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Everything posted by borg-
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
I want to take the opportunity to say that the letter "H" is not working correctly in svn. Some units are not attacking the nearest and running towards the enemy. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Must be tested on svn. mod1.zip mod2.zip I found a bug with the spear cavalry, so I re upload mod 2. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
The first two balancing mods available. I have a lot more work to do, but I need to know what you think. Remembering that there is much that still needs to be done, fauna, siege engines, champ units, ships, etc. Mod 1: Cc can train only women. Units are no invincible and do not celebrate when rank. Mod 2: balance citizen units. it's important to test with both mods. I'm trying to avoid the bonuses, only when I see that it's really necessary. A summary of the units: Spearmen: Health 75, attack hack 6 - attack speed 1,25s, armour hack 3 - pierce 4, cost 50 food/50 wood, move speed 9.4, training time 10s, bonus 4x vs. cavalry. Very strong vs cavalry. Absorbs a good damage from ranged units. Composed with ranged units makes a great combination. Vunerable vs swordmen infantry. Swordmen: Health 65, attack hack 8 - attack speed 1,0s, armour hack 2 - pierce 2, cost 50 food/30 wood/20 metal, move speed 10,8, training time 10s, no bonus. All around unit, great vs spearmen. Vulnerable vs archers. Win battles against javelins and slingers if these units are unprotected. Pikemen: Health 90, attack hack 5 - attack speed 1,5s, armour hack 5 - pierce 4, cost 50 food/50 wood, move speed 7,6, training time 10s, bonus 5x vs. cavalry. Tank unit. Very good vs cavalry (alone, can be very vulnerable), great mixed with units with great attack like swordmen/archer. Archer: Health 60, attack pierce 7 - attack speed 1,15s, range 62, armour hack 1 - pierce 1, cost 50 food/50 wood, move speed 9.9, training time 10s, no bonus. All around ranged unit. In large number does great damage. Vunerable vs melee and javelin cavalry, slinger and javelin infantry. Javelin: Health 60, attack pierce 6 - attack speed 1,25s, range 32, armour hack 1 - pierce 2, cost 50 food/50wood, move speed 10.8, training time 10s, bonus 3x vs. archer. Quick unit, great for hit and run. Specific to counter archers. Can cause great damage if protected by pikemen/spearmen. Vunerable vs all cavalry (have bonus vs archer cavalry, may have problems against range). Slinger: Health 55, attack pierce 5, attack speed 1,25s, range 46, armour hack 0 - pierce 0, cost 50 food/20wood/20stone, move speed 11.3, training time 8s, bonus 2.5x vs. archer - 1.5x vs. champion cavalry (maybe vs champion melee infantry too). The ranged unit fastest, cheapest and weakest unit in the game. Great for hit and run. Very vunerable vs cavalry. Spear cavalry: Health 140, attack hack 7 - attack speed 1,25s, armour hack 3 - pierce 3, cost, 100 food/40 wood, move speed 16.0, training time 14s, bonus 1.8x vs cavalry (maybe a bonus vs sieges). Tank cavalry. Specific to combat other cavalry. Can do great damage vs ranged units. Expensive and slow. Sword cavalry: Health 125, attack hack 8 - atatck speed 1,25s, armour hack 2 - pierce 2, cost 90 food/30wood/20metal, move speed 17.0, training time 12s, no bonus. All around cavalry. Can cause damage to all types of units. Vunerable vs pikemen/spearmen and Spear cavalry. Javelin cavalry: Health 110, attack pierce 6 - attack speed 1,25s, armour hack 1 - pierce 2, cost 80food/40wood, move speed 17,5, training time 12s, bonus 3.0x vs archer - 1.5 vs. support. Fast and cheap cavalry. Specifies for harassment and vs archers. Very vunerable vs spear cavalry. Archer cavalry: Health 110, attack pierce 7 - attack speed 1,15s, armour hack 1 - pierce 1, cost 90food/40wood, move speed 17,0, training time 12s, no bonus. All round ranged cavalry. In large number does great damage. Vunerable vs pikeman/spearmen, spear/javelin cavalry. Let me know what you think. Tnx!!! -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
I really like this. It would be nice if the icon of the garrisoned unit showed the rank, so we would know in which rank the units are. For that the icons need to be separated, not sure if that would be possible. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Well maybe we can have rank technologies like dalenda and borg mod, I think that would solve this problem. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Yes, i have done some things already, i just need to finish the "special" units and gates. Soon I can make the citizens patch available for testing. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Of course, you lose economy, it's a price to pay, but champion welds can't be too expensive, it must be a price equal to their strength compared to a common unit. I really don't like super strong units, I think every unit should have its strengths and weaknesses, and a goal within the game. Okay, maybe you should win in a 1v1 fight, but only for the slightest advantage. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Well, in my opinion should. It may be unrealistic for a historical look, but balancing is necessary. If I make lots of champion spear cav army, the enemy will have no chance of beating me, because the units that were supposed to do that can't. That's why we can't have field units that are stronger than ordinary units. Of course spearmen champion could do this, but if i'm in phase 2 i would have no chance and would be insta gg. Not all civilizations have spearmen champions. That's why in Age of Empires 2, even the strongest cavalry can be overthrown by lancers off up techs. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
