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Perzival12

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Everything posted by Perzival12

  1. Perzival12

    Mod request.

    Auto explore isn't really needed, just turn on Explored or Revealed map in the settings, it really amounts to the same thing. The minimal definintly would be easier to use if you could click on it to enlarge it, or even hover over an area of it to zoom in. (I personally would like an option to turn the minimap off, I noticed it can cause performance issues.) Berry bushes would be nice if they could regrow, since not everyone has the room to build tons of farms, especially on some maps. Thalatta's wood idea makes sense in theory, but from my knowledge of bushes, you can't really build anything from them, due to the branches being too small. And, before people begin about balance problems, a tiny change to adding regeneration rates to the berries isn't really going to break the game, and thinking so will eventually make the game static.
  2. Would it be possible to make the emblems their full size? They're a bit squished height wise, though the width seems right.
  3. @Emaczare you LiefTheLucky in the MP lobby?
  4. The link doesn’t seem to exist.
  5. (Forgot to answer this) The new ai seems to work fine, I made a few improvements to it’s build files so that it builds buildings unique to HC (allowing it to build Wonders before city phase, and to build multiple barracks types, etc.), and I’ve only encountered one major error: when the ai orders an attack, the units all head to a point to “regroup”. However, for whatever reason the sometimes (often) get stuck at that regroup point, as they all try to walk to it, get in each other’s way, and forever do this weird thing where they walk to a point in the center, push each other away, then try it again. Because of this, the ai tends to have tons of attacking units whi never reach their destination.
  6. I would, if I knew anything about the GUI. You could always take a look at the OG Hyrule Conquest, they had something similar.
  7. I’ve been testing this, and I am really excited for its implications for Hyrule Conquest. Once I figure out how to use the map editor correctly, this will be one of the coolest features in HC
  8. Can you send me the updated mod? This is going to be SUPER useful for Hyrule Conquest. EDIT: Never mind, I found your Git.
  9. @feneuri just thought I’d warn you, the online list is starting to fill up with monopoly bots again.
  10. This is either a bot, or the real deal, but either way I’d ignore it. We don’t want this game monetized (or we’d already be selling it), so politely, @#$% off. @Stan` @wowgetoffyourcellphone @hyperion (I know nothing I just said has any real value, due to me not being an official part of the dev team, but there’s a taste of how the community feels)
  11. They definitely should be root territory, Wondeds as well. I’ve actually never felt like buildings that are inhabited by people should decay to Gaia, it felt a little strange. Buildings that are just storehouses and such? Yeah, they can be abandoned and stuff, but houses, barracks, stoas, etc? No.
  12. FTR, I’m not going to go into every post and report it though.
  13. Help!!!! Thousands of new bot threads!’n @Stan` @wowgetoffyourcellphone
  14. I barely know most code forms, I’m more of a modeled/texturer/animator guy.
  15. I don't use Godot, sorry.
  16. I think it would be nice if when a host disconnects, the game is automatically transferred to one of the other players, until there are none left. This would: A: help people who are hosting a match of 3 or more people, and have to go mid-game B: fix hosts being able to cheat the ratings system by exiting the match, the other players could then defeat they’re uncontrolled units and structures.
  17. Unit Abilities, Knockback, gui stuff, lots of pathfinding stuff, burning visual effects, campaign stuff, world maps, etc. Maybe R29 would be appropriate to remove/rewrite this, since thats adding a lot of campaign related stuff.
  18. That’s something that needs to be added to the config file iirc, but they’ll only build them in City Phase.
  19. Your Headquarters.jd file manages most of the building, you probably changed the Classes and VisibleClasses of some structures, and so the ai can’t find what it would normally build. You also might have handicapped it in some way by changing required pop/phase or something like that.
  20. Iirc, the statistics tracker keeps track of who destroyed what buildings, so you could give the resources to whoever destroyed the most of that player’s structures. Another way would be to put it only for the Conquest Civic Centers mode, so that whoever destroys the last civic center wins.
  21. Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources.
  22. Could you add support for showing character portraits? That would add some personality to text-only dialogue, and would allow conversations/advice from different characters at once (for example, in addition to "General Grievous", your commander, and "Quentius Tretayus", your advisor, you could have "Enemy Soldier", who shouts "AAAAAHHHHHHH" ad you collapse a tower or kill the enemy commander or whatever.
  23. Except for Survival of the Fittest… and Jebel Barkal… and that one Volcano level…
  24. I think it would be better to edit/improve the official documentation tbh.
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