-
Posts
18.123 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
See https://code.wildfiregames.com/D2372
-
Error message on Ubuntu 20.04 LTS
Stan` replied to Samuraijp's topic in Game Development & Technical Discussion
Could you elaborate? (The doesn't works properly part) -
Thanks for sharing @mysticjim
-
@Genava55 would a gaul archer require extra textures, or can we use the current armour and helmets for base advanced and elite ? Else it's just XML work
-
@borg- @Nescio do we have patches that differentiate the gaul from the briton roster on Phab?
-
I could use the same model as the athenians, with a gaul driver, I was just wondering
- 264 replies
-
- 1
-
-
- britons
- east celtic
-
(and 2 more)
Tagged with:
-
Nope sadly. Still need to create the faction placeholder buildings and units as well as techs and other requirements.
-
Is there a patch for black cloaks? There seem to be q consensus here.
-
SVN, Fire demange and poison demange
Stan` replied to soloooy0's topic in Introductions & Off-Topic Discussion
To add fire status effect see https://code.wildfiregames.com/D2737 -
You need to edit the Collada file manually. Remove everything between </asset> and <library_geometries> then try to import again. Alternatively you can use my actor importer plugin for blender.
-
Well you could boost their stats, or put them on siege towers? What's this about?
-
https://code.wildfiregames.com/D2859 https://code.wildfiregames.com/D2860
-
I guess @nani and @ffffffff might have some insights. You need to look into binaries/data/mods/public/gui for the files you'll need to change (probably session.xml and session.js) Getting the resources should be easy.; Best of three kinda impossible since you wouldn't know that, time is already implemented, just a matter of position, For the production queue, might be a bit more tricky.
-
<Sound> <SoundGroups> ... <trained>actor/fauna/animal/goat_trained.xml</trained> </SoundGroups> </Sound> I'm not sure I understand this one...
-
Sorry, I'm a noob and I can't build the code.
Stan` replied to LeineX's topic in Game Development & Technical Discussion
How did you install that one? Don't worry I'll help you figure out how to build. -
That's #252 @bb_ has a wip patch somewhere.
-
Nah he wants to set it during the game. @Angen I don't know, could be a special feature of identity, one could allow to edit the specific name of an entity during the game. I don't have a strong opinion, A few people would rather be able to remove specific names, @Freagarach made
-
Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
In a SP game you can select them in the drop down menu. In a MP Game you need to ask the host to change them for you. -
-
Seems like the forum didn't like it, it should work now.
-
It's there ? https://www.transifex.com/wildfire-games/0ad/language/szl/
-
I guess it should be in the DE subforum?
-
How accurate would something similar to Age of Mythology ox cart for a celt merchant? We have cows now so I figure we could use them?
- 264 replies
-
- 1
-
-
- britons
- east celtic
-
(and 2 more)
Tagged with:
-