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borg-

Balancing Advisors
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Everything posted by borg-

  1. I do not agree on this point. An active balancing community keeps players playing the game. A good balance keeps the fun and better reception for new players. This will attract new contributors who can help the game in many ways. 0 a.d is in a stage that needs to take this seriously. The game has been stagnant on balancing for many years. Besides that should not need many guys to do, I myself have free time and could do much of this work, it would only need someone to review small things (if the mod is accepted as part of the vanilla ofc).
  2. My mod is made by me but based on the opinion of several players mainly high level players. The mod does not change any original game base, just a few things, like more units and constructs that are not being used in the original version. One of my main goals in mod was to keep the foundations as they are. You can see, I could have added new civilizations and make the mod even better, but I did not do that, kept the original civilizations. Could you quote me what is completely different from the current version? Moreover, I have not said that the mod should be implemented exactly as it is now even because it is undergoing constant changes with the help of the players. You have to understand that the balancing is much deeper than you think, it's not just coming and changing the status of the units that everything will be perfect. There are several issues in the current version of the game that should be taken into account.
  3. Well I've already been totally willing to implement my mod to a24 if that is accepted. The mod has been widely accepted by players of all levels and great feedback, besides, I have not received any bug since the first version. So I think we're on the right track.
  4. Guys, version 1.0.4 of the mod is already available, with several cool new things.
  5. Congratulations on the first version of your mod!!!
  6. Tnx!!! Well, it is not in the current version of the game.
  7. borg-

    My arts

    The textures of the towers and the civic center are Vikings, perhaps also so it seems a bit old haha. I have a question, how do I put a texture only at a specific point?
  8. borg-

    My arts

    My biggest difficulties really are the textures.
  9. borg-

    My arts

    Well, about 1 month I started working with 3ds max. I had no idea until then, I started from 0, only some youtube videos to help me. I know it's pretty simple and I still need to learn lots of new things, but I think it would be interesting for us to use this topic to share our arts. What u think guys?? Cya
  10. In fact my mod has few changes other than balancing. Just a few things like: units do not celebrate promotion, numbers of icons on the dashboard, animals can get fat, that kind of simple thing. No changes of risk. In addition, I did not get any kind of mistake in multiplayer games.
  11. Following the recommendations of @Alexandermb, I removed the carnyx of xml, and got no more errors.
  12. You have a link of committed carnyx ?? So I can see if nothing is missing.
  13. No bataillons. Well some js like: promotion-GuiInterface-ResourceSupply
  14. Stan, I managed to fix this problem (boar_helmet), but I'm having another problem, the game is freezing but I'm not with any errors on log.
  15. This error appears when I finish training some carnyx. I apparently have all the files, any idea what that might be? Tnx!!!
  16. I particularly like how it is now. In the mod I added an aura to the ships.
  17. One of my plans for walls is a little more vuneraveis but faster to build and less cost.
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