A question for everyone, especially for @Lion.Kanzen Should one spearmen rank 1 win 1v1 fight vs champion cavalary spear or sword? -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Yeah, I meant women, sorry. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
I haven't worked on the champion soldiers yet. But this is an idea of how I want to them. They may not be too strong otherwise the counter may end up not working properly. This is just a sketch of champion cavalary spear, and a champion cataphract (cavalry with more armor of the game). Remembering that the cost of 7 slinger is 630 and 130 for cavalry spear champion. @Lion.Kanzen -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Is it possible that these dogs attack only workers and not soldiers? It would be a great idea. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
I've thought a lot about them especially for the mod, but never found anything that they could be useful for. Some ideas? -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
I can't add additional crush to slingers because that would make you very op against constructions, which is unrealistic. At this time of balancing slingers are the cheapest unit of the game and also the most vulnerable, but in large numbers can cause good damage. Maybe I'll add a bonus against spear/sword cav and spear/sword infantry champions, for more useful late game play. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
At this point in the balance I have not yet felt the need to put a melee cavalry bonus on ranged units. The spear cavalry can do this by being a heavier unit. Slow but can withstand a lot of damage and manages to attack units at a distance. It might be very difficult if I have pike / spear units support, so maybe I need to give this little bonus. Sword cavalry is fast and with high attack power, and make a great damage against ranged units (cavs too). -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
So wouldn't it be stupid if slinger had a bonus against heavy cavalry / champions? -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
About slinger guys. I read some time here in the forum that they had high efficiency against cavalry and also armored units, is that correct? -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
One question, historically make sense javelins cavalry have bonus vs ranged infantry? -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Yes, the cavalry will still lose, but will kill many spearmen. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
It is possible to put a unit limiter too. Athens/sparta can be limit of 30 for example. Remembering that the changes should be simple now, avoid js changes, so limiter can be a good. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Yes, its possible. Naturally champion cavalry has more armor and life, so it makes it much stronger by itself. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
About infantry: Spearmen: medium health, low/medium attack, medium move speed, medium hack armour, high pierce armour, bonus 4x vs cavalry. Very effective against all cavalry. Great unit to protect ranged units and absorb damage from a distance. Win fight solo vs ranged infantry. Swordmen: Medium health, medium/high attack, high move speed, medium hack/pierce amour, no bonus. Very effective against melee infantry. Win fight solo vs ranged infantry, but lost fights if enemy have spearmen, example: 30 archer + 30 spearmen win vs 30 archer + 30 swordmen. Good unit for quick attacks and flanks. Pikemen: High health, low attack, low move speed, high hack/pierce armour, cost ADD +10food, bonus x5 vs cavalry. Very effective vs all cavalry. Slow but high damage absorption potential. Win fights against spearman and lose against swordsman. Ranged infantry are not protagonists now. These are secondary units that should be used in combination with your infantry or cavalry. In large numbers can cause very good damage. We can still add techs or some smart bonuses to make them more important units throughout the game, like flamming arrows for example. -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
borg- replied to snelius's topic in Game Modification
Didn't know this feature is already available. But if they will have different resource rates I'd rather be separate. Example: if i need fast food i can focus only on women. Would be interesting to know the opinion of players too.