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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah it's probably fixed for A22 but if the actor wasn't updated correctly it might suffer from the same bug. So we'd need someone to check if that still happens.
  2. You can tear it apart and make a new one. You at least have to use one of the textures. If you use two you have to have two objects. For face split it's either because of smoothing groups or maybe he used some kind of mirror modifier.
  3. I don't have a report for source files other than my computer ^^
  4. Is it always the same type of unit ?
  5. @Lion.Kanzen This is why he said "I cant post a picture yet" I think.
  6. Here is the file. It's not the orginal, I'm not sure that file even exists, or it would probably be a 3dsmax format. athen_temple_old.blend
  7. Yeah please keep us updated / find a way to reproduce.
  8. You could do athen, spart, and mace, and temples, As you can see they are pretty similar right now. Just make sure to keep dimensions roughly the same, so that it doesn't affect gameplay much, but stays the most accurate.
  9. Well here is what you could do. A lot of players complain about the similarity of greek buildings in the Athenian, Spartan and Macedonian civilizations, so you could try replace some with new ones ?
  10. Feel free to ask Here you just have to export tthe mesh to collada format (*.dae) and do some XML work. Player color = alpha transparency of the png file you are using. PNG files have to be power of two (eg. 1024x1024 512x512, etc...) You can work with DDS but we avoid it because the game automatically converts pngs to dds so there is really no need to bother with that format. Indeed you have to unwrap your models, and UVs have to be in the texture bounds, there is no texture tiling AFAIK.
  11. It looks nice ! Few questions: What do you plan to do with it once it's finished ? If you plan to put it in the game remember that you can't have meshes with more than 32.768 triangles. Else you have to split it. If you want you can use the game textures to make it more realistic either Greek Roman or Seleucids texture atlases Would you be willing to model specific buildings for the game ? Do you have any experience with animation ? I probably have some more questions but this is all I can think about right now. Keep it up.
  12. @Strannik That's not an issue, do not worry. The team is currently in commit freeze, so no new features will be added until next alpha, which leaves you a few months Thanks for providing the blendfiles !
  13. @sphyrth Maybe you could ask him directly ?
  14. If you ask them I guess @Sandarac or @mimo could help you.
  15. If I understand what attrition damage is it will be included if #1910is commited at some point.
  16. There is one issue with this. Since you see in real time what happens you would be able to cheat were you a friend with one of the players. I'm far from being a good player but I'm pretty sure this can be decisive information.
  17. @Sundiata well it's already in the main game as the Ptolemaic merchant ship ^^'''
  18. Stan`

    Game Froze

    Nevertheless you share an OS that is known to cause issues since I guess the later big updates so maybe it breaks the same on both versions @wowgetoffyourcellphone
  19. Stan`

    Game Froze

    He is using A17 though... @wowgetoffyourcellphone Does it crash or just freeze ? I guess that's a new windows 10 feature.
  20. I'm what folder is that file on the second line ?
  21. Opening it in VSCode I can see you forgot a ] before line 29 If you can't use something like that, use online Json Validators they are generally good at detecting errors.
  22. @wackyserious Nice, do you upload the textures somewhere ? I'm pretty sure nobody would want to see them lost.
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