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Everything posted by borg-
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I think trottin is only valid when the cavalry is in formation with infantry.
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In alpha 24 the champion cavalry has a movement animation different from the citizen cavalry. The reason for this is that the champion cavalry is faster, so it is more realistic to have semi galloping animation, however with the current balance changes, champion cavalry has the same speed as the citizen cavalry now. I was talking to @Alexandermb to also implement semi galloping for citizen cavalry, because in my opinion it is a more beautiful and real animation than trottin. He told me to open a voting thread to see what other players think. As you can see in the video, champion cavalry has the semi galloping animation while the citizen cavalry has the trottin animation. Ps: the champion cavalry is the cavalry that is below while the citizen is the horse that is above. 20200818_213308.mp4
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Caxias do Sul, Rio grande do Sul, Brazil. Luiz buratto, 55
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I can play now, u on?
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Complementing: - Can build max 3 embassies instead of 2. - Archery tradition: Archers −10% training time, +8 attack range, and −10% ranged attack spread.
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Thanks for the initiative. Would be interesting some games to give us feedback on the current gameplay/changes.
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Splitting our civs in groups - Fixing the balancing problem
borg- replied to wraitii's topic in Gameplay Discussion
Perhaps reducing the number of civilizations by unifying in just one such as Greeks and adding historically different civilizations can be a good step. -
Splitting our civs in groups - Fixing the balancing problem
borg- replied to wraitii's topic in Gameplay Discussion
This looks pretty good but for nomad civ. The challenge is to do this with today's civilizations. It would be interesting to make a topic just for discussions on how to differentiate civilizations, so we can apply that to a24. -
Splitting our civs in groups - Fixing the balancing problem
borg- replied to wraitii's topic in Gameplay Discussion
Unfortunately it seems to me that we will not have a different gameplay for each civilization while the units collect res and attack at the same time. Gaul/brit for example could be a civilization with light, fast and cheap infantry, it would gain in quantity, however it is impossible now cuz as it also affects spam/res. -
Skirith not nerfed, just elite/advance techs changed/add, so direct changed in skirt template ia not necessary and removed. In really, skirit is better now cuz penally gather in advance/elite tech is lower now. More attention in general changes pls. To many active and other patches to be made that complement current changes, including some things that may seem out of context at the moment.
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- Advance/elite techs changed. Gather penalty decrease from- 50% to -30%. Health decrease from +20% to +10%. - Dogs cant promote - Brit start with basic dog - Crossbowman on workshop is not a bug. Probably chariots add to worshop too. We are working hard now and a lot of work still to be done to balance/gameplay.
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Look https://code.wildfiregames.com/D2917
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Wow, its amazing 2
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Wow its amazing
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Feedback: - I no got errors; - Have to decrease the size a little bit, it’s reaching to the civ shield; - It would be interesting to show only the population of soldiers, alongside the total population; - Just below in the left corner, show the techs that are being searching by the players. Overall it's very good, congratulations.
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I can play today 20pm - 24pm -3gmt
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I think there is confusion in this patch. D2884 it's basically about champions having same speed of the citizens, more armor expected to be slower than faster (like D2596). Focus D2884 just for champions seems better. We can make other patch for It, and vote on new patch or D2300.
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D2884* My opnion: D2300: bad. make civs / unit more similar. D2884: good and actually necessary. D2493: necessary for a24. Probably would reverted for next alphas. D2815: no. not necessary and make civs more similar. D2841: good. make celtics less op. D2866: yes. values proposed better than current alpha.
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I can play?
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Interesting
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@Stan` next week I’ll start making patches to differentiate civilizations from each other with a few small changes.
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In allied territory, @ValihrAnt give a good argument. Some players can spoil your allies with some walls near the center for example. In enemy territory it is a great idea, however it does not make sense if are converted to the enemy after a few minutes. In neutral territory I think it would work very well. My only fear is problems with the pathfinder. Some players can abuse it.
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I voted