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borg-

Balancing Advisors
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Everything posted by borg-

  1. GAULS: - Ambigatos. Interestingly. It can give Gauls a great rush capacity without having to build houses anytime soon. - Vae. Similar to "ambigatos". Can give a great rush capacity and "boom" later. - Headhunting. I wouldn't choose this among the 3. - Invented the Reaper. Can give + 10% in grain gather per phase. BRITONS: Celtic Epic / Mabinogion. Would put this as just a brit bonus. Masters of Earthwork. Also for fortress and towers. Britanni vitro inficiunt. Move speed. Very interesting for surprise attacks or boom. Inis Mona.I don't like this type of individual bonus, These bonuses can be given separately without being a civilization bonus.
  2. I don't like too. I like bônus Idea by @Genava55. I think all civs should be like 3 civ bonus + 1 team bonus.
  3. No, this is common error in multiplayer games. It seems to me to have something to do with spectors. When the game is started and a player in the lobby tries to join the game during the loading screen, the freeze seems to happen.
  4. I think trottin is only valid when the cavalry is in formation with infantry.
  5. In alpha 24 the champion cavalry has a movement animation different from the citizen cavalry. The reason for this is that the champion cavalry is faster, so it is more realistic to have semi galloping animation, however with the current balance changes, champion cavalry has the same speed as the citizen cavalry now. I was talking to @Alexandermb to also implement semi galloping for citizen cavalry, because in my opinion it is a more beautiful and real animation than trottin. He told me to open a voting thread to see what other players think. As you can see in the video, champion cavalry has the semi galloping animation while the citizen cavalry has the trottin animation. Ps: the champion cavalry is the cavalry that is below while the citizen is the horse that is above. 20200818_213308.mp4
  6. Caxias do Sul, Rio grande do Sul, Brazil. Luiz buratto, 55
  7. Complementing: - Can build max 3 embassies instead of 2. - Archery tradition: Archers −10% training time, +8 attack range, and −10% ranged attack spread.
  8. Thanks for the initiative. Would be interesting some games to give us feedback on the current gameplay/changes.
  9. Perhaps reducing the number of civilizations by unifying in just one such as Greeks and adding historically different civilizations can be a good step.
  10. This looks pretty good but for nomad civ. The challenge is to do this with today's civilizations. It would be interesting to make a topic just for discussions on how to differentiate civilizations, so we can apply that to a24.
  11. Unfortunately it seems to me that we will not have a different gameplay for each civilization while the units collect res and attack at the same time. Gaul/brit for example could be a civilization with light, fast and cheap infantry, it would gain in quantity, however it is impossible now cuz as it also affects spam/res.
  12. Skirith not nerfed, just elite/advance techs changed/add, so direct changed in skirt template ia not necessary and removed. In really, skirit is better now cuz penally gather in advance/elite tech is lower now. More attention in general changes pls. To many active and other patches to be made that complement current changes, including some things that may seem out of context at the moment.
  13. - Advance/elite techs changed. Gather penalty decrease from- 50% to -30%. Health decrease from +20% to +10%. - Dogs cant promote - Brit start with basic dog - Crossbowman on workshop is not a bug. Probably chariots add to worshop too. We are working hard now and a lot of work still to be done to balance/gameplay.
  14. Look https://code.wildfiregames.com/D2917
  15. Feedback: - I no got errors; - Have to decrease the size a little bit, it’s reaching to the civ shield; - It would be interesting to show only the population of soldiers, alongside the total population; - Just below in the left corner, show the techs that are being searching by the players. Overall it's very good, congratulations.
  16. I think there is confusion in this patch. D2884 it's basically about champions having same speed of the citizens, more armor expected to be slower than faster (like D2596). Focus D2884 just for champions seems better. We can make other patch for It, and vote on new patch or D2300.
  17. D2884* My opnion: D2300: bad. make civs / unit more similar. D2884: good and actually necessary. D2493: necessary for a24. Probably would reverted for next alphas. D2815: no. not necessary and make civs more similar. D2841: good. make celtics less op. D2866: yes. values proposed better than current alpha.
  18. @Stan` next week I’ll start making patches to differentiate civilizations from each other with a few small changes.
  19. borg-

    My arts

    Yep, low poly.
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