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Posts
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Everything posted by borg-
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It would be great, i would like to see someday.
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1° It would really be a small area, maybe 3 - 5 max units. 2° I think it would be good with some tactics such as rush, or horses rush, this technology should be open at p2
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One of the less usable units at the moment, and rarely used. Basically it is: high cost and very slow cure. My proposal would be two changes. 1°: Now priests can healing in area, every 30 seconds, you can choose the area in which heals. Little area but fast heal, maybe 50 or 100 of life in 2 seconds. (Cant individual healing now, only aoe) 2°: You can build small medical centers in neutral territories. Healing works for all units near the center like church. Healing only works if you have priests inside. (max 5 priests, 0,5 hp per sec for one priests) These are my ideas, I would like the opinion, tnx
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Today I will bring more ideas about other upgrades that I see needing reformulation. tnx
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I end up leaving many upgrades out of the fact that they always leave a weaker side, especially infantry upgrades. I'd really like to see upgrades that help you 100%
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I like your point of view, it's easier to search for any of the other upgrades, and that's one point I'd like to make a bit more difficult, where you should choose more carefully.
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Tnx LordGood!!! In the next days I will put the rest.
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I have noticed that a lot of technologies are not being used by most players. I will put some of them here, and propose some changes, I would like to count on everyone's help. THE LOOM: + 50% life for womans, cost 250 food. The aim is to make women less vulnerable, especially to early attacks such as romans rush cav. With 250 food you make 5 women, i think it expensive for the beginning of the game. Changes: cost 100 food and 30% increase life. And maybe new tech in p2, 200 metal and increase armor in 2 or 3. This would make it more viable in the beginning of the game and making the game a little more balanced mainly against cav rush. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Garden: Increase 20% houses capacity populational, cost 500 wood, 100 stone. Not bad, but would only be useful when you have a fair amount of houses. At that moment you probably already have a good economy, being able to build new ccs, castles and others, which also give capacity, making it a little useless. Changes: I no have much ideas, but maybe lower the price for 400 wood and 0 stone. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Servants: +15%/15%/50% speed in collect stones. cost 200/250/1000 food, metal 50/50/150 and 150 stone(last). For me it should cost wood and not food like the others. Changes: Same cost, but change food for wood. Our maybe, change values to 5%/5%/25% and gain 3/3/10 soldiers - mercs. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I particularly do not like upgrades that improve something and draw on others, example: Infantry recruit: All infantry -10% time of training, but -5% in life. cost 100 food. Changes: -10% time of training, no changes in life. cost 300 food. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Only four at the moment, but I will put some others that I think need changes. So guys, what do you think? xD tnx.
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Map: mainland Players: borg- vs Liberty Summary: I got in trouble in this game, I almost lost. Liberty used rush skimisher cavs, and i fast p2. He came with many horses, and I had nothing to defend. This game was a lesson in patience and how to turn a game almost lost. borg- vs Liberty.rar
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Im my opnion dont work. Exemple: Spearmen cost now: 2 food, 2 wood, ok, but now we need buff, how would it be? 1 food and 1 wood? Its is -50% less. This would apply to everything. And the soul of the game is exactly this, to look for new resources, to expand etc.
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They are useless at the moment, have little damage, die easy, and their locomotion is very bad. Need buff maybe in HP, low HP compared to others elephantes.
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In others classics rts games is: Spearmen = Anti-cavalry (some "special" units can tank also) Swordsmen = Anti-Spearmen (some "special" units can kill ranged) Ranged = Anti-Spearmen and Swordsmen Cavalry = Anti ranged units (kill some light infantry as Swordsmen due to its higher hp)
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A - I particularly like this option, I think it's more realistic, and it will make the player make better decisions. B - Maybe instead of increasing the time, why not make them all more expensive? This would limit the player to raise them all the time.
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This is a feature that helps a lot more because in this game soldiers also collect. I miss that a lot.
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Correct game now, sorry
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Map: Mainland Players: borg-, fpre, Uran23, JorgeGijon, merlin1, ycswyw. Was a good game, but the goal is to show that Ptolemaic has a lot of potential, much more than just rush camels. I managed to pop 300 in 18 minutes, it could be before. Pto is a best civ haha xD pto best civ.rar
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Catapults are really useless now. My proposal to them would be a slight increase in distance, hp improved maybe to 200 or 250, and most importantly, their speed, it is slow for everything, to move, to mount / disassemble and mainly to shoot, I would like to sail More agile, especially at attack speed. I would like to talk about the darts catapults too. These I have never come to be used, are totally inute in all alphas. Needs a total refinement, especially in its accuracy and damage, and one thing that would be very cool and realistic, the dart could cross more than one unit in line.
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Map: Mainland (normal) Players: (borg-, samba) vs (Vercingetorix_, drunkadius) Summary: A basic strategy in 2v2 games in some rts games, one player rush the strongest adversary, avoiding that it grows and the other attacks a little later with a more powerful and numerical attack. 2016-12-31_0003.rar
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Map: Mainland Players: borg- (2020)(Seleucids), maxticatrix(1322)(Athenians) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. Very good game, max rush me with slingers, hard to defense. borg- vs maxticatrix - mainland.rar
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Map: Mainland Players: borg- (2020)(Romans), ffm(1627)(Ptolemaico) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. Great game for anyone who wants to learn how to rush/defense ptolemaicos and romans. hf borg- vs ffm - mainland.rar
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Nice game, i liked having played. I did the wrong strategy and I ended up losing, but I learned some things, tnx for the game.
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Map: Mainland Players: borg- (2039)(Persia), UBOSS (1203)(Spartans) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. borg- vs UBOSS.rar
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Map: Mainland Players: borg- (Ptolomies), palank (Romans) Summary: Conquist, Normal Resources, GameSpeed 1x. My first test game of ptolomeus, is strong compared to the old alpha. borg- vs palank on mailand.rar
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Gj bb, tnx for your games