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borg-

Balancing Advisors
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Everything posted by borg-

  1. For immortals it is difficult to balance the mix of archer / spearmen. They also used other weapons such as axes and swords. I think being able to switch from spear to ax and being able to destroy some buildings can be a lot of fun especially along with cyrus 2.
  2. I think keeping the ice houses like this is the best alternative at the moment. Yes it will be necessary for a good amount of people to test both patches. I'm looking to improve the Persian architecture technology and maybe add one more unique technology, any suggestions guys?
  3. Tnx feedback! My original idea is to have an aura in the icehouse that increases the amount of food from nearby animals and bushes, so it could be built in neutral @Stan`. But I don't know if auras can affect gaia. With the aura, we can set the minimum distance equal to the aura.
  4. With this file, just right click on your snv folder, then apply patch, choose that file and click in patch all items. persian0.1.patch
  5. Please check if it's working. persian0.1.zip
  6. I think I'll lower to 15 and increase the equivalent gain. I don't know if putting distance is good because it can be easily destroyed or captured, so putting restriction will force the player to put it away from their defenses. I will create a mod for this.
  7. First patch is complete. - Women defend themselves with bow. They can also hunt wild animals with bow. Attack: 2 Distance: 48 Attack Rate: 1250 - -10% batch training time for cavalry each phase advance. - CC train all cavalry except champions. The cavalry training requirement phase does not change. - Apadana stone cost reduced to 200 stone from 300. Food trickle and wood removed. Now gains metal and stone only at a rate of 1.0/1 sec from 0.75/2. - Add Icehouse. Cant garrison Built in own/neutral territory. Village Phase Build time: 50sec Cost: 100 wood Food trickle 1/2sec. Building limit 30 - Immortals technology no more health penalty. - Barracks and stable batch training time technology are removed for balancing. Well I would like as many people to test it for good feedback. Tnx. pers0.1.patch
  8. How do I put cavalry count two? The game is crashing for me when i add the amount. How do I add amount to skirmishers maps?
  9. After using the command and trying to build a farm, the harvest animation crashes.
  10. Giving just one extra cav without penalties would be a big advantage over other civilizations. Perhaps removing one spearmen then in place of two women might make it more balanced. having two starting horses can make you aggressive at the beginning of the game but having one less soldier can be a big disadvantage to defend yourself.
  11. With an additional horse you would be able to collect twice as much food and therefore train more women, reducing training time considerably. But for that to happen you need to change the start putting everyone on the wood, continuing home early. It's this kind of change I hope to have
  12. I'm already finishing the patch. What do you think of these two ideas: - persia starts with 2 horses but -2 women; - persia stable slowly restores the health of the cavalry (like cc)
  13. I can agree that it can be op on p1, but it's not enough to stay in the imagination, things need to be tested. That's how it works and will continue to work. If that's the case I'll remove the idea of ax p1 with no problem, but I totally refuse to put a spade knight in its place. We need to evolve, not run backwards. We have a unit with great potential, let's work on it instead of regressing.
  14. I don't think you understand how this works. I'm not a leader or anything, I'm just gathering information from various players to try to create a patch that is accepted by the majority. You can have as many patches as you want separately. It's okay to have multiple options. @Stan`I'm having problems with the checkout. I'm able to download only 5 mbs then the speed drops to 0 and nothing else happens.
  15. Based on what? We never made the proper tests to know if this unit could be for phase 1. Every unit can be played in phase 1, as long as it has the necessary adjustments. For ax, I think an increase in training time is enough. Overall it's a weak unit at age 2 and 3, which is why it would adapt better at p1.
  16. The patch will have a different proposal for ax than @real_tabasco_saucedoes. One patch does not change the other.
  17. Yes, I also thought about that possibility, it is something to be taken into consideration. anyway, thanks. I'll be doing the first patch soon, with the simplest changes that were generally better accepted.
  18. Only ax is moved to p1, the rest remains p2.
  19. Many games have similar units with minor status changes, this doesn't seem confusing, he's still a spearman. Yes it resembles the pike and that can be a little bad, although historically this unit was like a tank that protected the back lines from artillery. They used their big shields for that, but they weren't that good at close combat. Just jave and ax available in phase 1. I don't think it would be a problem to have archer cavalry at phase 2 Ax cavalry is not very effective at destroying buildings. My idea is to just move it to phase 1 to make it much more useful and just a few minor changes needed.
  20. Archery was very common in Persia, it shouldn't be unusual to see women shooting. Your attack ingame should be as low as a dagger. I will take a look to see how this ice house works.
  21. My intention is to make it become a more useful and special unit precisely because it is in phase 1. I wouldn't change much about this unit, maybe it would give a capture bonus or something. She would be a much more notable unit in phase 1.
  22. Apparently everyone seems to agree with the changes: - Persian women have a bow to defend themselves rather than the conventional dagger. - Archers are more accurate than other archers and advance in rank faster - Decreases the attack of citizen spearmen considerably, but increases armor pierce. - All Persian cavalry are available in the CC, except champions. I'm going to remove the gardens because it needs a new model and I think that might be a little off topic. About all cavalry being trained in phase 1, i think we can just leave javelin cavalry and ax cavalry. With the changes proposed by @real_tabasco_sauce it can work very well. As for the recruiting technology, apparently it was well received but it can't be turned off. Anyway, I think that with adequate values it can still be very interesting and effective during the game, as long as the player has enough gold accumulated or possible mines to collect, but if denied the gold the game can be lost. I think it adds interesting decision points. I really like @Dakara idea of market training slaves. I'll look for historical basis for this. I like this idea of @berhudar --> Cavalry health upgrade should be researchable in p1. @alre idea about the immortals is something i did in my mod. Only problem is referring to the status of the units. Both archer and spearmen must have the same health, armor, attack etc.. with the exception of the bonus of spearman against cavalry. So finding good numbers for both is a little difficult.
  23. Yes, it would be a new building. True, I confused it with the upgrade of some building or unit that can be turned back.
  24. EDIT. As you all know, one of the biggest problems we are currently encountering in 0a.d is that all civilizations are very similar in gameplay. My goal in this topic is to discuss plans on how to make the Persian civilization more attractive to players and at the same time seek to differentiate from other civilizations. Why start with persia? because it is one of the least used civilizations. It is important to point out that the proposed changes must correspond with the current stage of development (no features not yet implemented), and I also ask that you do not deviate from the objective of the topic which is to focus on Persian civilization. Well for starter, I'm going to list below some ideas of what I think would be interesting. - Persian women have a bow to defend themselves rather than the conventional dagger. - Archers are more accurate than other archers and advance in rank faster - Decreases the attack of citizen spearmen considerably, but increases armor pierce. - All Persian cavalry are available in the CC, except champions. - Can train ax cavalry in phase 1. - Remove conscription and current unique training technology, add a new technology. All units cost an amount of gold but can be trained much faster. - Cavalry health technology moved to phase 1. Verify possibilities: - Immortals switch from spear to bow and arrow - Market can train slaves. Well, these are some of the ideas i have for persians, i would like your opinion.
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