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Everything posted by Stan`
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
@Lion.Kanzen In game screens with variants and specs and files if someone wants to use them for any purposes. Skeleton file was made with my script. public.7z -
I created this little python script to autogenerate skeleton files from dae files, which will hopefully be a timesaver for artists. https://github.com/StanleySweet/0AD-Skeleton-Generator
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If that works then it's great sometimes armatures and especially writing skeleton files can be tricky. ATM I'm writing a script to convert date bone schema to 0ad skeleton format
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Nice ! Can you try to fix the roof ? The important difference of tile scale is really visible
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Problem has alaways been the size of it That's why i made a single one. But I'm open to suggestions.
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I don't think the plan was to go full 3D for now, only to port the assets in 0ad
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Waypoint is #657 and it's a tough one. -
Good Job !
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
@Lion.Kanzen I can add a flag if that helps but I'm not sure it changes much. -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Yeah spec is planned. I don't think the feature will make it before feature freeze sadly... -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Not yet. -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Which texture ? and you can have fun with them, as they are just a proof of concept. -
What you could try is the following, install ddu https://www.wagnardsoft.com/forums/viewtopic.php?f=5&t=796 Launch it Remove AMD and Intel driver, download the latest versions of the drivers you can find, The check if the bug is fixed. Install Intel then AMD.
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Hey, Yeah sorry sometimes I forget people haven't spent as much time debugging that kind of stuff. If your drivers are properly installed, when right clicking on the desktop, you should have got a menu that either says "AMD Switchable Graphics" "AMD Enduro" If you click on that it will open a menu, where If I remember correctly, (I don't have an amd card anymore) you can assign a specific card to to an application. Sometimes pluging the charger will do the trick too as it will go from the powersaving state to the normal state.
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Thanks for using the pouch @wackyserious
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@Outlaw893 Hello, and welcome to the forums. It looks like your computer is not using the right graphics card, (It's using the Intel one instead of the AMD one) can you try to tweak your graphics to use the correct one ?
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Great work ! Only thing I notice there is a bit of stretching on the front, can you fix that ? (God I'm sounding like enrique lol) If you want you can reuse the textures that are already in the game, or the ones in the mod if that helps next time.
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
I'm going to make animated arrows. (Actually I already started) I guess what I need to know, is how to make object pop and disappear, is it the same code that the foundations ? And also, how to make sure it only happens, when unit move, I guess that's in command.js and just a call to the same function to display the thing for each type of movement; -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
I wonder if we can use an animated model and make it pop on each click. -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@feneur Can you ask the team artists ? -
You can't really trust goodl. Because it relies on some stuff on the webpages. Better double check each time by for instance using google's reverse image Search. It can also help finding higher resolution versions
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Thanks @Andrettin for clarification
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Hey @Alexandermb If you can speak english it is going to make things easier About the boat from what I can see license is not okay sadly... Which is against the CC-BY-SA 3.0 / 4.0 license all our art is licensed under. Possible solutions are → Remake the thing entirely. Not sure about the texture, as whatever program he used shouldn't have the same license issue. → Add in the readme the name of the files and state explicitely they cannot be used commercially. Maybe @niektb can tell more about this. About the wall I think the concerns are with the ingame wall placement code, where a player wouldn't be able to rotate the walls.