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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @LordGood Could your upload you new buildings here https://github.com/0ADMods/pyrogenesis-1861 ? (Maybe find a better name ?)
  2. Well I'm not sure one would be able to tell from afar but one might not need to
  3. Depending on your OS you need to look for a user.cfg file that contains your password hash
  4. Well mate, if you don't trust the actual developers of the game I'm afraid there isn't much we can do.
  5. I feel bad taking all the commits I haven't done anything in two months :/ Maybe @LordGood or @Enrique can do it ?
  6. @s0600204 gave you a correct answer and he is a dev as you can see by the little badge. Nescio's answer is also correct. So I don't know what answer you expect but I don't think we can do much better than that unfortunately.
  7. Well I guess people forgot about it and it was never created as ticket...
  8. I wonder if we could the camouflage thing from #3177 by using @Mate-86's status effects on the visibility component.
  9. As long as you are not trolling, and being somewhat constructive it's all good
  10. Nope but it's okay. It will be easier to spot bugs as well
  11. @Alexandermb can you link #4460 in your next commits ? (That's the ticket you are fixing) Try smaller ones as elexis suggested.
  12. If you can also attach the files that are named in the error message that would be nice
  13. And for some reason it's incredibly hard to reproduce...
  14. Okay I believe that Jenkins runs checkrefs as well
  15. Try adding the bin perl installation folder to your environnement variables You might need to restart cmd.
  16. Well we dont have the source files for all of them unfortunately :/ but yeah animation reexport is more annoying. Especially with complex animation systems.
  17. On windows you need to install strawberry perl. Then you need to go in the folder source/tools/entities/ and run perl checkrefs.pl
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