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borg-

Balancing Advisors
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Everything posted by borg-

  1. Interesting the speed, but I think it must cost population. One idea I've always had is that siege tower can capture towers and forts with ease. The more units inside, the higher the capture rate. I don't like this unit being just a mobile tower.
  2. Olympic champion can be trained instead of an upgrade. You can research pankration to unlock training for that unit. Powerful but expensive unit with number limited training.
  3. Spartiates must be trained in p1, they represent the spartan population. The fact that they are very expensive to train in phase 1. The young spartan is a slightly stronger soldier than the common hoplite, just with a little more health and faster movement speed. it's a lot cheaper than the current one too (like 50f 30m), that gives you a chance to train at p1, but you need fight to increase level or just wait XP boost (agoge aura), anyway it can still be very efficient level 1. No seems complicated to me, it works like an citizen soldier who can pass the level. When he is at level 2 he can no longer get level 3, just upgrade to olimpian. Anyway i can make the patch more simpler.
  4. Tnx!! Maybe a rank 2 (advanced) hoplite might be historically correct.
  5. About neodamodes, I thought about brasidas to be able to research a technology that allows helotas skmishers to be hoplites, anyway I don't know if this is just interesting for the current gameplay. What do we know about them, were they good soldiers? Did they have something special?
  6. How is the patch now, agoge is no longer a technology but an xp aura for young spartans. The young spartan with the necessary xp evolves into the spartan as we know it now. And we have a third "form" which is through upgrade, which is olimpian spartiate. I preferred to upgrade to olimpian rather than a technology like Pankration, although they can exist together.
  7. https://code.wildfiregames.com/D4731 Sorry about that, I must have forgotten about this when I last updated the patch. Tnx @wowgetoffyourcellphone
  8. I thought of krypteia as a technology where young Spartans gain experience faster to actually become champions as we know in the current alpha but helots take longer to train. But I don't know how this works with hoplite tradition, it can be op. Instead of experience can gain attack. We can also remove hoplite tradition to affect champions.
  9. One more question, I add a two build limit to Syssiton but it doesn't work.
  10. Estou terminando o patch de esparta e estou com um problema. Como posso ter dois heróis simultâneos?
  11. What if we could train young Spartan champions, level 1, a little weaker than the common spearman, a little faster, cheaper, but without gathering and building ability. Added a global xp trickle aura for them. Over time they become champions as we know level 2, and then to level 3 (royal). However, this aura must be ranged, so the player is forced to make them more vulnerable. The weak point is that if you need level 2 champions quickly it's impossible.
  12. With gerusia capable of being built, heroes should be trained in it right?
  13. Really very good idea, he could be trained at 100 food in Sissitia. Sissitia may have an xp aura (garrison) for that unit, when it reaches the required xp then upgrade to champion.
  14. I agree with you here, I think technology can make this clear for the player.
  15. If we keep him as he is now and just move to p1, then his own cost is a natural limiting factor, nothing needs to change in my opinion. You have the cost of syssitia + unit, is quite expensive for a phase 1. Yes, I think mobility technology will be very welcome.
  16. Well what do we have for now: - Spartiates are trained in phase 1. The suggestion of being free but very slow to train or a limit max of units is interesting - Spartiates has upgraded to royal guard, costing a lot of metal/food, but gaining a good amount of health and attack. Max of 10 / 20 units - Sissítia phase 1 - Gerusia returns to the game in phase 1 - Helot skimisher has less attack than other skirmishers in the game, but a technology available in gerusia (krypteia) allows helots to harvest grains much faster - New movement speed technology for champion infantry - Each Spartan hero will be able to train an administrative hero or if possible with the current codes, train both at the same time - Sparta abre train helots slingers. Less attack than other slingers in the game, krypteia affects slingers too - Each barracks built gets two hoplites - Change team bonus. Allies gain an amount of gold per second and territorial gain.
  17. It would be really fun for every hero to recruit their administrative king. Administrative kings would have economy aura while combat kings would have combat aura. For this though we need some additional modelds. Maybe in the short time the idea of being able to train two heroes at the same time is more interesting.
  18. I really liked this idea, although I think the territory gain is too high. Something I put in the borg expansion pack. There was a very simple and small edit of code for this. I don't know if we can do that at the moment, either way it's a nice change. reat idea, although I don't know if it's possible with the current code, but it also shouldn't be something complex and big to do Change your cost too? Spartans didn't produce siege? Which civ did they buy from? We definitely need an aura for this champion. I like this idea, although I don't find the limit interesting.
  19. I thought of some solution like being able to increase the limit of wonder to 2, or else being able to build cc in phase 1 after researched, or increase the limit of ice house or apadama, but I don't think that's possible at the moment.
  20. Sparta has gerousia and persian stoa as currently unused buildings. We could use it with some historical context.
  21. I think the topic: https://wildfiregames.com/forum/topic/82176-differentiating-civilizations-persian/ was a success so i will continue to sparta civilization. Well I'd like to start with a few small ideas. It seems to me that the Sparta civilization should be focused on its infantry and especially on its champions, which are rarely used. - Sissitia moved to phase 1; - Sissitia range aura of gathering rate on farms for citizens infantry skimishers near. Gathers like a woman, but her attack is reduced a little. - Champions spearman can be trained on phase 1; - Champion spearman can up to rank 2 (olympic champion). Current hoplite tradition also affects champions. - New movement speed technology for champion infantry; Well this is one of the ideas that i have at the moment, i will research more about sparta culture. I would like to hear everyone's ideas and opinion.
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