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borg-

Balancing Advisors
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Everything posted by borg-

  1. it's not just the houses, the deposits are free too.
  2. This is something I will look at more carefully for version 1.4.
  3. I thought of some aura of capture rate, or something that affected enemy units.
  4. Any artist willing to model new unit carnyx player?
  5. The most difficult faction to balance is Ptolemaic, for having free houses/store, among other things. Overall the mod is well balanced, we do not see the same civilizations anymore all games, players are choosing all civilizations. The mod provides an immensity of new strategies, that is great. Since the beginning of the work I have tried to leave each civilization unique, so new constructions and unique units are always perfect.
  6. I am looking forward to using it in my mod, especially if we can train carnyx unit, it would be incredible.
  7. I'll study the possibility of make the walls affordable. Tnx u feedback.
  8. Is fixed in the new version 1.4 (release next weak). Sorry for it and hf.
  9. The problem is bigger than that. If I make the champions very strong then they will also be strong against contours, siege, ships, women and everything. What can be done is let's a little stronger with each version, until a consensus is reached. Tnx so much u feedback Glestul.
  10. I would like to add theater to the Gauls and Carnyx Player unit, who can make this new unit?
  11. It's something I plan on my mod from day one. I think that reducing 25% of your size already helps. Decrease in size has also solved a problem, many times you can not train a ship on a narrow lake because of size.
  12. I have done this gradually, there are new unique bonuses and also technologies and units. It takes a time, but it's in my planning to increase the diversity among civilizations.
  13. Guys, what would you like to see in the next version?
  14. Exactly. All the changes I made in my mod I always try to base historical. Exist historical evidence of maurian archers using poison arrows.
  15. I think it can be done. Just set bonus value "0" and give + 1,2,3 etc.. with tech.
  16. I put tech "poison arrows" in the new version 1.0.3, but only for maiden archers. About fire arrows, it is very complicated to implement this technology, for many reasons.
  17. Would not it be better to increase the size of the damage box?
  18. This would work as splash dmg ?
  19. I do not see problems with the instance of unit, you need the minimum of micro to control them correctly and do not let them run behind a enemy unit, and it is also possible to change manually.
  20. there will be another soon, on borg mod xD
  21. Dance really breaks the game. Another thing that is frustrating is the animation when the unit promotes its rank, unit stays invincible for a few seconds, and this is totally broken, I fixed this in my mod, and it should be the same for a21.
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