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borg-

Balancing Advisors
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Everything posted by borg-

  1. In others classics rts games is: Spearmen = Anti-cavalry (some "special" units can tank also) Swordsmen = Anti-Spearmen (some "special" units can kill ranged) Ranged = Anti-Spearmen and Swordsmen Cavalry = Anti ranged units (kill some light infantry as Swordsmen due to its higher hp)
  2. A - I particularly like this option, I think it's more realistic, and it will make the player make better decisions. B - Maybe instead of increasing the time, why not make them all more expensive? This would limit the player to raise them all the time.
  3. This is a feature that helps a lot more because in this game soldiers also collect. I miss that a lot.
  4. Map: Mainland Players: borg-, fpre, Uran23, JorgeGijon, merlin1, ycswyw. Was a good game, but the goal is to show that Ptolemaic has a lot of potential, much more than just rush camels. I managed to pop 300 in 18 minutes, it could be before. Pto is a best civ haha xD pto best civ.rar
  5. Catapults are really useless now. My proposal to them would be a slight increase in distance, hp improved maybe to 200 or 250, and most importantly, their speed, it is slow for everything, to move, to mount / disassemble and mainly to shoot, I would like to sail More agile, especially at attack speed. I would like to talk about the darts catapults too. These I have never come to be used, are totally inute in all alphas. Needs a total refinement, especially in its accuracy and damage, and one thing that would be very cool and realistic, the dart could cross more than one unit in line.
  6. Map: Mainland (normal) Players: (borg-, samba) vs (Vercingetorix_, drunkadius) Summary: A basic strategy in 2v2 games in some rts games, one player rush the strongest adversary, avoiding that it grows and the other attacks a little later with a more powerful and numerical attack. 2016-12-31_0003.rar
  7. Map: Mainland Players: borg- (2020)(Seleucids), maxticatrix(1322)(Athenians) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. Very good game, max rush me with slingers, hard to defense. borg- vs maxticatrix - mainland.rar
  8. Map: Mainland Players: borg- (2020)(Romans), ffm(1627)(Ptolemaico) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. Great game for anyone who wants to learn how to rush/defense ptolemaicos and romans. hf borg- vs ffm - mainland.rar
  9. Nice game, i liked having played. I did the wrong strategy and I ended up losing, but I learned some things, tnx for the game.
  10. Map: Mainland Players: borg- (2039)(Persia), UBOSS (1203)(Spartans) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. borg- vs UBOSS.rar
  11. Map: Mainland Players: borg- (Ptolomies), palank (Romans) Summary: Conquist, Normal Resources, GameSpeed 1x. My first test game of ptolomeus, is strong compared to the old alpha. borg- vs palank on mailand.rar
  12. Hi guys. Elexis he asked me to make a records package and put in forum, here are some of my games 1v1. We would like to see other players sharing their games here borg- games.rar
  13. Scythewirley, I liked this idea, is a good start. gj
  14. Hi guys!!! The strategy used at the time is rush champs, for all players in all maps. there is no variety of strategies. Scythewirley are trying to change some things, but I have not like some of them. (my opnion) Scy nerfed champs now, in armour, production time and price, and i agree, although I think a bit exaggerated. biggest problem is increase armour for structures. Normal soldiers have no chance vs structures at the time, now with these changes, they are useless. And as the champs were nerfed, how do we do to destroy or capture structures??? I know he would change some things yet, but would like to discuss this issue. I would like to see normal soldiers can destroy buildings, this is enable the game to several new tactics and strategies. Tnx, and sorry for my inglish.
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