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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @wolflance Might I request your help ? You have done an awesome review of the mod so far, however it's really hard for me at least to keep track of all the things that need to be fixed changed in the forums if they are all over the place (Most of yours are in the same place, though split in multiple posts) This is why I created a series of issues there https://github.com/0ADMods/terra_magna/issues If you create an account you will be able to add more, complete the existing ones. Anything you want in the mod to be fixed you can create an issue for. It can be anything from spear heads to the shape of the roofs. If you could do that I'd really appreciate it.
  2. Yeah that is right. To be honest I don't think they would have been able to make a game without it.
  3. Nice reference thanks. I should really open github issues to keep track of those.
  4. I don't believe Unreal is finished. ^^ The amount of people working on it though is way different.
  5. I personnaly wouldn't mind having something like what @Shiyn proposed ^^ I think it looks gorgeous though it might be considered not historically accurate to depict the period.
  6. Yes. There has been some consideration. There has be no definitive answers though. I personally consider delenda est as a bleeding edge public mod with more civs. I usually pick stuff that has been fixed/improved there.
  7. @Alexandermb Do you have a reference for this one @wackyserious Can you fix the short sleeved version ? (Archers) @wolflance Sorry I do not understand, what do you mean by knots ? If that's the texture that's wrong, maybe I messed up the effect I'll try to fix the helmet and the tower.
  8. I believe his concern was for an A23 change.
  9. Hey nice I like the market shape. Maybe it's a bit too high though don't you think ?
  10. Hello @Imperator Ferrum Princeps I and welcome to the forums. I'm a member of the council of modders, 0adMods on github, Fallen Empire studios another mod under the council of modders, and uh well the main development team of 0 A.D. We already have a few mods going on: - Aristeia - Terra Magna - MilleniumAD - Ponies Ascendant. There are also independant modders here responsible for: - Delenda Est - 0abc mod - Monkey Wrench - and probably some more There are also quite a few dead mods here too. Recently the game has made it easier for modders to share mods using the moddb api, with a thing called modio If you need getting started let me know. I can help you with anything art related , or lead you to someone that knows more than me if that's related to programming. How many of you are there exactly ? How much time do you have ? Modding is quite time consuming and it's better to be organized if you wanna be productive. Good luck with your future endeavors
  11. Announcement almost done trailer in the works. @elexisis having sleepless nights again
  12. Now you have a good example of why going to platforms like steam too early might be fatal.
  13. We don't have the infrastructure at all to do it. I don't believe there is any mod translated. Only parts, because the main games translates it. If you happen to make the Anglo Sutton Hoo helmet would you mind recording ? I'm looking for a way to do such stuff but the level of details is too big for me.
  14. Well he probably didn't know how hoplites properly held their equipment. ;P Might want to drop a link to 0 A.D @sphyrth. ^^
  15. We should translate stuff at some point.
  16. That's soon. Do you guys think you can get it done as fast ?
  17. A incremental save add-on graciously advertised by Khaganat http://www.pitiwazou.com/portfolio-2/review-auto-incremental-saves/
  18. Actually my question was wrong. What I would like to know is when we can release.
  19. @wackyserious @Alexandermb What do you guys plan before we can make a release ?
  20. Sorry for the edit, but it was really unreadable to me. Thanks so much for working on that @asterix it helps a great deal.
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