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Posts
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Everything posted by borg-
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How about a smurf championship with a prize pool of $50? Each would create a smurf account in the game (with @Stan` permission). A person, in this case you @DerekO, is responsible through private messages about nicknames of the players, only you would know who each nick belongs to. Players wouldn't know who they're playing against and specs must guess who's who based on style and skills.
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https://0ad.fandom.com/wiki/Cheats
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I propose to increase the visible area twice.
borg- replied to Delfador's topic in Gameplay Discussion
That would simply destroy multiplayer games. Such a huge vision boost would destroy any kind of early rush. The CC view was higher in previous alphas, we lowered it precisely for this reason. We also wanted to encourage greater use of outposts. -
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A kind of easter egg that does not affect gameplay.
borg- replied to Delfador's topic in Gameplay Discussion
I don't see how the game can benefit from this, and also the team is too small for such "perks". -
A kind of easter egg that does not affect gameplay.
borg- replied to Delfador's topic in Gameplay Discussion
For mod can be fun -
I don't know if it's a known bug or already fixed. The same happened with the agricultural building built next door.
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Are there any shortcuts for buildings at all?
borg- replied to Delfador's topic in Gameplay Discussion
Yes, need to configure in shortcuts. -
mod QuickStart mod - Automate repeated actions at game start
borg- replied to Mentula's topic in Game Modification
Go to the trees closest to the cc? -
Building sizes are incorrect and it's ruining immersion for me
borg- replied to Delfador's topic in General Discussion
It's getting off topic, open a topic about dimensions of things and let the topic continue with its proposal. -
New Civ for Alpha 28+ (extended discussion)
borg- replied to wowgetoffyourcellphone's topic in General Discussion
Yes, but I want to say that we must have some differences between civilizations. Historically, we can give all units to all factions, but I don't think that's the goal here. -
Balancing for resource gathering improvment costs.
borg- replied to ShadowOfHassen's topic in Gameplay Discussion
I don't mind changing either, but I need a good reason. I don't see it as a big deal right now. -
New Civ for Alpha 28+ (extended discussion)
borg- replied to wowgetoffyourcellphone's topic in General Discussion
This is actually not a problem. All societies used all types of weapons throughout the history. The bow isn't important enough in Rome to be in the game, though that doesn't mean it was never used. -
Balancing for resource gathering improvment costs.
borg- replied to ShadowOfHassen's topic in Gameplay Discussion
We had changes from that from a24 to a25. I don't remember for sure the reasons for the changes, but it had to do with better economic balance. -
The "Alpha" label is scaring off new users from trying the game
borg- replied to Thunderforge's topic in Help & Feedback
Just add a blacklist, where you can't be paired against anyone on your list. This has been around for at least 15 years in other games. -
For differencing civs, you have to put balance to one side for a moment. Try not to think about how this can affect the balance, but the gameplay.
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I'm working 2 or 3 changes for each civilization. It's not much, just to give a direction and characteristic for each civilization.
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We have several practical problems within the leaderboard, one of them is that inactive accounts remain with unchanging rating, this coupled with the fact that some players only play tg, or only play 1v1 unrated, makes it difficult to measure with pressure the players' level. This is not an argument to dismiss the current system as irrelevant. If you give me the name of any player I know, even if they don't have a rating, I can tell you with a certain amount of pressure how many points that player should have. So yes, it is possible to know through points, what is the skill level of each one.
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The fact is that we seek to differentiate some civilizations from others. It was a civilization that didn't use walls, as far as I know of history, that doesn't mean it never did somewhere. Not having stone walls seems like a legitimate trait to me.
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Is there a mod for auto sniping?
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@Stan`there will be a portion (small I think) that won't like it, but that doesn't seem like a problem to me. If cleaning brings benefits, why not? We would have a current table, clean of inactives and part of the smurfs, it could also encourage high level players like feldfeld and valih to come back to the game.