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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Can you make the tabs persistent? Meaning that the UI remembers which tab was open for that unit/building?
  2. There needs to be in the tooltips the fact that units consume resources. Apparently it;'s not done with a negative resource trickle, else that would show up in the tooltips. When I attacked a sheep with my male citizens, all the male citizens ran away? Why was that? May I suggest that you combine Citizen and Slave genders like Delenda Est does? Or maybe you want this to be extra slow and more city builder-y. In which case, I think the gender roles should be more stark and more clearly defined, if you know what I mean. Else, it would be better to combine the male and female citizens into one citizen template and the male and female slaves into one slave template. I like the building tabs! But since you have pages of buildings with the tabs, you don't need the UI icons to be so small in the UI. Also, suggestion: Civic - Economic - Military - Defense, maybe in that order and named thusly. I'll make more comments if you deem these helpful.
  3. Okay, first match all my units starved to death. lmao
  4. I'm curious why you included so many art files in your mod. Seems unnecessary. I'll check the mod out though!
  5. Would you guys be willing to fix the Greek unit names specific to Delenda Est? If so, would you want a separate topic for that? @Anaxandridas ho Skandiates @Nescio
  6. It's not the resolution of the terrain textures, it's the quality and also lack of good normal mapping.
  7. Interesting discussion. Though, I agree with some there in that it's not about 2D vs. 3D, it's about art and game design.
  8. Well, the cfg in my isometric file mostly just pertains to the items needed to create the quasi-isometric view, so I don't think there would be much conflict there.
  9. Oops, basically I think it could be another "local.cfg" type file that doesn't overwrite anything. The user's local.cfg would be untouched and would itself be the "backup" if the custom file is turned off with the mod being turned off.
  10. I wonder if we can make custom configs into mods somehow. I know we can't currently, but perhaps with some changes. @vladislavbelov @elexis @Stan` ?
  11. Plus there's my user.cfg hacks that people can contend themselves with until such time as a true iso view is an option.
  12. I think it would be cool to compile a list of wants and needs for an isometric camera option. For example, on the art side, it would increased rendering performance greatly if we disable building rotation (for that authentic isometric feel) and then create isometric versions of the game models, specifically eliminating the unseen backfaces on the meshes. We could potentially eliminate 40% of the polygons/triangles rendered in-game. There could also some custom sound wants/needs depending on how a new rendering matrix affects/works with the 3D sound engine.
  13. I think there could be a "max attackers" component in the templates just like there's a max gatherers component for trees and other resources. Gatherers focus on other nearby trees when the max is reached for the target tree. This spreads out the gatherers better and doesn't clump them on any one tree. The same could be done for combat, with one change: units can focus fire if directly tasked to by the player, otherwise they default to max attackers code. All in favor?
  14. Yeah, I don't know why the Agora wouldn't have been blanketed in market stalls and tents/canopies on any standard market day. They didn't run foot races down the middle of the Agora every day, @Anaxandridas ho Skandiates. I was a bustling a thriving market in the heart of the city. The fact that they bothered to model the Stoa of Zeus, Temple of Hephaistos, and the Painted Stoa, among other architectural notables is a big plus in my book as well. They didn't have to even go that far, since we know the masses don't care about accuracy, but they did. :) And the Acropolis isn't overly fanciful. They have the Parthenon situated correctly and wonderfully modeled and detailed, they have the Erechtheon modeled accurately. Athena Promachos is too large and lavish (by a factor of 2), but the fact they included all these details at all is great. One thing I like is how colorful everything is. Buildings have colorful plaster, people wear colorful tunics and robes. Walls are covered in frescoes.
  15. You could put a temenos around it with some statues at the entrance and all kinds of different ideas.
  16. Yes, this saved game causes crash within about 10 seconds. Running Public mod, latest exe (svn).
  17. Yep, get the error Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x8C52188C) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 126 (The specified module could not be found.)
  18. Apparently, something like this may be more accurate.
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