-
Posts
9.607 -
Joined
-
Last visited
-
Days Won
102
Everything posted by feneur
-
Open source free minecraft
feneur replied to Imperator Ferrum Princeps I's topic in Introductions & Off-Topic Discussion
Ah, yeah, it would have helped if you had been more specific, but that does indeed qualify For the same reasons I mentioned in the reply above (I usually just read the forums via the View New Posts list, and since I had already taken care of the spammer via the reports - if you feel like something is violating the rules that is a good system to use as it notifies us immediately - I was taken directly to your post so I assumed that you meant the entire topic. In general, I would recommend just using the report system for posts though, spammy topics usually stand out enough to get noticed immediately anyway.) -
Open source free minecraft
feneur replied to Imperator Ferrum Princeps I's topic in Introductions & Off-Topic Discussion
Had it been the first post of the account and/or been for something commercial. When it's by someone who has posted relevant non-advertisement posts previously, and for something free (and open source), it's certainly not a problem. -
Buildings models revision
feneur replied to Akira Kurosawa's topic in Game Development & Technical Discussion
I guess it might just be because of English not being your first language, but as far as I can tell they are both very calm, so no need to tell them off -
Attachment deleted. Thanks for the report and for restoring the page
-
Done. Moved them to the Art references forum for now.
- 264 replies
-
- 2
-
-
- britons
- east celtic
-
(and 2 more)
Tagged with:
-
Had it been the first post of a user, not in the relevant topic, the link been to a suspicious looking site. Then I would have thought it might be. In this case I don't though.
-
The reasons aren't publicly visible as far as I know though but in @ffffffff's case, I really can't understand why he needs to be reminded of why calling people certain words really isn't talking about them in a nice way. Having a reason displayed for people, as well as clearly stating where they should go to explain the situation would probably help make people accept and learn from their mistakes. Especially since that way they won't have to feel as if creating a new account is the only way to discuss what has happened.
-
When you register for the lobby you have to agree to the terms and conditions, which clearly states this, so it should not be a surprise. Especially since ours are short enough to read without giving up =) Done (Y)
-
Not sure if the GoG version of Unreal Gold is different, but it seems to work fine without any edits
-
Others RTS - Discuss / Analysis
feneur replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
36€ until the 29th, but yeah, one needs to consider what one is willing to spend. I'm "having" to force myself not to buy many new games since I haven't played a lot of the ones I have bought already. The trouble with all the deals all the time =) "I better take advantage of this, I know I want to play it eventually, and it is a good deal"... =) -
Thanks for noticing, it's been fixed (Y) Thanks for letting us know, it's been fixed
-
Known Problems (Please read before posting)
feneur replied to quantumstate's topic in Help & Feedback
I think it needs to be decided a bit more before being posted about. -
Done (Y)
- 331 replies
-
- 1
-
-
- localization
- country
-
(and 1 more)
Tagged with:
-
Ok, done (Y)
-
If you give me a list of exactly what posts would go in there I guess I could, but maybe just start a new topic with any conclusions after the discussion is gotten to a point where you have a conclusion. This topic is messy as is, so it can just as well be used for the discussion =)
-
I'm not stanislas, but I think it's ok if I did it =)
-
It should probably be checked whether there are any restrictions placed on assets used in the Unity engine, and whether or not any such restrictions are compatible with the 0 A.D. license. And of course what your goals are. If you're just creating a project for yourself/a school project or similar there shouldn't be much to worry about, if something that is to be released for free probably not very much either. However, if it is going to be sold/combined with other assets some more caution is needed. Actually especially in the latter, as the CC-BY-SA license requires that the same license that is on the 0 A.D. assets applies to assets made with them, which might not work if you e.g. combine a 0 A.D. unit with a helmet found under another license. Exactly where to draw the line is a bit difficult though, so to make it easier for you it's best to either just use content that has a CC-BY-SA license (possibly combined with content you create yourself) or to only use content with other licenses.
-
As far as I can tell from https://launchpad.net/~wfg/+archive/ubuntu/0ad only A22 is available in that repository, maybe he's already added the dev repository (wfg/0ad.dev), and now it's detecting that as the newest version and installing that? If so he could try removing that repository and try installing again afterwards.
-
Wasn't it around that time where the more heavy graphics options were enabled by default?
-
No, this is just the lobby server that needs some maintenance to work better in the future
-
2941 AD (A LotR mod at ModBD)
feneur replied to wackyserious's topic in Introductions & Off-Topic Discussion
It is indeed an area with a lot of uncertainty, but that's really more of a reason to err on the side of cautiousness In the dictionary I have on my shelf they are certainly both included, so any distinction he used is more of a curiosity I'd say =) -
2941 AD (A LotR mod at ModBD)
feneur replied to wackyserious's topic in Introductions & Off-Topic Discussion
Dwarves are generic enough, but when it comes to the look it depends on how unique they are, and that would most likely be too complicated to just say "this is legal" or "this dwarf is too similar to the LotR dwarves", so it would have to be decided in a court. Or settled before that if you don't have the money to pay lawyers So yeah if one wants to be certain to avoid trouble one should make sure that what one is creating is not close to what is already existing. I guess it mostly comes down to whether or not they deem it worthwhile. With trademarks, I believe it's a bit more strict because (if I recall correctly) there is some rule stating that if you don't make enough effort defending your trademark you might lose it, so companies are going to be harder against that. Also, I believe companies are less likely to interfere if all the content is newly created (though if it's using their characters, stories, etc, it's still illegal), rather than just, for example, copying/modifying game assets from one game to work in another.