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Perzival12

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Everything posted by Perzival12

  1. Yeah, I learned most of my trigger stuff front reverse engineering the 0 A.D. scripts, which was a long and complicated process. @Vantha, did the cinematic stuff get implemented for R28? Or is it still on the back burner?
  2. Thanks a lot. Can you also send the cloud models and textures? If not that’s fine, I can model my own.
  3. Yes. How about you? Are the clouds built into 0 A.D., or did you model them yourself? Either way, can I borrow your script?
  4. Just thought I'd give y'all an update: First off all, the upcoming release will remain on A27. Sorry, but it's either that or wait even longer. Second, the Moblins, Sheikah Cadre, Zora Dominion, and Gohma are almost finished, so you can expect to see all three of them soon. Finally, some new maps and features will be in (sadly no Knockback yet). When they're done, I'll post a link to ModDB and a ton of pics showing them off.
  5. How did you do that with the clouds? I'd love to add that into Hyrule Conquest.
  6. Luckily from what I can tell, there are only a few changes I need to make, though I haven't had much time to look. I'm probably just going to release for A27 this upcoming one, then try to get it to work on R28.
  7. Post Eco Master and I’ll include it in my Bot Pack.
  8. I think gerbilOFdoom is the guy who owns/runs the website domain.
  9. This is pretty cool. Did you base this off of the A27 Petra or the R28 Petra? (with the amount of new bots on this forum, I’m thinking about compiling a mega bot pack.)
  10. I don’t know why R28 is even out yet, it’s super buggy. No where near done being play tested.
  11. Also, I think there is a bug in the MP rating system, look at these screenshots:
  12. First of all, SinkProb was added into the templates (in Decay, in both template_unit and template_structure). Second, world_population_capacity was merged into population_capacity. This also means that settings.js in guy/common needs edited. Third, backgrounds.js was added into the backgrounds folder, and needs to be added back in if anyone has a backgrounds.DELETED file. It also needs edited to fit their custom backgrounds. Fourth, ProjectInformation and MainMenuItems have some changes regarding whether they use var g_blablabla to export const blablabla. I'm sure there's more, but that's what I've found so far.
  13. I checked it out, but it only lists a few of the changes that need to be made, I’ve already encountered three or four unlisted ones.
  14. So, for us modders, all that we'll need to update is the stuff that calls upon FemaleCitizens, replacing them with just Citizens? What else is needed to work on R28?
  15. So, I feel like wonders are an almost useless building. They cost a lot, are usually too big to place anywhere, and provide little return on your investment , so to speak. I have come up with a few ways to make them more interesting outside of capture the wonder mode: #1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it. #2: Give Wonders an aura that improves movement speed, gather rate, and melee damage (either global or localized). #3: Make Wonders acts as more powerful civic centers that can’t train units or attack. #4: Increase the resource trickle amounts from the Wonder.
  16. Especially since even when you build a wonder, you STILL have to research the Glorious Expansion technology to get any benefit from it. The Glorious Expansion technology should be removed and just made part of the Wonder, to give it any use.
  17. Speaking of which, why don't we just disable the ability to exit a game without resigning? Just turn the button off until the player has resigned.
  18. That will be nice, thanks for the heads up. I’m still working through his videos, but I’m sure I’ll find some uses for this, mainly for the Wizzrobes and Twili.
  19. The license states that it is Free software. It legally can’t be sold.
  20. Wow, you sure do love to troll. Those are some pretty funny ways to mess with people, I especially love the spamming houses one and the "enjoying the weather" one. About scouting... AI should need to scout, Petra doesn't.
  21. Siege units were capturable in A23 and maybe even more recently, why were was that removed, @Stan`?
  22. Actually, armor and weapons were much more valuable than is commonly thought, and gathering armor and weapons from the battlefield was a very common thing, so common that both the Iliad, the Odyssey, and the Aenied talk about how both famous and powerful warriors and newbies would make sure to take their opponents war gear for later use or sale.
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