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Everything posted by borg-
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Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
My priorities are also pathfinder, lag, among other things, but I do not know how to do that. But I know how to make a good balance, and why not? if we have who do, and how to do, why not? Why not make the game even better? -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
But this is not the focus, I know that implementing new things is time-consuming and requires a lot of dedication from people, and I know everyone here works hard. I mean it's more about the overall balance/changes/gameplay of the game with what we have at the moment. A simple example, the units when they increase their rank they become invincible for a few seconds which completely ruins the balancing. I changed it by removing only one line from the code. It was extreamly simple and effective, but will this be a change to the a24? Probably not, because no one is looking at this. -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
I understand, but there is no fixed team, we are all collaborators, so i'm willing to change that. It would not need a lot of people, just someone to help me and review and minor adjustments, since we have practically everything already ready in the mod. I created the mod for elexis orders, and it was thought from the outset to be implemented in the game. It was not a mod set up to be a mod, it's just the best way to test and get feedback, which is unquestionably very positive. -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
I feel a bit responsible for balancing, I feel like I should do something, so I did the mod. I've been here since the first day of the lobby, I've taught most of the current players to play, I've tried to do my best to keep the community active during those years, and it's clear to the players how that "abandonment" in the gameplay makes everyone upset. Most forum People never entered the lobby, but I as an active player can say for sure, that many players have abandoned 0a.d because of balancing, and a lot of these guys were talented art and coders. well, that's just my opinion on this of course. -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
I know, I play 0a.d well before version 15 too. And frankly, I have not seen any changes in gameplay since version 13. That's what I mean. -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
This is true too, but what keeps the community alive is the multiplayer games, and you see most of the players playing the vannila version just because it's easier. And whether you like it or not, vanilla is 0a.d's identity. It is for this version that people will look when they judge the game good or bad. The mods may even be bad in this sense because many have even asked themselves in the lobby, how the mods are years ahead of the original version, and are usually made by 1 or 2 guys. -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
I do not agree on this point. An active balancing community keeps players playing the game. A good balance keeps the fun and better reception for new players. This will attract new contributors who can help the game in many ways. 0 a.d is in a stage that needs to take this seriously. The game has been stagnant on balancing for many years. Besides that should not need many guys to do, I myself have free time and could do much of this work, it would only need someone to review small things (if the mod is accepted as part of the vanilla ofc). -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
My mod is made by me but based on the opinion of several players mainly high level players. The mod does not change any original game base, just a few things, like more units and constructs that are not being used in the original version. One of my main goals in mod was to keep the foundations as they are. You can see, I could have added new civilizations and make the mod even better, but I did not do that, kept the original civilizations. Could you quote me what is completely different from the current version? Moreover, I have not said that the mod should be implemented exactly as it is now even because it is undergoing constant changes with the help of the players. You have to understand that the balancing is much deeper than you think, it's not just coming and changing the status of the units that everything will be perfect. There are several issues in the current version of the game that should be taken into account. -
Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
Well I've already been totally willing to implement my mod to a24 if that is accepted. The mod has been widely accepted by players of all levels and great feedback, besides, I have not received any bug since the first version. So I think we're on the right track. -
Changelog on first post.
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Guys, version 1.0.4 of the mod is already available, with several cool new things.
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Congratulations on the first version of your mod!!!
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Trailing numbers in tooltip
borg- replied to Nescio's topic in Game Development & Technical Discussion
Tnx!!! Well, it is not in the current version of the game. -
Trailing numbers in tooltip
borg- replied to Nescio's topic in Game Development & Technical Discussion
Nop -
Trailing numbers in tooltip
borg- replied to Nescio's topic in Game Development & Technical Discussion
Hey, u can send me this palace? -
The textures of the towers and the civic center are Vikings, perhaps also so it seems a bit old haha. I have a question, how do I put a texture only at a specific point?
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My biggest difficulties really are the textures.
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Well, about 1 month I started working with 3ds max. I had no idea until then, I started from 0, only some youtube videos to help me. I know it's pretty simple and I still need to learn lots of new things, but I think it would be interesting for us to use this topic to share our arts. What u think guys?? Cya
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Tnx so much!!!
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Are there balancing changes planned for A24?
borg- replied to coworotel's topic in Gameplay Discussion
In fact my mod has few changes other than balancing. Just a few things like: units do not celebrate promotion, numbers of icons on the dashboard, animals can get fat, that kind of simple thing. No changes of risk. In addition, I did not get any kind of mistake in multiplayer games. -
Following the recommendations of @Alexandermb, I removed the carnyx of xml, and got no more errors.
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You have a link of committed carnyx ?? So I can see if nothing is missing.
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