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Everything posted by borg-
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As I said at the time, a24 was necessary for us to have better later alphas, and that's what happened, today we have a much better version than a23, and improving fast.
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If moves units automatically, then it's a cheating.
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Sacred places / Sites [ Gaia - Neutral stuff]
borg- replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
It would be one of the best additions to the game. -
Vulkan - new graphics API
borg- replied to vladislavbelov's topic in Game Development & Technical Discussion
Excuse my ignorance, what advantages do we have with Vulkan? -
Anyone else like to see Atlantis/Atlanteans added to the game?
borg- replied to Shafe88's topic in General Discussion
For vanilla no, mod can be fine. -
Building attacked by catapults, become visible to the attacker.
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Logic understood, so Its not a bug, behavior issue, but If you have enough catapults, there's no way to repair a building, even If you put all Men there, so we also have a problem i think.
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Because Its shoots infinitely at the target even already destroyed, the correct behavior is stop shooting as soon as the target is destroyed and then look for a new target in vision range.
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Hello everyone. Maybe this problem is known, I don't know. When catapults are firing at a building, and you have no view of that building anymore, then catapults fire infinitely.
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Let me be more specific. The longbow has advantages against the crossbow in several aspects, greater range, greater impact, shorter firing time, the only advantage of the crossbow is that anyone with mediocre training could be able to deal some damage, therefore being strong level 1 as are, and then losing strength over the course of the game, so removing rank 2/3 looks good.
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Crossbow is easy to learn, just remove rank 2/3, i think Its the right way to balance.
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Introducing the Official community mod for Alpha 26
borg- replied to wraitii's topic in Gameplay Discussion
Sure, so maybe a new movement speed tech? Can help melee infantry engane on cavalry/range inf -
Introducing the Official community mod for Alpha 26
borg- replied to wraitii's topic in Gameplay Discussion
It would be interesting to have a rank 2 upgrade only for melee inf. They are weakeat units in game for a long time, so i think that helps balance things out. -
Feature Freeze has been moved to the January 10th
borg- replied to Stan`'s topic in Announcements / News
The changes look good, and the mod should be included. -
Feature Freeze has been moved to the January 10th
borg- replied to Stan`'s topic in Announcements / News
That was quick, what changes do we have for the next alpha? -
Champions have been dominant units in past alphas, however these units are no longer seen in the game, neither in 1v1 or TG. For me it's a big waste of material, so I'm willing to put together a patch to make them viable again and I count on everyone's opinion/suggestion to be able to put together a patch as suitable as possible. My three primary suggestions are: 1- Reduce costs; 2- Give champion units special abilities, like fire cav / immortals. That way you will have a bigger and more specific proposal to train these units. 3- Both. So what do you think?
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I can play this time if it's still available.
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It seems to me that the choice of the name retold instead of definitive edition is intentional. They must not recognize "tale of the dragon" part of the new project. I believe we will only have the 3 original civilizations. It seems to me more than a remastered edition, I believe we will have totally new campaigns in addition to significant changes in each civilization.
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https://www.youtube.com/watch?v=U6tRpIseYCA GODS WILL RETURN!!! My favorite RTS game is back. What is your opinion for not using the traditional "DEFINITIVE EDITION (DE)" version? Detail that appears only 3 civilizations in the trailer, Greeks, Nordics and Egyptians, Will Atlantis be kept out at launch? We don't have much information yet, just that it has beautiful graphics and updated gameplay.
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I will see what I can do.
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Suggestion - Reset all ratings and change the system
borg- replied to Wendy22's topic in Help & Feedback
I wouldn't mind anyway, a reset would be nice. I think there could be a reset with every new alpha, like a new season. -
Introducing the Official community mod for Alpha 26
borg- replied to wraitii's topic in Gameplay Discussion
Guerrila: The preponderance of throwing spears, and the near total absence of body armour, indicate that the style of warfare was highly mobile and loosely formed, based around raiding and short. Javelins +10% movement speed. New healer aura: Deas Celtica: Soldiers +10% attack damage. Javelin infantry moved to village phase. Increases the number of units available to early rush, also historical accuracy of the predominance of javelins. Fortress can be built in neutral territory. There were small villages with centralized fortresses. With the root territory of the fortress, it is possible to build small bases, great for small attacks with chariots and other units. Some new technology Sevili Dusios / bodypainting tech. -
Again we are spinning in infinite circles. Why can't we find a way to balance phase 1 swords instead of making everything the same again? What I mean is that we must also keep the focus on diversification, if not, it will always be an alpha for changes and another for reversing the changes.
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Well, I haven't played because no good opponent, just feld and vali, and I hardly see them online. I can have fun against 1800-1900 but they are also rare.