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Posts
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Everything posted by borg-
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Thank you for the explanation, very interesting.
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This is cool, but how does it work with a melee unit?
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Defence stance is different than dance, are totally different. For me only dance should not be allowed. If you do not allow hero in defence stance so priest should not be allowed for example.
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borg-, ITRELLES, _zoro_ VS Dizaka, ycswyw, Ivaylo_Uzunov, wanguemert. Me and _zoro_ made an early attack, then we became defensive because of the numerical disadvantage, so ITRELLES was hurting the enemy's economy, then the numerical advantage was no higher. metadata.json commands.txt
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This happens sometimes depending on the angle of the camera.
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Updated - Icons Photoshop effects: Values
borg- replied to Lion.Kanzen's topic in Tutorials, references and art help
that's exactly what I needed. Tnx!!! -
In mod(last version 1.0.5), rams cant hit units and farms. Decreased movement speed too, to look more realistic. The problem is not in the rams. It's the lack of adequate units to fight them. In vanilla we do not have champion units, which could easily handle rams. And the few units we have are easily knocked over by ranged units.
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Others RTS - Discuss / Analysis
borg- replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
New Unit: monk ship on water to convert ships lul -
Could we make catapults less frustrating to use?
borg- replied to Boudica's topic in Gameplay Discussion
Only manual pack/unpack it would be perfect and simple. -
VocĂȘ usa a rolagem do mouse?
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Fauna templates too.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
borg- replied to ffffffff's topic in Game Modification
@billgates -
fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
borg- replied to ffffffff's topic in Game Modification
Fincompatible mod -
fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
borg- replied to ffffffff's topic in Game Modification
Fgod dont work, screens problem -
I realized when I tried to pass the mod to svn, the unitmotion changed.
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I played some svn games and noticed improvements in pathfinder. Someone is working on it or it's just my illusion?? lul
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@elexis @Hannibal_Barca
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Try: <Distance> <FromClass>CivilCentre</FromClass> <MaxDistance>200</MaxDistance> </Distance> Change the class according to the building template.
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@Lion.Kanzen @wowgetoffyourcellphone Meanwhile, if you want to help me with these two icons, I appreciate it. Are rome vigile and vestae. Actors and templates. rome_infantry_vigiles.xml rome_support_healer_vestae_b.xml infantry_spearman_v.xml healer_v.xml
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Is your crying!!!
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I'll arrange.
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In real I need 3 new icons and color changes in some mercenaries templates (blue to green).
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Actually I do not care because he's doing it based on an old version of a mod that is under construction and ever changing. Besides the only one who knows about all the changes is me. That's why I used the word "ridiculous." But this is even good, it will save me a lot of time when I'm finished mod and need to do the documentation.