Perzival12
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Everything posted by Perzival12
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Making a 0 A.D. Mod's Website
Perzival12 replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
“Official mods?” Is such a thing even possible? DE, the community rebalance, and even community maps are all mods made by the devs, but that doesn’t make them any more official than the next mod. The fact that they’re mods and not part of the base game makes them unofficial. -
Apologies on not having made any progress on this, I’ve been focused on stuff (navies, hero abilities, balancing, etc.) for Hyrule Conquest. I’ll see if I can’t get around to this soon.
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Topic for cry and complain about balance
Perzival12 replied to Dakara's topic in Gameplay Discussion
Yeah, I think being able to capture and use enemy siege machines (I don't know about building them) would balance their damage and health. Or maybe making them less resistant to Pierce damage. You can only have one hero at a time, I've never seen this as a problem. Their supposed to be OP. I think both are good ideas, Fanatics are WAY too resistant for being naked (IMO, they should have almost no resistance, but tons of damage), and champ cav maybe could be slowed down/more expensive. I play MP pretty frequently, (not on the scale that I know others do though), and I personally have only ever found Elephants OP. Walls are broken in general, but the best fix to this is to make palisades only build able in owned territory, and to maybe allow them to upgrade to real walls when those are unlocked. This would mean the player wouldn't have to delete them, making real walls more valuable as well. -
Topic for cry and complain about balance
Perzival12 replied to Dakara's topic in Gameplay Discussion
Everyone think that game needs more balance! Too balanced! Not fun! Catas fine! Fanatics and champ cav fine! Stop ruining game! It's going to be boring! Stagnant! Old! Everyone leave and play mods only! No one wants to play same civ with different colors! STTTTOOOOOOPPPPPPPPPPPPP!!!!!!!!!!! -
Closing Old Issues
Perzival12 replied to ShadowOfHassen's topic in Game Development & Technical Discussion
I can animate and do a bit of modeling, but I'm a novice (most of my models are made by chopping and screwing other models together). -
Next, the Gerudo Navy: (These updates are multiple posts just in case something goes wrong) Badan: A small, fast fishing ship, this boat doesn't do much else than gather fish. Dhow: Used for transporting goods as a merchant ship, as well as troops for raids, this boat can easily escape enemy warships if needed to. Safin: The largest ship in the Gerudo fleet, and also the most dangerous, the Safin excels at capturing other ships (it's a pirate ship after all), as well as escaping from fights to difficult to win. (If this is posted before the Goron Navies, my apologies, for whatever reason my post needs to be approved by a moderator before it loads.
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I realized I haven't posted any updates on the progress of Revival for a few months now, so I thought I'd do a quick dump of stuff that me and my team have gotten done, before the upcoming release sometime soon. First, all of the Goron naval stuff: Barrel Sub: This is their primary trading ship. It's fragile, and not very fast, but it can submerge to escape some enemies. Troop Lander: Used for transporting soldiers and not much else, this ship is also a bit slow, but capable of holding a lot of units (30 garrison and 15 turret). Gunship: The primary warship of the Gorons, this large ship fires multiple cannons at once, and can carry a lot of troops. It is also super durable, able to resist most attacks.
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Closing Old Issues
Perzival12 replied to ShadowOfHassen's topic in Game Development & Technical Discussion
If you’ll make a list of the non engine related ones, I’ll maybe take a look and see if there’s anything I could work on. -
Luckily for both of your ideas, the code for Nodes and Battalions already exists, you’d just have to update.
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2, I have them for the Hylians in Hyrule Conquest: Revival.
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It’s just telling you not to use spaces bro.
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Auto explore isn't really needed, just turn on Explored or Revealed map in the settings, it really amounts to the same thing. The minimal definintly would be easier to use if you could click on it to enlarge it, or even hover over an area of it to zoom in. (I personally would like an option to turn the minimap off, I noticed it can cause performance issues.) Berry bushes would be nice if they could regrow, since not everyone has the room to build tons of farms, especially on some maps. Thalatta's wood idea makes sense in theory, but from my knowledge of bushes, you can't really build anything from them, due to the branches being too small. And, before people begin about balance problems, a tiny change to adding regeneration rates to the berries isn't really going to break the game, and thinking so will eventually make the game static.
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CivGrid: A Visual Civilization Selector Mod
Perzival12 replied to Lopess's topic in Game Modification
Would it be possible to make the emblems their full size? They're a bit squished height wise, though the width seems right. -
@Emaczare you LiefTheLucky in the MP lobby?
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The link doesn’t seem to exist.
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(Forgot to answer this) The new ai seems to work fine, I made a few improvements to it’s build files so that it builds buildings unique to HC (allowing it to build Wonders before city phase, and to build multiple barracks types, etc.), and I’ve only encountered one major error: when the ai orders an attack, the units all head to a point to “regroup”. However, for whatever reason the sometimes (often) get stuck at that regroup point, as they all try to walk to it, get in each other’s way, and forever do this weird thing where they walk to a point in the center, push each other away, then try it again. Because of this, the ai tends to have tons of attacking units whi never reach their destination.
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I would, if I knew anything about the GUI. You could always take a look at the OG Hyrule Conquest, they had something similar.
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[WIP] "Grand Strategy" Campaign - A25 mod
Perzival12 replied to wraitii's topic in Game Modification
I’ve been testing this, and I am really excited for its implications for Hyrule Conquest. Once I figure out how to use the map editor correctly, this will be one of the coolest features in HC -
[WIP] "Grand Strategy" Campaign - A25 mod
Perzival12 replied to wraitii's topic in Game Modification
Can you send me the updated mod? This is going to be SUPER useful for Hyrule Conquest. EDIT: Never mind, I found your Git. -
@feneuri just thought I’d warn you, the online list is starting to fill up with monopoly bots again.
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This is either a bot, or the real deal, but either way I’d ignore it. We don’t want this game monetized (or we’d already be selling it), so politely, @#$% off. @Stan` @wowgetoffyourcellphone @hyperion (I know nothing I just said has any real value, due to me not being an official part of the dev team, but there’s a taste of how the community feels)
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They definitely should be root territory, Wondeds as well. I’ve actually never felt like buildings that are inhabited by people should decay to Gaia, it felt a little strange. Buildings that are just storehouses and such? Yeah, they can be abandoned and stuff, but houses, barracks, stoas, etc? No.
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FTR, I’m not going to go into every post and report it though.
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Help!!!! Thousands of new bot threads!’n @Stan` @wowgetoffyourcellphone
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I barely know most code forms, I’m more of a modeled/texturer/animator guy.
