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Everything posted by Stan`
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Wanna contribute! Any advice? :)
Stan` replied to tung nguyen's topic in Introductions & Off-Topic Discussion
Also you can ask any questions you have on the forums and you can also try to get in touch with us on IRC depending on your timezone -
@Freagarach worked on automatic scooting. Maybe it could be used by the AI at some point.
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I wasn't sure it was possible but I think that's nice.
- 118 replies
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- bronze age
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For the record, that's also related to: https://trac.wildfiregames.com/ticket/1437
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Can you try with the bundled version instead of the system's ?
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Why did you delete the animation instead of reexporting it ?:/ That was the only death anim that was different...
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Run svn update -r21945 and try to compile again from source.
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I'd look at your civ_center template in simulation/templatez
- 118 replies
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If you have time
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
They look a bit wide compared to the reference but great work ! -
Could work as an example in a sub wiki page
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That's interesting. I wish we had a UX expert around
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Ideally we'd have the wiki page with a training scenario tutorial like the economic one... Maybe @nani and @borg- could fusion and do that if they are up to it. Call it "The newb crusher"
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
So you guys opted for slate rooves instead of thatch ? Any reason ? -
Or rather let's create a wiki page out of it so that every one can edit it
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Update it and I'll pin it
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@vladislavbelov could we make it render a circle instead ? (Since square maps were phased out)
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@Basshunter It's using textures in the public folder so you might be able to make them transparent I'll have a look in some time maybe next week if its not possible.
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Guess that maybe related to @elexis changes ?
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Those unit textures are very cool how did you do the cloth ? For the vegetation and stones still waiting for you to send me the new rocks you made keep up the good work ! The quarry needs to be fixed btw because it looks out of place see: https://code.wildfiregames.com/rP22383
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Thanks for the report I'll let @Alexandermb fix this. Would be nice to have skeletons check at some point in chechrefs.pl
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Looks like nobody tested on ARM ( I plan on getting a raspberry pi 4 soonish) To play with other A23byou need to revert to rP21945 which will require SM38
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You need to add a DELETED file like this https://github.com/0ADMods/millenniumad/tree/master/gui/pregame Don't forget to add some text in it (will be useful when packaging you mod) usually just the name of the file, it doesn't really matter.
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You could have made them in Inkscape and then exported them as PNG ? I also believe it can import SVG
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Those icons are nice !