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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @asterix @wackyserious @Alexandermb Done with Terra Magna ?
  2. I know was joking. I made a few posts about bridges that you can find on the forums. IMHO bridges position should be map specific so they can be properly adjusted. So basically world neutral foundations like the empty civ centers in aoe games. Also once built they should be indestructible and neutral. One could then research a sabotage technology that allows one unit to destroy them see the settlers 5 expansion 1 (nebelreich) system. Building bridges like walls would be awfull to me. On the art side and on the code side. Also note that we didn't add a swimming passability class because of performance so a bridge one seems unlikely. Notice that being able to put buildings on specific foundations could be a very nice addition to implement mines you could have specific mountain spots where you can build mines
  3. The can refuse your alliances IIRC
  4. Open the DAE file with a text editor and remove everything between asset and librairy geometries. I have a script for that but I don't have access to my computer. The game does that automatically for FBX Exported Collada files.
  5. Ah okay Can I repackage ?
  6. https://github.com/0ADMods/millenniumad/commit/d51e0da3bd8bfd7da14d918198914893b373e4da
  7. That would be a nice feature and would be unified with the rest. I guess that's because they are not defined in one json file with their specific characteristics. If they were in one place with a file that could be extended like you can with prototypes that wouldn't be the case
  8. First one is a bit too much yellow. Nice work. Can't wait to have them in vanilla
  9. So what is the lone dae for ?
  10. It's committed but you do not make use of it.
  11. Mmmh and I guess you can't use decals because they would be shown all the time... And I guess the aura code draws line and not sprites ?
  12. Hello you can either wait until the re-release with the bug fix which I hope is not too far off, or use @ffffffff 's mod in the mean time. Sorry for the inconvenience and welcome to the forums.
  13. The lag on big maps is known, advertised and being worked on. Diplomacy does work it's just that it's hard to bribe the AI. Thanks for the feedback and welcome to the forums
  14. @Alexandermb can you make us of that cross you committed so I can repackage Millennium AD this weekend ?
  15. Have you taken into account D13 and other Pathfinder patches ?
  16. We should probably be doing some merchandising '):)
  17. Do you need help ? What are you trying to achieve ?
  18. Nah I meant the boar mesh could be bigger looking at how big the bird is.
  19. Open a terminal (CMD on Windows) change directory to the place where the pyrogenesis.exe file is and type pyrogenesis -mod=yourmodfolder
  20. Did you load the mod ? You either need to use a mod.json file and load it via the game's mod loader. Or you can launch the game with the -mod=yourmodfolder name to bypass that.
  21. Hey there @jdbandoni, Welcome to the forums Please do not Necro threads though and create your own. What are you interested in ?.do you have other work experience ? While it's not necessary you could answer the same form than the first post in a separate thread. If you want to get to know the code I'd suggest you head to trac.wildfiregames.com and look for tickets with the simple keyword. You can ask questions here on the forums or on IRC. Make sure you read the document on how to get started on Trac too. It will cover most of the steps. If some seem unclear please ask
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