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Posts
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Everything posted by Stan`
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https://en.m.wikipedia.org/wiki/Iconv
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You were only missing cd gcc and make -j3 after that. Unless it failed.
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Hello there! Do you realise all work here is done for free Do you have any work you'd like to show? Anything you are interested in ?
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
@Vantha maybe ? -
Are the blend files somewhere ?
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached. -
Not frozen anymore (new features got in). One year delay if you wish
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I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
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Hmm it's the timer that's breaking it, is the git repo up to date ? It fails to serialize a function while it shouldn't have to do that.
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If you have a shortcut for 0 A.D. you can edit it and in target add -writableRoot
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When it crashes is there anything in the interestinglog.html file ?
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It's possible OneDrive plays a trick with 0 A.D. depending on how your documents are configured on Windows. Another solution if you want to keep everything at the same place is to run 0 A.D. with the -writableRoot command Then everything will be stored in %appdata% next to the game.
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Is there any difference with the previous versions ?
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Do you have the exact same version of the mod ? Maybe you can add some logging so you can see when it crashes precisely.
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Let us know how it goes! Do not hesitate to share photos and videos of the event
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It's not perfect but it should be okay. You might also reduce the amount of entities with such particles
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In theory it should appear in the logs as well.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
The last person who did ramming animation was @LordGood for ponies ascendant. -
@Vantha did you, by any chance use any texture that is not a power of two (eg. 135x168) and not 128x128 or 128x512 etc. That will break the game on most oses when in release mode.
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In init you can do something like const refreshInterval = 1000; // 1s let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); cmpTimer.SetInterval(this.entity, IID_PlayerParticleColor, "TimerTick", refreshInterval, refreshInterval, undefined); Then you need to add function like TimerTick = function() { this.UpdateColor(); }; You can be a bit smarter and check what is the current animation and if it differs from the previous one but that's a bit more elaborate
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Transifex alternative for translations?
Stan` replied to Dunedan's topic in Game Development & Technical Discussion
I don't know the state of the art for translations maybe there are options. Maybe in case of such string we could automatically update the translations if possible.
