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Gurken Khan

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Everything posted by Gurken Khan

  1. I don't really understand the trapezoid in the minimap. As you can see the marked rabbits are in the top half of my screen while their dots are in the lower half of the trapezoid. (Especially the wabbits can be hard to spot.)
  2. Apart from the Gauls, Iberians and Mauryan every civ has eight or more names in the list; so if we came up with six more names we would have sufficient names for every case.
  3. At least that's counting up correctly; still lame. I can't judge your code, but I hope that in the next version the game will pick one of the other names in the list and doesn't feature imaginary Themistocles II-VII. Where does "Themistocles" come from anyway, it's not in https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json ?
  4. I really don't like that map: it's unbalanced, ugly, and the "interesting" terrain makes it terrible to play. When the RNG presents me with it I immediately close the game; but maybe I'm alone with that view.
  5. Maybe that's the culprit, should pick another name from the list? Edit: there can be eight players and there are nine names in the list; IMHO this slapping on of a higher number to chosenName needs to go.
  6. I would guess those names are randomized, not taken in the order listed. (There were two Persians in the game, it didn't start with the name at the top of the list.) It would be nice if duplicates were avoided; maybe some old code interferes that adds "II" to a duplicate?
  7. @Norse_Harold dunno if you or @user1 can do something about that.
  8. Not good when (starting) treasure spawns on inaccessible terrain. (Archipelago)
  9. This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago?
  10. Gotta say I'm not a fan of the eye candy shrubs. They look like something that they're not and they obscure units, both things I think are wrong for a strategy game.
  11. https://trac.wildfiregames.com/wiki/GameDataPaths
  12. My ships walk faster than yours run. I suppose we're stuck with these terms for the ships' speed? It's really not pretty. Is there a way to make the units go fast?
  13. Their punches and especially their kicks can be pretty mean. Of course then we also need a war emu! Should there actually someone who doesn't know: the Australians once fought a war against the emus - and lost. https://en.wikipedia.org/wiki/Emu_War
  14. Not sure if 502/0 k/d is my record but it sure is a lot of dead enemies.
  15. Do we need the fence? I mean it looks good, but if we need to manage the tris, maybe put some more into the torso? @Stan` Are you happy with the dong? Or maybe I should ask @wowgetoffyourcellphone, although this time I checked which sub-forum we're in, I read that he's now in charge of the art department.
  16. You could also try to zip your attachments, especially for text files that would compress them considerably.
  17. Nice. I meant to link the FAQ here yesterday, but as trac was down...
  18. My ally lost their marketplace and built a new one; when I selected my parked trader and clicked on the new market it remembered its origin market and automatically selected the new one as destination. Is that the intended behavior or shouldn't it be treated as a completely new route? (The trader was just outside my ally's territory so I wanted to use their market as origin; using the old origin meant it took off on a futile trip back home. To change it would require several additional clicks I did not expect or welcome.)
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