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Posts
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Everything posted by borg-
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The vision opened a second later and worked normally for the rest of the map, seems delay. I may be talking nonsense but it seems to be something with the hill.
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Hello everybody. I was testing my patch with some changes for athens and when sending the unit around the map, the unit went into the fog of war. The map opened shortly after. @Stan` @Freagarach
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Go guys, lets play
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I can on most Saturdays, but in the afternoon, in the morning I work. Sunday is very difficult. So my answer is to have games during the week. -3gmt borg- Rating: 2243 Thank you for organizing this and moving the competitive scene.
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Thanks for clarifying. It's better to postpone than a bad release.
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How about a smurf championship with a prize pool of $50? Each would create a smurf account in the game (with @Stan` permission). A person, in this case you @DerekO, is responsible through private messages about nicknames of the players, only you would know who each nick belongs to. Players wouldn't know who they're playing against and specs must guess who's who based on style and skills.
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https://0ad.fandom.com/wiki/Cheats
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I propose to increase the visible area twice.
borg- replied to Delfador's topic in Gameplay Discussion
That would simply destroy multiplayer games. Such a huge vision boost would destroy any kind of early rush. The CC view was higher in previous alphas, we lowered it precisely for this reason. We also wanted to encourage greater use of outposts. -
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A kind of easter egg that does not affect gameplay.
borg- replied to Delfador's topic in Gameplay Discussion
I don't see how the game can benefit from this, and also the team is too small for such "perks". -
A kind of easter egg that does not affect gameplay.
borg- replied to Delfador's topic in Gameplay Discussion
For mod can be fun -
I don't know if it's a known bug or already fixed. The same happened with the agricultural building built next door.
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Are there any shortcuts for buildings at all?
borg- replied to Delfador's topic in Gameplay Discussion
Yes, need to configure in shortcuts. -
mod QuickStart mod - Automate repeated actions at game start
borg- replied to Mentula's topic in Game Modification
Go to the trees closest to the cc? -
Building sizes are incorrect and it's ruining immersion for me
borg- replied to Delfador's topic in General Discussion
It's getting off topic, open a topic about dimensions of things and let the topic continue with its proposal. -
New Civ for Alpha 28+ (extended discussion)
borg- replied to wowgetoffyourcellphone's topic in General Discussion
Yes, but I want to say that we must have some differences between civilizations. Historically, we can give all units to all factions, but I don't think that's the goal here. -
Balancing for resource gathering improvment costs.
borg- replied to ShadowOfHassen's topic in Gameplay Discussion
I don't mind changing either, but I need a good reason. I don't see it as a big deal right now. -
New Civ for Alpha 28+ (extended discussion)
borg- replied to wowgetoffyourcellphone's topic in General Discussion
This is actually not a problem. All societies used all types of weapons throughout the history. The bow isn't important enough in Rome to be in the game, though that doesn't mean it was never used. -
Balancing for resource gathering improvment costs.
borg- replied to ShadowOfHassen's topic in Gameplay Discussion
We had changes from that from a24 to a25. I don't remember for sure the reasons for the changes, but it had to do with better economic balance. -
Maybe with vulkan working as expected we can have a new standard for a27, pop 250 maybe?
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The "Alpha" label is scaring off new users from trying the game
borg- replied to Thunderforge's topic in Help & Feedback
Just add a blacklist, where you can't be paired against anyone on your list. This has been around for at least 15 years in other games. -
For differencing civs, you have to put balance to one side for a moment. Try not to think about how this can affect the balance, but the gameplay.