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Posts
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Everything posted by Stan`
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Does that work in our engine? The multiprop thimg or do we need a patch? -
Hey nice work! There is still some work to be done to fix the texture but it's pretty neat. Some tips: For proportions in blender addons add the import image as planes. Then find a side image and tweak the model so it matches it perfectly. To fix the texture you can use the paint tools after baking on a good UVMap to avoid stretching. I found that the clone tool work best. Do the animations still work? Keep it up @lukamas glad to see you back. I haven't heard of @Samulis but I'll ping him again when we have something close to commitable
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Yeah I need @Freagarach and @Angen to work together on this. Maybe @WhiteTreePaladin
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I'm planning a spaced themed fast RPS like StarCraft called Stella Artis, but if you really want Star Wars I guess what one could do is import the spring star wars mod into the engine and make an RTS out of it.
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Yeah we go in touch, through IRC. @Vido anim is fixed, thanks for the patch.
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@Beise Can you elaborate on this? Usually you do not need to do that as wiki pages are versioned and dated. https://trac.wildfiregames.com/wiki/Translation_DE/HotKeys?action=history I do not think so. I think it is best to use the forums, in an organized manner.
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb I'm not sure but it looks like a bug with the shader. @vladislavbelov or @Angen might know more. -
Try this one. Can you click properties on each file and make sure its not locked ? libvorbisfile.dll
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No no I just created those pages
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
Would be nice to have capturable rolling fireballs you could throw on your enemies. -
Sorry I think I missed the joke.
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Well it seems in his case it didn't even work so... I'm not sure.
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The issue with this is that it assumes the engine will never be used for anything else without the public mod. While it's true now, I hope it won't be in the future. For things like
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https://trac.wildfiregames.com/wiki/ScrollingWithButtons https://trac.wildfiregames.com/wiki/ScrollingWithText
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Sure give me their name
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EDIT: Can you right click on every of those files and check they are not locked? Sometimes windows locks file from the internet preventing their use. @The Undying NephalimNephalim
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That's really weird considering it worked for someone else. But it's a sanity check so you can ignore it for now. If you haven't made a backup you should be able to copy the files from your old computer
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
I have no words for this... -
If you want to make more cheat units, I guess we could come up with something
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I don't think so, it's a bit like hiding a bug under the rug
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It has been reported to @wraitii sometime ago I think, no fix yet.
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How do you launch the game? Do you have multiple instances of 0 A.D. installed?
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Can you show me your folder? You need to copy the fourfiles in something like %localappdata%\0 A.D. alpha\binaries\system
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libvorbisfile.dll Add this to the folder
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Using this patched version you should be able to play. You need to copy the four files.