Perzival12
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Everything posted by Perzival12
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I would, if I knew anything about the GUI. You could always take a look at the OG Hyrule Conquest, they had something similar.
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I need some advice... worst game of my life
Perzival12 replied to AmericanDream7's topic in Gameplay Discussion
What a troll XDDDDD -
[WIP] "Grand Strategy" Campaign - A25 mod
Perzival12 replied to wraitii's topic in Game Modification
I’ve been testing this, and I am really excited for its implications for Hyrule Conquest. Once I figure out how to use the map editor correctly, this will be one of the coolest features in HC -
[WIP] "Grand Strategy" Campaign - A25 mod
Perzival12 replied to wraitii's topic in Game Modification
Can you send me the updated mod? This is going to be SUPER useful for Hyrule Conquest. EDIT: Never mind, I found your Git. -
@feneuri just thought I’d warn you, the online list is starting to fill up with monopoly bots again.
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This is either a bot, or the real deal, but either way I’d ignore it. We don’t want this game monetized (or we’d already be selling it), so politely, @#$% off. @Stan` @wowgetoffyourcellphone @hyperion (I know nothing I just said has any real value, due to me not being an official part of the dev team, but there’s a taste of how the community feels)
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They definitely should be root territory, Wondeds as well. I’ve actually never felt like buildings that are inhabited by people should decay to Gaia, it felt a little strange. Buildings that are just storehouses and such? Yeah, they can be abandoned and stuff, but houses, barracks, stoas, etc? No.
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FTR, I’m not going to go into every post and report it though.
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Help!!!! Thousands of new bot threads!’n @Stan` @wowgetoffyourcellphone
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I barely know most code forms, I’m more of a modeled/texturer/animator guy.
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I don't use Godot, sorry.
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I think it would be nice if when a host disconnects, the game is automatically transferred to one of the other players, until there are none left. This would: A: help people who are hosting a match of 3 or more people, and have to go mid-game B: fix hosts being able to cheat the ratings system by exiting the match, the other players could then defeat they’re uncontrolled units and structures.
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Unit Abilities, Knockback, gui stuff, lots of pathfinding stuff, burning visual effects, campaign stuff, world maps, etc. Maybe R29 would be appropriate to remove/rewrite this, since thats adding a lot of campaign related stuff.
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Iirc, the statistics tracker keeps track of who destroyed what buildings, so you could give the resources to whoever destroyed the most of that player’s structures. Another way would be to put it only for the Conquest Civic Centers mode, so that whoever destroys the last civic center wins.
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Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources.
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Adding storylines to scenarios and campaigns
Perzival12 replied to Vantha's topic in Game Development & Technical Discussion
Could you add support for showing character portraits? That would add some personality to text-only dialogue, and would allow conversations/advice from different characters at once (for example, in addition to "General Grievous", your commander, and "Quentius Tretayus", your advisor, you could have "Enemy Soldier", who shouts "AAAAAHHHHHHH" ad you collapse a tower or kill the enemy commander or whatever. -
Except for Survival of the Fittest… and Jebel Barkal… and that one Volcano level…
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I think it would be better to edit/improve the official documentation tbh.
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Yeah, I think that would be fine. Your tutorial would have to wait till all of mine are finished though, since it would be a general tutorial on the process, including parts from all of mine.
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I think a bunch of sperate tutorials describing the different parts of making a mod would be best, that way people can learn the specific parts that they want to know rather than having to dig through a long and ending tutorial.
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What type of tutorial? I was just thinking of editing this: https://gitea.wildfiregames.com/Dunedan/0ad/wiki/Modding_Guide.md and all of its subsidiary files. I'm a good writer, and have experience modding, so I could probably get a better tutorial there.
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Adding storylines to scenarios and campaigns
Perzival12 replied to Vantha's topic in Game Development & Technical Discussion
@Vantha, I was wondering about the dialogue system, does it work during gameplay, or only for cutscenes? For example, in a theoretical campaign, you might want to give the player instructions or tips without pausing the game and playing a cinematic cutscene. -
I think you've confused Random and Scenario maps bro.
