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borg-

Balancing Advisors
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Everything posted by borg-

  1. Well, we're working on some gameplay improvements for the next alpha, and yes, I want to hear some of your ideas for the game. Could you please list me?
  2. The big economic problem of 0a.d is that you can obtain thousands of resources without having expand your city. You can literally reach 300 pop with all the upgrades without needing to expand a single inch. A simple solution without the need for new developments would be to change the standard cost of units, add metal to all infantry and cavalry units, except slinger which already has its stone cost. It would also be necessary to reduce the game's initial mines to perhaps 1000 resources for metal and stone. I think that this way the player really needs to expand his territory and look for new game alternatives. Of course, this is just a vague idea, it would need to be worked on better.
  3. I think we can have the kennels again, it was removed because it had no historical basis.
  4. We can simply change the current path to athens. I wouldn't be bad about it.
  5. I have two question pls. Did the Marian reforms extinguish veles, hastatus.. of Roman army suddenly or was it something progressive? Another question, did the first Marian legionnaires still work or were they full time soldiers?
  6. They exist before the Marian Reforms, so it is not necessary to research this technology to build them. Must have a building limit. Need to build an army camp to be able to build them. Can be built by all units, including women. Can only be built in neutral or enemy territory. Cannot be built on own territory and used for defense. I think a separate patch just for onager is better.
  7. I am certainly one of the 10 oldest accounts in the lobby. When I first started playing, I only had 2 players to play, scythewirley and wesono, maybe on a good day, 5-6 players simultaneously in the lobby, with a lot of luck we managed to create a 2x2 game, and either way I still had fun. I saw all the good, average and bad players go through 0 a.d. I made many friends, really many hours of fun, in my case thousands. Most are gone, new ones have come, it's a cycle of life that also applies to our beloved game. As long as there are people as passionate about this game as I am, 0a.d will live on.
  8. Hi all! We have some news for sparta for the next alpha, like champions available in Village Phase, champions can promote to olimpic champion, technologies like increased movement speed for champions, new unit, among other things. Some things we are still working on and adding.
  9. A bit of traditionalist music from the south of Brazil (Rio Grande do Sul) Images with some riders.
  10. Northgard is another style of rts, can't serve as an example.
  11. Well, name me one other rts game where at the beginning the units move automatically to the resources and the micro is automatic. SC has insane micros/clicks, and not really there is automatic micro.
  12. How is this different from an aimbot in counter strike for example? I'm totally against it.
  13. When building a house next to the wall, garrisoning a woman and then ungarrison, she teleports through the wall.
  14. We have a patch in the works for Sparta, maybe this is a good time to remove the theater if they decide to.
  15. It remains the best option. I aged a little, I suggest a new version
  16. Macedonia used the siege towers very well, maybe a technology that allows to build siege towers on p2 and soldiers can build siege towers in neutral territory or also enemy.
  17. Storehouses as bonus civ no team civ.
  18. It is currently not possible to regenerate health determined by own, neutral or enemy ground. Maybe you can build storehouses in neutral territory?
  19. Thank you all for your contribution. It seems unanimous that the Macedonian siege must have something special. The safest way to do this is to give it some unique technologies. The challenge is to find technologies that, in addition to being unique, can provide some kind of gameplay change. Bolts p2 seems interesting too. Regarding that, I think crossbow champion should be trained in the barracks. Metal drip looks like a nice bonus civ, but I have to say it's pretty common. Following the example of DE, I thought of a technology of choice along with unlocking champion in the barracks. You can choose the already current technology to unlock champions in the barracks, and follow the standard game or a professional army technology, with this technology, you can train elite level pikes and champions, ranged infantry would no longer be available. Along with that, some special technologies for pikes.
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