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Your 0 A.D. Screenshots


dolomiti
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  On 01/09/2019 at 7:01 PM, Trinketos said:

screenshot0109.png

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i don't know if im too used to Aztecs of AoE 2, however i think the cherry top on america's pre-colonial factions would be dirtier and desaturated walls with lots of cracks and ivy or moss growing all over the wood, for show the difference between the faction -500 years ago.

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  On 02/09/2019 at 1:44 AM, Alexandermb said:

i don't know if im too used to Aztecs of AoE 2, however i think the cherry top on america's pre-colonial factions would be dirtier and desaturated walls with lots of cracks and ivy or moss growing all over the wood, for show the difference between the faction -500 years ago.

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You say the texture looks very clean?

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  On 13/10/2019 at 4:03 PM, Stan` said:

screenshot0076.png

@Alexandermb What do you think of the destroyed civic_center on the right ? I did what I mentionned in the Addons thread

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on the left? Yeah it looks pretty awesome burned, it serve his purpose of besieged town.

a good feature is that we Could leave them as a long decay time decal on the map so a player would know where a fight had place in the map. We know a poblation wouldn't settle in a fight scene fill of corpse until a long time has passed away.

In other words, a poblation wouldn't harvest and plot in a burned field or full of corpses.

An invincible obstruction decaying for time

 

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  On 13/10/2019 at 4:15 PM, Alexandermb said:

on the left? Yeah it looks pretty awesome burned, it serve his purpose of besieged town.

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Yeah XD. Okay, will add it to the game and fix the rubble of the current buildings using incorrect textures. will also use it for the gaul cc :)

  On 13/10/2019 at 4:15 PM, Alexandermb said:

a good feature is that we Could leave them as a long decay time decal on the map so a player would know where a fight had place in the map. We know a poblation wouldn't settle in a fight scene fill of corpse until a long time has passed away.

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Yeah I guess buildings are okay. Blood apparently,... not so much.

 

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  On 13/10/2019 at 4:23 PM, Stan` said:

Yeah XD. Okay, will add it to the game and fix the rubble of the current buildings using incorrect textures. will also use it for the gaul cc :)

Yeah I guess buildings are okay. Blood apparently,... not so much.

 

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Yeah, i don't like blood either, it looks like cherry gel :LOL: neither flame textures but i know nothing about particles and decal textures. Maybe there are some blender procedural tutorials about blood liquid for render in a plane.

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  On 13/10/2019 at 4:25 PM, Alexandermb said:

Yeah, i don't like blood either, it looks like cherry gel :LOL: neither flame textures but i know nothing about particles and decal textures. Maybe there are some blender procedural tutorials about blood liquid for render in a plane.

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I meant from a performance POV it's catastrophic ^^

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