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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Feel free to edit these settings as you wish. Note: You'll need to disable real depth for water in the in-game graphics option menu. ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk gpuskinning = true materialmgr.quality=10 materialmgr.PARALLAX_VHQ_DIST.max = 30 ; Standard View ;view.zoom.min = 40.0 ;view.zoom.max = 200.0 ;view.zoom.default = 120.0 ;view.fov = 45.0 ; Isometric View view.zoom.min = 800.0 ; Zoom needs to be this far because of low fov view.zoom.max = 4600.0 ; Zoom needs to be this far because of low fov view.zoom.default = 2500.0 ; Zoom needs to be this far because of low fov view.zoom.speed = 4000.0 ; Zoom speed needs to be this high because of reasons view.zoom.speed.wheel = 300.0 ; Zoom speed needs to be this high because of reasons view.zoom.smoothness = 0.1 ; Lowered because of the extreme zoom view.rotate.y.speed = 0.0 ; This prevents camera rotation view.rotate.x.speed = 0.0 ; This prevents camera tilting view.scroll.speed = 200.0 view.fov = 2.0 ; This is what gives the nearly isometric view view.near = 40.0 ; Near plane distance increased to prevent z-fighting view.far = 5000.0 ; To make the max zoom work hotkey.camera.rotate.up = L ; Rotate camera to look upwards hotkey.camera.rotate.down = L ; Rotate camera to look downwards hotkey.camera.rotate.cw = L ; Rotate camera clockwise around terrain hotkey.camera.rotate.ccw = L ; Rotate camera anticlockwise around terrain hotkey.camera.rotate.wheel.cw = L ; Rotate camera clockwise around terrain (stepped control) hotkey.camera.rotate.wheel.ccw = L ; Rotate camera anticlockwise around terrain (stepped control) ; > SYSTEM SETTINGS hotkey.screenshot = F7 ; Take PNG screenshot hotkey.bigscreenshot = "Shift+F7" ; Take large BMP screenshot
  2. Well, yes. Duh. But that is not possible to depict in the middle of a skirmish. Hence the most distinctive and useful element is depicted.
  3. After the latest svn changes to UnitAI and reapplying your suggested changes, it no longer works. No player controlled animals can move, not even domestic. Can you advise?
  4. So, I just buy both AssCreed: Odyssey and Titan Quest: Anniversary Edition for my "son." Actually for both of us. Anyway, the graphics of these games are incredible, as well as the art direction. They can really provide inspiration for 0 A.D. Rural horse stable:
  5. It's basically the same issue with wandering animals. Whales use the same wandering code as deer and elephants.
  6. patches=" 128 " works and creates a very very large map. If set to 256, then Atlas refuses to load. See if 128 works for you.
  7. Mmmm. You're right to try to spruce up the roofline. It is quite bland. I think the round part though looks like late Romans/Byzantine as Lion suggests. I would try making the 1st floor "wings" more symmetrical. So both either have roofs or are parapets.
  8. Also, add that class to <RestrictedClasses> in the unit template parents so that units don't stand there continuously attacking an invulnerable target.
  9. I use Naupegoi for a ship train time tech, and Neosoikoi for a special ship repair tech. I might be revamping the Shipyard techs anyway, so I'll get back to you. What's completely wrong with the Cothon model? Looks pretty accurate from the images I have seen. Matches 90% of the images on Google.
  10. The Catafalques are supposed to house the remains of the men mentioned in their name. So yeah, "Catafalque of Solon" would be the best generic name and then the specific name translation from that.
  11. Maybe we should make another effort at recruiting a sound designer? Cattle could really use some sounds. For now, perhaps we can use cc0 or free "cow" sound assets? Quick google search: http://soundbible.com/tags-cow.html
  12. Updated first post. Extended this thread to include Suebians and Goths. Suebians represent an early German faction (they can fight the Principate Romans), while the Goths represent a later German faction (they can fight the Dominate Romans). If we eventually add the Thracians and Dacians, I think we're representing the European "barbarians" rather well (maybe split the Lusitanians off from the Iberians and add the Illyrians?). Regardless, I have committed a few "placeholder" assets for the Suebian Germans and the Gothic Germans.
  13. Great job @Stan` I'll do this for you if you model me a cult statue for the Persians. I think the Apadana needs updated too, but that's core game. Cult Statues are Delenda Est. If you make me a cult statue for them I'll make a template for the core game too if you want. The Yakhchal and Cult Statues for core game will just pull their parent from the generic "special_building" template and do nothing.
  14. New metal and stone icons. Metal Mines use the current "Blacksmith" icon (but moved to the gaia folder and renamed, in prep for the blacksmith icon being revamped).
  15. Gaur and Gharial for India. https://www.wikiwand.com/en/Gaur https://www.wikiwand.com/en/Gharial
  16. Good video, but once again youtuber uses ugly maps. :/ lol
  17. I don't think the music should stop when using the in-game encyclopedia. Anyone else agree? See that video for example.
  18. I'm an idiot and actually paid for Fraps... I figured, meh, why not support the developer, the 30 second clips record pretty nicely with the demo... So, at about the 45 second timestamp while recording with Fraps, all of a sudden my frame rates crash to 1-5 fps. Mind you I can play the game (without recording) at 120 fps and I can record otherwise at 60 fps no problem. Except every 45 seconds the frame rate eats dirt and this lasts for a good 10-20 seconds before recovering. Anyone have any ideas what's going on and any potential solutions?
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