Perzival12
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Everything posted by Perzival12
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what games do you play besides 0ad?
Perzival12 replied to grepmaster's topic in Introductions & Off-Topic Discussion
Call of Duty Mobile. Zelda. Mario. Mortal Kombat Basically anything retro tbh. -
I’m just going to ignore all of those insults, though you better hope we never meet face to face… Literally, if you have such a problem, take the first piece of advice I have: make a mod. Clearly no one else wants this idea, and by insulting everyone who disagrees with you, not only have you failed to convince us, you have alienated most of us with poor insults and petty slights. @#$% off mate.
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@seregadushka, it’s nice of you to come and suggest an idea for the game, and I do agree with you that it would be nice to not have to turn auto queue on everytime you run out of resources. However, the others are right, why does it need to be more automated? The point of playing a game is to actually play it, not just sit back and let the game play for you. If you really want this feature, make a mod for it. Otherwise: A: Deal with it. B: Learn how to get enough resources that it doesn’t disable. Pretty simple bro.
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The resistance is only shown if the number is above 0. So since no units are resistant to fire or poison damage, it doesn't show the resistance. At least, I think that's the problem, I could be wrong. You can test it by giving a unit resistance to one of those damages, and then seeing if it shows up in the UI.
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Balance Discussion - Hack and Pierce
Perzival12 replied to DesertRose's topic in Gameplay Discussion
@ThePoshBarbarian, your classification makes sense, except for resistance needs to be reversed. In all actuality, leather armor is designed to block arrows and other pointed weapons, an axe blade or a good blow with a sword would cut through it like butter. As for sling implementation, slingerss could just deal small amounts of pierce and crush damage. -
I know how to do that, it’s actually pretty simple. i also know how to make random maps a little more varying and random, if your interested in that, and how to make them look better.
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More scenario builder tools
Perzival12 replied to Adeimantos's topic in Game Development & Technical Discussion
The best way to learn Triggers (and the way I learned) is simply to download as many mods with trigger maps and or campaigns as possible, and start reverse engineering and copying them.- 1 reply
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Once I figure out how to use git, I might consider adding some of Hyrule’s features to the main game, like spawning and stun.
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I’m not sure about this one, since someone’s idea of trolling varies wildly (you could consider anything from worker harassment to deleting captured buildings trolling, and both are commonly used tactics.)
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Balance Discussion - Hack and Pierce
Perzival12 replied to DesertRose's topic in Gameplay Discussion
I guess your right, I read that message wrong. -
Balance Discussion - Hack and Pierce
Perzival12 replied to DesertRose's topic in Gameplay Discussion
Agreed How it should be: Units with swords, axes, or other edged weapons (arrow edges don’t count) deal Hack damage. Units with spears, arrows, pikes, and other tipped weapons (maybe some swords can count, but probably not given no thrusting animations) deal Pierce damage. Units with maces, staffs, or blunt weapons of any type deal Crush damage. Resistance balance should be redesigned, with Pierce and Crush resistance being about equal, while Hack remains slightly lower than them. -
Gameplay Feature: Battalions and Formations
Perzival12 replied to wowgetoffyourcellphone's topic in Delenda Est
From what I understand, the Battalions were built around the older system, before formations had battalion-style selection, so I’m not sure how well they’ll work now. Still, if you’re interested, we can try to get Battalions into Delenda Est using the old HC code. -
ModDB is a good place, I know you already have a page on there.
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Gameplay Feature: Battalions and Formations
Perzival12 replied to wowgetoffyourcellphone's topic in Delenda Est
@wowgetoffyourcellphone, is this still something your interested in adding to DE? Because Hyrule Conquest had Battalions, and I think the code could be updated and added to DE. I also know the guy who wrote the battalions code (and a custom GUI to go with it), so we could always ask him for help. -
Does anyone know where the interestinglog.html file was moved to for the R28 FlatPak? It's not in .var/app/com.play0ad.zeroad/config/0ad/logs anymore. Where was it moved to?
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Bolgios: was a Gaulish leader during the Gallic invasion of the Balkans who led an invasion of Macedon and Illyria in 279 BC, killing the Macedonian king Ptolemy Keraunos.
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You’re saying they should be affected by their own auras. I’m saying they should have the bonus built in.
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Peaceful Mode/Male Workers - 0 A.D. Release 28
Perzival12 replied to t.ekema's topic in Game Modification
This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are. -
No. The hero should go fast enough to match the speed of the people affected if they are the same type of unit (i.e. an infantry hero with a +10% speed bonus to other infantry should go 10% faster than the default infantry). It just makes more sense, since generally the point of auras is to show how the heroes inspire their companions, not how they inspire themselves.
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Delenda est is actually way better than vanilla. EDIT: Though not as good as Hyrule Conquest: Revival, if I do say so myself (I do).
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How do I make new typefaces and fonts?
Perzival12 replied to Perzival12's topic in Game Modification
So if I want to include my new fonts for download in the mod, I have to include a custom config file specifying them? I can’t just specify them in the GUI file that uses them? -
I want to add some custom fonts and typefaces to Hyrule Conquest, but 0 A.D. seems to use custom files, a .png and a .fnt file. Is there a python script to write the .fnt file, or can I just write one, or what?
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Adding storylines to scenarios and campaigns
Perzival12 replied to Vantha's topic in Game Development & Technical Discussion
So this hasn’t been implemented yet… What a shame.
