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borg-

Balancing Advisors
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Everything posted by borg-

  1. According to information, suggests that will be based on the times of aoe1, aoe2 and aoe3.
  2. Enjoying topic, Is it possible to increase the garrison range for the ships?? Units need to get very close, this is annoying because it causes lots of "bugs".
  3. You should download the svn version of the game, so you can find all models.
  4. This topic can be very important, I'm looking at this moment by "special" units in all factions.
  5. Thanks for the recommendation. I will certainly look at the document made by @DarcReaver. Where can I find your document @Lion.Kanzen??
  6. No real games, op civ vs nuub civ.
  7. Quite the contrary, I did everything historically based. Macedonias fighting with pikemens. The greatest Roman weapon was his phalanx with sword and shield. Vanilla romans can train swordmen in phase 1. Seleucids and ptol have archer cav on vanilla. More some things about the mod, spartan have ranged infantry heliot slaves, slingers and javelins (spartan ranged units was composed by "slaves" helots.) Romans are the only civilization that can train mercenaries on barrack (slinger and archer)(auxiliary troops). It's already clear to everyone here that you have nothing useful to present and empty arguments, the only thing you want with this is pursue me. Anyway as I said, this is a topic to discuss about the mod, and it should not be implemented or not to the vanilla. For this you can create a topic for this. Thank you!!!
  8. in multiplayer games, we use the capture of houses to be able to build an outpost within enemy territory lul
  9. In new version i make standart units for all civs (with some exceptions). All civs in p1, have infantry spear (anti cav), archer or slinger (anti melee infantry) and javelinist cav (anti archer/slinger). Seleucids and ptolemeus have cav archer (anti melee infantry) so they have javelins infantry than archer or slingers. I created some diversities based on the bonus for some civilizations, example, romans can make infantry sword in p1. Macedonia can make pikemen on p1 (pikeman cost 60f 60w, is like a spearmen but better), etc.
  10. Yeah haha, 1.25. Actually I use a standart status for all units. Spear cav uses the same spearmen infantry status, only more health and +1 hack armour. Same for cav archer, jave and sword.
  11. I did a cleanup on the attack of all units, melee units only hack, ranged only pierce, this goes for the elephants too. Crush only for catapults. About melee units vs ships, very interesting, tnx.
  12. I did not make changes to the current capture system. The only change I made was to decrease the regen rate of the towers from 0.5 to 0.4. It must be easier to coapturel than vanilla. There are also two capture techs and some heroes and carnyx have capture aura. I do not know how far I can give a bonus against sieges for the cavalry. Currently 5 - 6 cavalry sword can down a catapult easily if it has no protection. I need to see this very well so as not to make them useless. About the elephants, in the new version, I decrease their health and also put as a priority attacking units and not constructions. Tnx for feedbacks!!!
  13. In my view, spam happens only for the reason that the same fighting units also collect resources. But going against it would be a disaster for the current design. In the moment that soldiers only fight, then it would be possible to work in a much more dynamic economy. there are variety of units is also greatly affected. You can not have an initial dunit being weaker, but costing 60% of the value because it would trigger dishonest spam, eco boom.
  14. Women's spam is not a viable strategy at the current meta. Even though they can build all buldings, it does not work, for two reasons. Women train faster and are cheaper, but ineffective in collecting metal and stone. Also a simple rush with 15 soldiers is enough for you to lose the game, or at least take away all the initial economic "advantage" that women provide. You do not see spam from women being used even by lower ranked players. About boom to compensate more than early attacks, really is true and I would like to go deeper into this issue. We had some ideas like lowering the collection rate, or giving a trickle xp to units in enemy territory. I would like more ideas about this.
  15. 0 a.d. have their first policemen Roman Policemen. Cant gather resources; Cant promote; Can building; Cost only 60 food and 3secs training time; Trained in cc; Limit of 6 units; Less hack armor than others spearmen; Have aura +5% gather rate for units near, range 12 or 15 (any suggestion for aura name?).
  16. On the contrary, the mod was built with the opinion of several people, good players, bad players. The problem is you, you are the one who does not accept opinions. You say that I attack you, but it does the same, very mature you. And thank you for leaving.
  17. I am not lowering you, I am putting facts. You tell me that 20 horses in 5 minutes is impossible, and a is the main strategy used in 1vs1. You tell me that this changes the current meta, that you can do exactly the same in the vanilla. I can tear down your bored theory with only 5 minutes of play. Patience has limits. You just do not want to understand and there's something against me that I do not know why. Anyway this topic is to talk about the mod, if you want to continue with your "pros skills balance", make another topic about it.
  18. I can do this, as many others do, you clearly have no notion of game.
  19. Did you forget that you only need one man for this? And you start game with 4 units? Stop talking nonsense. And if you only make women, any low level player would defeat you. pls... Women "cant fight", less gathering res, poor health, etc..
  20. Sorry but that does not make any sense. What changes that vanilla? I can spam women and build all with them. In mod you cant train soldiers on cc...
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