Perzival12
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Everything posted by Perzival12
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Sorry about that. The campaign isn’t finished, still a long way to go. I actually have given up on it for the time being, but if you think it is worth pursuing, I’ll try to get it done for the next release.
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The newest release is out! You can get it on Github: https://github.com/Perzival123/Hyrule-Conquest-Revival, and on ModDB: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-3-0. I'll post it here later.
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It seems to have been fixed, the newest upload says 5 downloads. Wonder what the bug was.
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Thanks.
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- multiplayer
- multiplayer lobby
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Hey, so lately I've been trying to join some online games, but everytime I try, I get this error: Failed to connect to server This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software. I made sure I only have the compatible mods on, and I tried joining a bunch of different games, but I always get the same error. Is it because I am using a FlatPak? Or is it some setting on my computer? I am using a Librem 14 with PureOS installed, if that is important.
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No, not the person who did the patch. I'm talking about the programmer who did most of the .js code for the original Hyrule Conquest mod.
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By the way, your download isn't recording how many people have downloaded it.
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Kay, just a thought.
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What if you add the ability to snap walls to a fortress' towers? Then fortresses would be more realistic, more useful to build, and take up less space.
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That patch is really old, and has been abandoned for a while now. I'll probably talk to the programmer who added it into A26 for TUN. Unless he (or somebody here) want's to update the A26 code, then I'll probably have him recode it, since it relies on a lot of other features I don't want (yet).
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It should be. After all, did the ancients really do things as efficiently as possible? We are thousands of years more advanced, and we still don't do things as efficiently as we could. We know how to be efficient, we just choose not to. Besides, real merchants would travel from one market to the next, then on to another one, not just back and forth between two markets.
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Hey, if anyone wants to help, contribute an idea, report an error, or just chat about the game, check out the Discord I just set up: https://discord.gg/zzrTtXaxW
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Yeah, it does, thank you for the tip! Actually, it turned out I just had to apply the rotation while it was in the standing up position.
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==[TASK]== Variate Han Ministers
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
This South Parka episode sums it up pretty well (I couldn’t find the actual episode, so here is someone talking about it): https://m.youtube.com/watch?v=bbu-1fSB__o -
==[TASK]== Variate Han Ministers
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
They plan to take over the world. First, they will simply post adds. Then, they will begin to take on a human form. Before long, half of the world’s population will have been replaced with bots and adds. Eventually, they will be finding OUR posts and pointing them out to other bots… -
Here is a link to his profile. Try sending him a PM. He’s the 0ad project leader. https://wildfiregames.com/forum/profile/12287-stan/
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Why don’t more players use “Call to Arms”?
Perzival12 replied to AlexHerbert's topic in Gameplay Discussion
I didn’t even know this hot key existed, thank you! -
==[TASK]== Variate Han Ministers
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
*removed quoted ad here* Man, this is the fourth bot I’ve found. How many are there?! -
That sounds like a good idea. You should talk to Stan about adding that to the game.
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No, I just selected the mesh and armature, rotated it, and then exported it.
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Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong?
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Is it possible to configure the 0ad with a battle mode only?
Perzival12 replied to Everyman's topic in Gameplay Discussion
That would be a massive mod to make, but it would be do able. You’d have to completely rebalance the game, since most of it revolves around balancing economy and military. -
==[TASK]== Variate Han Ministers
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
That sounds interesting, but why stop there? Historically, each minister would be in charge of a different part of ruling the empire, so each could have different statistics, similar to heroes, but not any specific person from history.
