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Stan`

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Everything posted by Stan`

  1. Currently you can't play through the lobby on LAN. This will be fixed in the next release. You need to use the other two buttons see
  2. Can you reproduce consistently? What are the steps? Can you upload the logs of that day along with the userreport.txt and system_info.txt ?
  3. Does this one work https://releases.wildfiregames.com/rc/0ad-0.0.25-rP25782-alpha-win32.exe
  4. Looks like a nvtt crash. Can't show the full callstack cause it's a custom build and I don't have the exe and pdb. > nvtt.dll!nvtt::Surface::setImage(nvtt::InputFormat format, int w, int h, int d, const void * data) Line 682 C++ nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Line 263 C++ nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Line 115 C++ pyrogenesis.exe!0056b9fc() Unknown pyrogenesis.exe![Frames below may be incorrect and/or missing, no symbols loaded for pyrogenesis.exe] Unknown pyrogenesis.exe!0056bc72() Unknown pyrogenesis.exe!003baaea() Unknown pyrogenesis.exe!003ba8ea() Unknown ucrtbase.dll!76b84f9f() Unknown kernel32.dll!776bfa29() Unknown ntdll.dll!77ba7a9e() Unknown ntdll.dll!77ba7a6e() Unknown
  5. cc @wraitii sounds like we missed some cases ? ^
  6. Yes and no. You can play around with the lock cull camera option and see that some shadows are rendered outside.
  7. @vladislavbelov asked me to create this poll to discuss the new cascade shadow feature. The goal of this poll is to determine whether it's better to have a good performance and good quality shadows BUT a visible line of shadows. or whether it's better to have a lower shadow quality, a bigger distance, and worse performance You can check this by setting the shadow cutoff distance to 500. https://trac.wildfiregames.com/ticket/6221#comment:3
  8. See: https://code.wildfiregames.com/D368 for a possible implementation.
  9. Fixed in https://code.wildfiregames.com/rP25773 thanks.
  10. You're welcome! Hope the kids still enjoy it!
  11. Yeah cause they have that peltast shield with a wave in the middle .
  12. Should be easy to fix by changing the shield orientation slightly I suppose.
  13. Actually no. I implemented that feature for @wowgetoffyourcellphone All you have to do is define points on the fortress template. No art required.
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