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borg-

Balancing Advisors
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Everything posted by borg-

  1. How about a smurf championship with a prize pool of $50? Each would create a smurf account in the game (with @Stan` permission). A person, in this case you @DerekO, is responsible through private messages about nicknames of the players, only you would know who each nick belongs to. Players wouldn't know who they're playing against and specs must guess who's who based on style and skills.
  2. https://0ad.fandom.com/wiki/Cheats
  3. That would simply destroy multiplayer games. Such a huge vision boost would destroy any kind of early rush. The CC view was higher in previous alphas, we lowered it precisely for this reason. We also wanted to encourage greater use of outposts.
  4. Maybe we can help him with that.
  5. I don't see how the game can benefit from this, and also the team is too small for such "perks".
  6. I don't know if it's a known bug or already fixed. The same happened with the agricultural building built next door.
  7. It's getting off topic, open a topic about dimensions of things and let the topic continue with its proposal.
  8. Yes, but I want to say that we must have some differences between civilizations. Historically, we can give all units to all factions, but I don't think that's the goal here.
  9. I don't mind changing either, but I need a good reason. I don't see it as a big deal right now.
  10. This is actually not a problem. All societies used all types of weapons throughout the history. The bow isn't important enough in Rome to be in the game, though that doesn't mean it was never used.
  11. We had changes from that from a24 to a25. I don't remember for sure the reasons for the changes, but it had to do with better economic balance.
  12. Just add a blacklist, where you can't be paired against anyone on your list. This has been around for at least 15 years in other games.
  13. For differencing civs, you have to put balance to one side for a moment. Try not to think about how this can affect the balance, but the gameplay.
  14. I'm working 2 or 3 changes for each civilization. It's not much, just to give a direction and characteristic for each civilization.
  15. We have several practical problems within the leaderboard, one of them is that inactive accounts remain with unchanging rating, this coupled with the fact that some players only play tg, or only play 1v1 unrated, makes it difficult to measure with pressure the players' level. This is not an argument to dismiss the current system as irrelevant. If you give me the name of any player I know, even if they don't have a rating, I can tell you with a certain amount of pressure how many points that player should have. So yes, it is possible to know through points, what is the skill level of each one.
  16. It is natural for the general skill level to increase. Skill level 2000 from 5 years ago is not the same as today. This is logic, it shouldn't even be an argument.
  17. I think so, I've lost count of how many borg accounts I've seen in the last few years.
  18. The fact is that we seek to differentiate some civilizations from others. It was a civilization that didn't use walls, as far as I know of history, that doesn't mean it never did somewhere. Not having stone walls seems like a legitimate trait to me.
  19. Is there a mod for auto sniping?
  20. Maybe I expressed badly. General reset, all back to 1200. Yes, I think it would be interesting to include 4v4 games as well, although that is perhaps something for another discussion. @Stan`could this bring some sort of performance benefit to the lobby?
  21. @Stan`there will be a portion (small I think) that won't like it, but that doesn't seem like a problem to me. If cleaning brings benefits, why not? We would have a current table, clean of inactives and part of the smurfs, it could also encourage high level players like feldfeld and valih to come back to the game.
  22. @Stan` is possible to have the rating reset to a27? I mean, the top 100 is full of inactive players and smurf accounts as well. I think it would be interesting to have this reset every so often.
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