-
Posts
18.123 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Also my documents, and appdata.
-
Careful that's a double edged sword. Anyway I'm not opposed to it, I just don't have time to look into right now. If you now blender it should be pretty easy to do. 1. Create a rig with 2 bones. 2. Import a tree 2. 1 Use the bisect tool to cut the tree somewhere or use the existing subdivisions and press y to separate either the top or the bottom 2.2. add an armature modifier to the tree and link the rig you can also make the rig a parent of the mesh and use add empty weights 2.3 make sure the bottom of the tree and the top are assigned to the vertex groups 2.4 using the rig move the tree around so you can add two caps on both extremities 2.5 add the animation (make the top part fall using the top bone and make it bounce a little when hitting the ground. Note it will look weird on uneven terrain 2.6 export the mesh and the rig and replace the original dae, and export also another dae called something like tree_death or something ( you might be able to reuse it) 2.7 generate the skeleton xml file using my script or by hand 2.8 edit the actors to reference the new anims 2.9 edit the tree templates so that it requires to be killed before falling Or Edit the resource supply.js file so it supports death animations (more complex) when low on a resource (an example can be the health variants in health.js) Just rig the other trees with that animation. Note : Some trees have separate foliage you might have to make it disappear because it's not made to be seen from under.
-
You need to disable all mods.
-
What if pikemen had their attack rate halved?
Stan` replied to LetswaveaBook's topic in General Discussion
@wraitii ^ -
This error message appeared and the compilation failed.
Stan` replied to gameboy's topic in Bug reports
Update workspaces ? -
Hannibal Barca trains Champion swordsman
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
What? -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Doesn't. Just *might* give misleading information. -
Can't get a full stack. Either pdb or exe isn't the one used for that crash. > VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!00e6e8cc() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00e6eb42() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00cbabea() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00cba9ea() Inconnu Code non-utilisateur. Binaire correspondant introuvable. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB.
-
Thanks I'm afk now I'll look tomorrow.
-
For random you can do that. But for scenarios I suppose we need a new tag.
-
Hannibal Barca trains Champion swordsman
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
If you want to be more efficient, You need to learn / I need to teach you how to make patches. Because usually what goes on the forums stays on the forums, as long as there is no patch. Then when it's on Phab, you can get borg- FeldFeld Valhirant and other devs to validate your patches -
Zip .exe and .pdb file and yes. In this case it's the custom debug code that's 16 years old that's not really working properly. This error can mean anything. Only with all the files can I give the correct callstack. Don't worry about it
-
Can you zip pyrogenesis.pdb and pyrogenesis.exe ? Would save me some time Thanks.
-
Yeah the discussion with them was not productive. Basically every youtube has to make a report to them saying it's a valid game... They didn't seem to be able to help' @mysticjim
-
There isn't. You can edit the map.
-
Whoops
-
I think copyright
-
Do you ask a plumber to fix your electricity? Well assuming people that will fix the MP lobby are the same that work on art and sound is the same thing. There is a huge variety of jobs in the game industry. Also this game is open source and you're also free to host your own lobby where you can rule as you see fit. from Discord, it's not complete but it gave @mysticjim an idea
-
Sure.
-
You can move on with the other civs Ideally you'd need to include the changes on the git repo.
-
Well your screenshot is completely unreadable. You know you can drag an drop that file in a comment here, right?