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Everything posted by borg-
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Is not possible to please everyone. I see a lot of people online and a lot of games, so it seems like most of them liked it anyway.
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Gratifying to be able to read this from a member so important to the community. Thanks to you for all the dedication you have with 0a.d for all this time. I wanted to share this with @Nescio who was certainly the one who worked the most patchs on a24.
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I am grateful for the criticisms, as long as they are constructive. Criticisms like: the game is slower, the units are slower, impossible to rush now, these criticisms I don't take seriously, because for the most part they are not true. In general units move faster now than in a23. We slowed down the infantry javelin for reasons of economic balance, but some players can't fill it, and just scream, javelin is now slow, horrible. About the rush, I can guarantee that it’s still possible, I won more games with rush now than in the a23. I even understand that some players were so used to brit + sling rush and gg, that now they need to think a little more and it is necessary to leave the comfort zone. Now is necessary to use better siege units, the towers can defend better, so you cannot just make a lot of slinger and knocking down all the towers as in a23.
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It is difficult because the cost for slaves must be different. Javelins for example were slaves in Sparta, so we would have to have a different cost for these units, which makes it really difficult to balance.
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Historically it is correct and I agree with you that it should be implemented, however we do not know the real impact on gameplay. My idea was just to implement for athenas, to differentiate it from other civilizations.
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Very cool to know that there are people working based on my mod. -
At this point I do not venture to say which ones are better or worse. So far I have been able to make good games with all of them.
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The biggest proof that a24 is better than a23, is to join a team game and see at least 6 different civilizations, where before we only had two haha
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Slinger has the advantage of having crush damage that can be good against buildings and siege units. I am also in favor of being a low cost troop, but you only analyzed the combat part, but what would be the economic impact of a unit costing 20% less at the beginning of the game?
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Why are Kushite and Carthage mercenary camps still limited?
borg- replied to Alar1k's topic in General Discussion
Perhaps an adjustment in the cost of metal or some other attribute may be enough instead of being able to collect resources? -
Why are Kushite and Carthage mercenary camps still limited?
borg- replied to Alar1k's topic in General Discussion
Well kushite camps can be built in neutral territory, so I'm fine with them right now. If I am not mistaken for Carthage there is a larger embassy, not currently used in the game. We can replace the 3 embassies with the bigger one, which could train all units, and maybe increase the construction limit. -
Why are Kushite and Carthage mercenary camps still limited?
borg- replied to Alar1k's topic in General Discussion
Maybe civilizations with great mercenary potential like carthage, can train level 2 mercenaries instead of 1 like other civilizations, it's just an idea. -
Why are Kushite and Carthage mercenary camps still limited?
borg- replied to Alar1k's topic in General Discussion
Mercenaries cannot collect resources as a way of diversifying gameplay and also more realistic historically, and particularly I don't intend to change that. On the main point of the discussion, it is interesting, but if we remove the mercenary camps/embassy then the game becomes more equal for all civilizations, so any suggestions? -
Is it scheduled for a25?
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@Alexandermb can we have this for a25?
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Yes, now after tests we can avail better. Contrary to what @vinmesay, economics should be taken into consideration, because if you delay the rush just for a moment, it may be pie to attack your opponent, then he wins in the economy. As I said earlier, dogs are exclusively for attacking, so with an opponent's carelessness, they must be able to do serious damage and even win the game. It seems to me that a small adjustment is necessary, but nothing to move to p2 or something like that.
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Exactly what I said. There is still a lot to be tested and new strategies to be used. We have very little information yet. The fact that you lose one game against dogs vs player much better than you, does not mean that everything is wrong and that everything must change or dogs go back to p2. But as I said before, it is great to point out problems and this is really necessary, but also present a proposal to solve problem.
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Dogs cannot do anything, only open a map and attack, so they must be able to fight with some efficiency, the question is what would be the ideal proposal for this. The current proposal for Celts is that they have a very strong initial phase1, with efficient rush and lose their efficiency in later phases. so I believe that a very small adjustment must be made, nothing that remove the efficiency of the dogs. The ideal of @Genava55 should be enough.
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Ok, tnx @Genava55
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So with same resources you fight 20 dogs with this mix of units, and you can still collect resources. Probably dogs will lost vs archers, slinger, swordsman and javelins, only against spearmen and maybe pike they can win. If you are willing to open a discussion, be willing to test and put some proposals to solve the problem that, not just throw a bunch of numbers.
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Map editor and make some tests 20 dogs x 20 units (infantry, same cost per unit). Send me results pls. I cant make tests now.
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you forgot the attack, javelins for example have Double attack than dogs and have distance in your favor. basically the dog is the same as a23, just with a little more health, but with less speed and can’t promote, so why wasn’t it used in a23 and now it’s op? the only justification would be the fact that I can be trained in p1, but I think that this can be learned to be defended. too early to say it's op and needs to be a civilization banned from games. i played brit vs fpre yesterday, and tried dog rush. I was not efficient when I only had dogs, he already had a significant number of soldiers and I couldn't do anything, I had to train cavalry to attack with my dogs, so I managed to be effective, but it cost me a lot of eco and certainly if I was against vali or feld i would have lost the game.
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what I meant is that for you to have large quantities of food to the point of spamming dogs is difficult. With the value of a dog you can train 2 women. If you don't have women, you won't have a significant amount of food, unless you have a lot of game. You also need wood to make farms for food. What I mean is that it is not easy for you to have enough food at the beginning of the game to destroy your enemy with just dogs, because if you do that it is a huge risk to your economy.
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The cost of a dog and a soldier is the same in total resources. One can only attack, the other can attack and collect res and building, how can this make dogs a mega op? For you to have a dog you need a lot of food, so theoretically less soldiers and women in the wood, less wood, less farms, less food. I don't really understand your point here.