Perzival12
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Everything posted by Perzival12
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@Grautvornix @Thalatta Since this is the largest dedicated Slavery thread, lemme just list the options presented here (at least that are viable, if there are ones I missed lemme know) 1: Train Slave Units at Market/Dock/Storehouse - This would mean a custom slave unit, who would probably just cost metal, be easy to train, but might have some other problem (such as a limited amount that can be trained/limited lifespan) 2: Convert % of Slain Units to Slaves - This is viable, it adds little micro, though there might be problems with phenotypes (turning a male soldier into a female slave), OP usecases (snowballing is increased, since winning battles helps your eco), and actual usefulness (slain units would transform on the spot, meaning they would be slain by formerly allied soldiers quickly). 3: Unique "Slavemaster" Unit - This idea is that a unique unit would be trained at the Market/Dock who can capture other units, turning them into slaves. The micro required for this might balance it's relative bonuses of free workers. 4: Capturing Units - Similar to 3, this feature would have any soldier have the option to "enslave" an enemy unit below 20% health. This is probably OP (could result in capture rushes, where captured slaves are used to weaken uncaptured units) and is A LOT of micro.
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For Vegan Gamers: The Food Supply Icon
Perzival12 replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
This deserves it's own thread ngl -
Mac recently dropped support for Intel-based apps, you can either install Rosetta or reinstall from the website using the non-intel version. This may or may not be your problem.
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This is amazing, do you have a git set up yet?! I can’t wait to try this out!
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I haven’t touched it yet, I’ve been quite busy. If you want you can download what I have and work on it more, I’ve kind of lost interest in it.
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For Vegan Gamers: The Food Supply Icon
Perzival12 replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
Perhaps simply a more inclusive food icon (I don’t mean inclusive of specific groups of people, I mean of all food groups), ie a apple/cherries, the hunk of meat, and the grain icon. Not sure how they would look merged into one, icons are @wowgetoffyourcellphone’s area. -
Voice Actor: NiRa Muso
Perzival12 replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Oh yeah, the git… I’ll get to that this Friday. -
Voice Actor: NiRa Muso
Perzival12 replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
There are ways to turn it into a single campaign, when we have more than one scenario put together I can set it up. -
Photocraft : The opensource Photoshop
Perzival12 replied to Nicolaus_von_Kues's topic in Art Development
This is all awesome, the age of paid software is coming to an end! FOSS Forever! -
Looking for feedback on Atlas — what works, what doesn't?
Perzival12 replied to lilypoppy's topic in Help & Feedback
Nono, I am interested lol, I was just joking. (I also love coming back to notifications, makes me feel accomplished) -
Looking for feedback on Atlas — what works, what doesn't?
Perzival12 replied to lilypoppy's topic in Help & Feedback
Why the ping lol? Am I part of the team now? The two biggest problems I have with the Atlas are that Trigger scripts must be written outside of the atlas, while I enjoy coding them it’s annoying to have to open 0ad a hundred times to test them. The other is that I can’t seem to be able to pan the camera up and down, I’m stuck at one angle. I’d prefer something to Blender where you can freely fly through the map. -
Is gitea.wildfiregames.com down?
Perzival12 replied to Ceres's topic in Game Development & Technical Discussion
Sometimes it goes down for a few hours-day. -
Maybe make the hat slide/bounce on his head a tiny bit? Otherwise that looks amazing.
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Actually the modern game as we know it (not counting pong, which is a sports game lol) originates from TTRPGs like DnD, which in turn come from the work of authors such as Tolkien. Maybe your’s isn’t, I’ll have you know that I find reality very fun.
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Grapejuice has this iirc, albeit in a different way than might be expected (bowmen automatically draw swords/knives when enemies get within their minimum range)
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Well walls can be attacked by arrows normally, I’d just: raise their pierce resistance so that arrows don’t affect them almost at all fix it so that they take attacks by projectiles not aimed at them Neither should be too hard, I feel like the functionality is already in the game
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Preset Hotkeys feature
Perzival12 replied to guerringuerrin's topic in Game Development & Technical Discussion
BTW Stan both @mesm and @Uk49s are bots -
I’d agree with you, if the maps were large enough to encompass multiple regions (such as if there was a “Greece” or “Central Europe” map). However, based off of the size of the maps, it’s not much different than the trader walking from one town to another in a localized region.
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I think Delenda Est has slaves and capturing them, though I don’t know how that works. I also added a slave unit to HC, basically just randomized unit models using the phenotype system.
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0 A.D. Social Media Accounts (We need you!)
Perzival12 replied to Sundiata's topic in Announcements / News
Nothing wrong with having both the forums and a Discord, and people can stick to the one they prefer (after all, there is an IRC that I'm not sure anyone born past 2005 even knows how to use). The Discord could be for the average player, and the developers who have it (I know you do, as well as vladislavbelov), while the forums are for more technical discussions, and for contacting the other devs. -
0 A.D. Social Media Accounts (We need you!)
Perzival12 replied to Sundiata's topic in Announcements / News
This is true NGL, I absolutely despise TikTok and YT Shorts, I would rather a smaller more wholesome fan base than the type of people that such things would draw in. The last update did have a promotional video, not sure why only a few people seem to have seen it: -
Chosen Athenian sounds a bit strange tho, maybe “Chosen of Athena”? Same meaning, but reorganized name.
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A new release is planned soon, but till then I hope this holds y'all over: https://www.moddb.com/mods/hyrule-conquest-revival/news/lots-of-new-stuff-coming-soon
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Should units from siege towers be able to ungarrison over walls?
Perzival12 replied to Obelix's topic in Gameplay Discussion
Battles atop walls would be frankly amazing, that is one of the best parts of total war ngl
