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Everything posted by Stan`
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Cool ! Can't wait for this to be over
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I guess animating them would be nice Is that old vs new ?
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Yeah the pink ones are just 2x2 and they look splendid !
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Well yeah but they all cause the crash which is what #4460 is about, isn't it ? So once they are all replaced with 42 vertex grouped meshes all is fine, isn't it ?
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Can you fix that @Alexandermb ? I hope it's just update sheananigans.
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If It's Ubuntu you can try to use the PPA See 0 A.D.-Provided Packages https://play0ad.com/download/linux/ You can also contact your package maintainer. If the above doesn't work you can also compile it for source. Let me know if it helps.
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I'm not sure I understand can you rephrase that ?
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Can you fix the missing texture ?
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I will tomorrow. Did you figure a way to get back the animations ? You can use the trick fatherbushido used
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Pics ?
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Yeah that works, I was planning to do that for everything we didn't have a blend file for It will still crash in debug if anims have duplicated vertex groups. Thanks ♥
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@Nescio would know I think we discussed it before. Would definitely be center, as everything is Americanized. not sure about civil or civic
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Hey as you probably know the game only supports one texture set per mesh, and per actor. In this case @LordGood wanted to have two different ones so he made two actors. In general one will be fine So any of those is good
- 118 replies
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- bronze age
- mod
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Only a few to go Missing file 'art/animation/biped/new/death_a.dae' referenced by: 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by: 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/variants/biped/rider/elephantry/african_turret_death.xml', 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml', 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by: 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by: 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by: 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by: 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by: 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by: 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_d.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by: 'public/art/variants/shields/spart_aspis_h_01.xml' Do you know whether the remaining not updated anims will trigger errors because of missing bones / extra bones ? Until we have them all replaced we can't close #4460. You did an astounding work though, so cheers !
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Arf. How can I help ?
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Thanks
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Thanks
- 33 replies
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Thanks
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Nice
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah I also meant for the women which suck. Since we had the opportunity to correctly depict them -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
So there is not any clothing reconstruction from this period that was made ? -
You can do both. If you want to do WAN either use the multiplayer lobby, or something like Hamachi.
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@Alexandermb You will hate me but you have to fix all those Missing file 'art/actors/props/units/helmets/hele_straw_01.xml' referenced by 'public/art/actors/units/athenians/infantry_slinger_e.xml' Missing file 'art/actors/props/units/samnite_panoply_bronze.xml' referenced by 'public/art/actors/units/carthaginians/infantry_swordsman_2_a.xml' Missing file 'art/actors/props/units/shields/aspis_mace_a.xml' referenced by 'public/art/actors/units/ptolemies/infantry_pikeman_a.xml' Missing file 'art/actors/props/units/shields/aspis_sml_player_color.xml' referenced by 'public/art/actors/units/ptolemies/infantry_pikeman_b.xml' Missing file 'art/actors/props/units/shields/pelta_back_01.xml' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/actors/props/units/shields/props/aspis_back_bronze_03.xml' referenced by 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/animation/biped/cavalryidle.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/new/death_a.dae' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' 'public/art/actors/props/units/capes/hoplite.xml' 'public/art/actors/props/units/capes/hoplite_fast.xml' 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' 'public/art/actors/props/units/capes/hoplite.xml' 'public/art/actors/props/units/capes/hoplite_fast.xml' 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/inf_sarissa_rest.dae' referenced by 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/archer/death.dae' referenced by 'public/art/variants/biped/rider/death_archer.xml' 'public/art/variants/biped/rider/death_archer.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_01.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_02.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_02.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/idle_shield_relax_c.dae' referenced by 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/trot_shield_c.dae' referenced by 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider_archer_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_gallop.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_javelin_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_spear_shield_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_sword_death_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_sword_shield_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/meshes/props/shield/aspis_03_front.dae' referenced by 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/meshes/props/shields/pelta_back.dae' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/meshes/props/shields/pelta_front.dae' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_06.png' referenced by 'public/art/variants/shields/spart_aspis_h_02.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by 'public/art/variants/shields/spart_aspis_h_01.xml' Missing file 'art/textures/skins/props/shield/handgrips_01.png' referenced by 'public/art/actors/props/units/shields/props/aspis_handgrip_02.xml' Missing file 'art/textures/skins/props/shield/pelta_back.png' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_back_spec.png' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_front.png' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/variants/biped/base_spearman_relax_fast.xml' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by 'public/art/actors/units/macedonians/infantry_pikeman_a.xml' 'public/art/actors/units/macedonians/infantry_pikeman_b.xml'
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Yes it would have. Assuming the greaves have three textures that's at least 4 draw calls per greave
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Well it doesn't i guess it crashes for some obscure other reasons
- 118 replies
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- bronze age
- mod
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(and 1 more)
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