Jump to content

Vrayer

Community Members
  • Posts

    27
  • Joined

  • Last visited

  • Days Won

    1

Vrayer last won the day on April 25 2023

Vrayer had the most liked content!

Recent Profile Visitors

460 profile views

Vrayer's Achievements

Discens

Discens (2/14)

28

Reputation

  1. Is there something significant about the size of spears? I understand that during the time of the Macedonians, they possessed remarkably long spears, and subsequently, other Hellenic civilizations adopted this practice. Perhaps we could incorporate this into the game; for example, the Macedonians could start with spear men with a larger hitbox, and then other civilizations could potentially copy this feature? what if this tec is only available if a macedonian is in the game? as a civ bonus tec but also for opponent?
  2. Here we gathered advices for beginers wich should help you not having any trouble with any AI,
  3. I'm creating this topic because I'd like to know if implementing a rating system for TG in the game is something that's being considered. I believe this has been discussed for quite some time now. However, I strongly believe that even an imperfect system could bring many interesting improvements to the game. First and foremost, it would make the TG easier to balance, which, in my opinion, is crucial for an enjoyable gaming experience. Additionally, it would discourage players from not taking a game seriously and encourage them to fight until the last man. Moreover, since most top players don't frequently play 1v1 matches, their ratings remain relatively stagnant, which doesn't accurately reflect their current skill level. Some players have been rated over 1700+ since the early stages of the game but aren't at that level anymore, while others are stuck at 1300 but are actually worth 1800+. Implementing a rating system could provide a more accurate ranking of players. I propose using a similar formula for 1v1 matches, where the average rating of each team is considered. In this system, every player would gain or lose the same number of points, regardless of their current rating. What are your thoughts on this? Do you think it would be challenging to implement this in the lobby for the next alpha? Thank you.
  4. If you'r that noob play against IA first then follow our advices
  5. Hello everyone, It's my turn to provide some tips for new players on how to become powerful in the game. I hope you've already read "From Nub to OP" and @Mentula's advices, which are both awesome guides to reach level 1400 and more. I'm not the most powerful player, but I'm proud of where I am today, considering that less than just a year ago, I was begging OP players to let me play with them in TG. The tips I'm about to share are my personal strategies, but remember that you don't have to follow them strictly since every game is different, opponents react differently, and resources are always varied. Also, feel free to share your own tips in the comments. I only use two mods, Autociv and Quick Start, although I don't always use everything that Quick Start offers. Here are my tips, listed in no particular order: Aim for 10 fields to produce food, which requires 50 women. If you plan to create cavalry or elephants, make at least 12 fields (Hans recommends 17 to 20 fields). Produce 65 women until P2. You may kill 15 of them at 200 population to replace them with 15 soldiers who will harvest wood more quickly. Rushes usually do this for me. Research eco tech before advancing to the next phase. Every minute spent gathering resources without eco tech is a waste of resources. Going to P2 at min 10 is okay. Build your first barracks around min 3. Aim for 3 barracks until P3. Once you have your first barracks, train units 2 by 2 using autoqueue. Do the same at each barracks and at your CC once you reach 65 women. When I'm not too busy, I stop using autoqueue around P2 and train units in batches as much as possible. Whenever you see an incredible move in a game, like someone booming rapidly, watch the replay and focus on that player's moves. Have a plan. Look at the resources around you, your closest enemies, whether they rush or boom, and who your pocket is or whose pocket you are. Then, decide on your strategy, whether it's booming, turtling, rushing, going on champs, elephants, etc. For non-slinger civs, send the first 5 women to berries and the rest to wood until you have 20 workers on wood. By that time, you should have a barracks producing units 2 by 2 on wood. A minimum of 50 workers on wood is necessary to advance to P2 (non-slinger eco). When you begin P2, you'll need a lot of wood to build P2 buildings (I usually build 3 forges), fields, and eco research. Don't worry if you're floating a bit in wood at the end of P1. Also, don't hesitate to use women to gather wood to have extra wood you'll need if you want to go through P2 as quickly as possible. I often select 25 women on fields and send them to gather 10-15 trees (using the "do that order first" hotkey) so that when they're done, they'll return to the field without worrying about it. Master using hotkeys such as giving orders to one person in a selected group, doing an order before or after another. I have all those commands in shift, <, and alt. For example, if you want your women to spread evenly on berries after building a farmstead, select four women, make them build the farmstead, then press shift + alt and click on each berry bush one after the Use three women to build houses, and try to spread them evenly on the construction of each house. This method is faster than having the same three women build three houses one by one. I hope these tips are helpful. See you in TG! Vrayer
  6. Everything working now!! I'v now idea about what you've done but thank you for what you'r doing!
  7. I didn't do anything different from usual. Additionally, I'm using a DNS encrypted connection, not TLS. I'm not sure if I'm competent enough to handle this problem.
  8. Help! i'm on linux mint, it said "the flux is closed by server the certificate is not approved."
  9. Yesterday i played a game with "opiest " on lobby, i've got heavily rushed the whole game my only descent wood-line was really near my opponent. I did my best to not collapse and make as much kill as i can at every rush hoping to slow my border, until my pocket came ready for heavy attack. Could i've manage thoses rushes better? What's are you tips for thoses situations? Our team won at the end, btw ! File attached if you want to see replay Thx Vrayer metadata.json commands.txt
  10. I play a lot with ele at the moment maybe it was with me you had as opponent this game? I'm not sure how to counter this kind of gameplay, but i can tell what's annoy me when i do this strategies. What i prefer to do is ele + slinger it's really efficient, but once i start attacking i almost produce only elephants (at leas with 3 ele stable) in continue, so my eco is focus on that : 50 women on food and 15-20 guys on gold. if you kill my slingers, it will be hard for me to replace them because I won't have enough stone and wood to replace them. What you have to know is also that in fact i lost a lot of elephants and they keep coming again and again to replace just as a meet shield, so if you go in my base killing few women or capturing my ele stable, it's over for me. Also those armies are slow if you move you army fast enough my ele would not do any damage. Now few tips to play like that : Ptols are great good food eco, slinger are great with elephant, awesome. Koushites : Ele are cheaper (best is to play ptol with a teammate as koush) beware archers are not as strong as slinger you'll have to focus on eco to replace ele and archers Mauryas are great +20 population easier to have a good eco, archers are weak, but you can build ele sable sooner, wich make ele faster. Make at least 3 ele stable and produce them in continue do not hesitate to put them in the middle of the battle, and loose them. keep ele in a control group, and beware to make them attack units all the time, if not they start destroying stupid thing all around. Have fun!
  11. Hi I installed this mod via "mods selection", it change a lot of thing in the lobby etc, but specific sub menu option for godeye are missing from the "option" main menu. I'm having a message error as if my "option.json" doesn't exist I went to my mod file and it is there inside a ziped filed. It's like if the pathway to find the file is wrong anyhow?. Unfortunately i can't make screenshot while i'm in the lobby, it freeze my computer. Anyway it seems that those options are still available from other sub menu..... Also lot of things seems to not work : -going strait to the lobby, -seeing techs from resume - auto giving resources to ally ... even if i clicked on those options and they'r still clicked after quitting and rejoining the game. Thank for what you've done so far!
  12. Dear @user1 I'm Vrayer on the lobby an wiegehts quit without resigning what an offence! Thank you commands.txt
  13. commands.txtI did 7 : 58 Not so proud of me, but i deserve my name in top 10 Fun idea ty
×
×
  • Create New...