUsed successfulBribes teamPeakPercentMapControlled teamPercentMapControlled teamPercentMapExplored time tradeIncome treasuresCollected tributesReceived tributesSent unitsCaptured unitsCapturedValue unitsLost unitsLostValue unitsTrained I propose adding -HP healed -damage dealt in each damage type -damage dealt in HP (so after what gets absorbed by the armor) Like this, one could see if one e.g. has only Hippocrates how much HP he has restored in the game. One could see which damage type was most relevant, e.g. for defense upgrades. In the statistics under units the healers are only listed under Total, everyone/everything else gets a category. 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 23 hours ago Report Share Posted 23 hours ago I'd like to have a grid underlay for the line charts in the summary. Also it would be cool if "battles" were shown, like in AoE. So when a certain percentage of the total kills happen within a few minutes, the spot is marked on the graph. 2 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 10 hours ago Report Share Posted 10 hours ago While we are at the charts: The first 8 minutes are very underrepresented but very important. One could make such a insert plot. A bit like this: Quote Link to comment Share on other sites More sharing options...
Arup Posted 1 hour ago Report Share Posted 1 hour ago 8 hours ago, ffm2 said: While we are at the charts: The first 8 minutes are very underrepresented but very important. One could make such a insert plot. A bit like this: Karl Pearson Coefficient of 0.95 (strong correlation) but to be honest it's not really slept on. you can know the outcome of 1v1 by min 8 unless both sre equally matched.if one has advantage over the other at min 8 then it's most probably going to stay that way Quote Link to comment Share on other sites More sharing options...
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