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Everything posted by borg-
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Balancing for resource gathering improvment costs.
borg- replied to ShadowOfHassen's topic in Gameplay Discussion
I don't mind changing either, but I need a good reason. I don't see it as a big deal right now. -
New Civ for Alpha 28+ (extended discussion)
borg- replied to wowgetoffyourcellphone's topic in General Discussion
This is actually not a problem. All societies used all types of weapons throughout the history. The bow isn't important enough in Rome to be in the game, though that doesn't mean it was never used. -
Balancing for resource gathering improvment costs.
borg- replied to ShadowOfHassen's topic in Gameplay Discussion
We had changes from that from a24 to a25. I don't remember for sure the reasons for the changes, but it had to do with better economic balance. -
The "Alpha" label is scaring off new users from trying the game
borg- replied to Thunderforge's topic in Help & Feedback
Just add a blacklist, where you can't be paired against anyone on your list. This has been around for at least 15 years in other games. -
For differencing civs, you have to put balance to one side for a moment. Try not to think about how this can affect the balance, but the gameplay.
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I'm working 2 or 3 changes for each civilization. It's not much, just to give a direction and characteristic for each civilization.
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We have several practical problems within the leaderboard, one of them is that inactive accounts remain with unchanging rating, this coupled with the fact that some players only play tg, or only play 1v1 unrated, makes it difficult to measure with pressure the players' level. This is not an argument to dismiss the current system as irrelevant. If you give me the name of any player I know, even if they don't have a rating, I can tell you with a certain amount of pressure how many points that player should have. So yes, it is possible to know through points, what is the skill level of each one.
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The fact is that we seek to differentiate some civilizations from others. It was a civilization that didn't use walls, as far as I know of history, that doesn't mean it never did somewhere. Not having stone walls seems like a legitimate trait to me.
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Is there a mod for auto sniping?
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@Stan`there will be a portion (small I think) that won't like it, but that doesn't seem like a problem to me. If cleaning brings benefits, why not? We would have a current table, clean of inactives and part of the smurfs, it could also encourage high level players like feldfeld and valih to come back to the game.
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At approximately 22:20, the doctorNUUBbronze1200 deleted the tower at the exact moment that the upgrade is finished, so the deleted tower keeps 1 health. towerbug.rar
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Website desperately needs an update
borg- replied to Rens Pols's topic in Game Development & Technical Discussion
The fact that there are no kushites or hans on the factions page is enough. -
I'm not reading this.. In a little while watching two players will be the same as watching two IA.
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We are close to launch @Stan` ?
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This does not happen in minimally competitive games. Some players like cesar like to use turtle, but it is rarely effective, catapults and rams can do the job. 40 minutes of no attacks happen only in extremely casual games. In minimally competitive games, you can end the game in the first few minutes with a cavalry rush for example.
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Contribute with some that I remember now: Build your barracks within range of the civic center whenever possible Keep constant scout, if they march against you, build turrets quickly Divide your women one on each bush (the fruits have regeneration) Use ALT + right click mouse to focus on the desired enemy units, preventing large numbers of soldiers from shooting a single soldier Put hero in passive mode so he doesn't run into enemy and die quickly Press "CTRL + mouse" to garrison your units faster Press "U" to make units leave buildings Press "H" for your units attack the nearest enemy unit Whenever you can, build your buildings next to each other so that they become walls Collect wood correctly, whenever you have enough space, build a new deposit as close as possible to the trees Training 1 on 1 or in batches has very similar results, choose what best suits your style Use the SHIFT key to add order queues to your units. For example, build a house and "automatically" go back to collecting resources, preventing it from being idle
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Caxias do Sul - Rio Grande do Sul - Brasil -03:00 GMT.
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For me saturday would be much better, i could participate in all the games, or almost all at least.