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  1. Hello everyone, This message to inform you that I have merged in SVN the 'default formation' patch, which is a rather substantial behaviour change, though it can be de-activated. In Alpha 23 you have to put units explicitly in formation. In SVN and A24, units will now go into the 'default formation' when walking, and will act as individual when given orders like 'gather' or 'repair'. This is intended to leverage formations for movement, but to avoid issues with specific orders where formations make less sense. The "box" formation is the default. You can change this in your con
    6 points
  2. The time has finally come! DerpHammer version 1.0 has been released over on ModDB: https://www.moddb.com/mods/derphammer
    6 points
  3. hi people, you are going off topic again, please stick to the topic
    5 points
  4. 5 points
  5. Gallic Highlands. Attempting to make a nice open Temperate map with some heights you can claim, using the newer tree assets and DE's new terrain textures.
    5 points
  6. Hello everyone! I hope you all are fine Today, im making this post to inform you that i made a YouTube channel in the one i'll be uploading matches, strats and tips to improve in this game In first videos i'll be speaking spanish (i think that could be nice that someone makes videos in spanish) but i don't discard to make videos in english too. I'll try to puut subtittles in videos to make it understable to everyone With no more to say, i send you huge greetings The name's channel is: Stockfish0ad Link:
    5 points
  7. As you probably know A24 has been in development for over two years and thousands of revisions have been committed. Rumour has it it is nearing completion, which is great! Numerous things have been improved and releasing for a wider audience is certainly welcome. However, some mechanics are fundamentally different in A24 than they were in A23. Things I'm most concerned about: Firstly, the way technology modifications are applied. Technologies (and civ bonuses) are supposed to be permanent, auras (and team bonuses) temporary. In A23 the order in which modifications were applied
    4 points
  8. Buenos días/tardes Aquí les presento el boceto mejorado para las barracas/cuartel lusitanas ; -Modelo de Barracas/cuartel lusitanas; (Vista frontal) (vista trasera) Disculpen las molestias *
    4 points
  9. The migration has been finished; the new dedicated server is in use for all our online services. The old server will be cancelled on the 13th of January (first possible date). I'll securely wipe the harddisks before that date.
    4 points
  10. Hi, I just started working on maps recently, this is the first one I've completed. I would welcome any advice or tips for improvement. I packaged it as a mod to make it easier to distribute. It's a map of a British forest under invasion by Romans. Roman invaders have built a colony along the banks of a river. Two Celtic tribes live in villages in the forest. One tribe is allied with the Romans, the other is unallied. The player is a third Celtic tribe which is encamped in a hillfort. The Romans are heavily fortified against attack, but will be forced to expand into vulnerable territory to
    4 points
  11. Any solution with a gradient on skyboxes will have such artifacts (just for different angles), because fog calculated by distance, the sky is at a far fixed distance. So fog should be calculated by distance and height. I have a solution for that but it requires to adjust fog settings for all maps.
    4 points
  12. Hello! I'd like to replace our dedicated server again. Our current server is having weird slowdowns, which I can attribute to harddisk problems. Ideally, I'd have the datacenter replace them both, but that's a hassle that takes up a lot of time and downtime. Plus, we can get a little better hardware for a little cheaper price, 58 euros per month instead of 60 for server with a little newer CPU. No setup fees, only extra costs are maybe around 30 euros because we'll be paying for two servers while I migrate (rougly 2 weeks). Can I proceed? :-)
    4 points
  13. Wanna wish nice christmas to 0 a.d. community, programmers and artists. Thx to @Stan he is helping other players in forum everyday and other programmers / modders because their amazing work for spend much time in this game. Artists @LordGood @wackyserious @Alexandermb(hope he will have better internet some day) and @OmriLahav make the game look amazing. I am hoping that @Lion.Kanzen and @Sundiata will come back soon. Keep healthy
    4 points
  14. This episode was brought to you in conjunction with colds, sore throat and sniffles! More midweek Madness!
    4 points
  15. I've uploaded the .blend files for the Mali buildings over at opengameart.org. Here is the link. I'll probably make a github repo in a few days @Stan`, but you can get the files as a single .zip in that link that I posted. And of course, @balduin anyone else is also free to download them. I've given them a CC0 (Public Domain) license, so you can do whatever you want with them, with or without crediting me, I'm fine either way. @Sundiata maybe you want those files as well. @wowgetoffyourcellphone maybe you can use some of these buildings as placeholders for the Garamantes. Probably not th
    4 points
  16. Following the thread below, @wraitii and myself have tried out several ideas to limit the possibility of dancing. In fact 8 different patches have been worked out by the two of us. A thankyou goes to @ValihrAnt and @Feldfeld for some preliminary testing. Links to all the patches are available in the relevant ticket https://trac.wildfiregames.com/ticket/5106. TL;DR. As it stands now two patches have been committed. Firstly https://code.wildfiregames.com/D2913 by wraitii to stop the case of patrol dancing (arguably the easiest way of dancing). This will make units patrolling wait a
    4 points
  17. -Aquí , otro boceto mejorado para las Murallas lusitanas, Murallas; (vista frontal) (vista trasera) Disculpen las molestias*
    3 points
  18. Buenos días/tardes Gracias @wowgetoffyourcellphone por su comentario y tomo nota, intento hacer que los edificios tengan la misma estructura que las demás "Civs" (o eso intento ahora con los nuevos bocetos) pero me es muy complicado ya que los edificios lusitanos SON CIRCULARES y quedan pocos restos arqueológicos ( por eso edificios como las torres defensivas no las he creado) porque intento ser fiel a la historia y si no hay vestigios de un edificio yo no me lo voy a inventar Si alguien encuentra más restos arqueológicos lusitanos me sería de gran ayuda Un rasgo in
    3 points
  19. This is actually somewhat inaccurate, the order is: Template values Global (techs/global auras/other modifiers such cheats) If any 'replace' is present, it is picked. If multiple 'replace' are present, a random one is chosen. Otherwise, X * mult + additions. Note that the replace behaviour isn't changed from A23. Local modifiers & auras The main difference is that global auras now multiply and add alongside techs, instead of on top of them. I don't think this is obviously better or worse. In practice, since most auras are local, there sh
    3 points
  20. Buenas ; Como "primeros" bocetos de los edificios lusitanos , aquí unas fotos desde otro ángulo de vista de los edificios para ilustrar mejor la idea de la arquitectura lusitana (como precedente o referente para otras creaciones de otros usuarios del foro) , en un futuro haré otros bocetos gracias a más investigaciones sobre la cultura lusitana en detalle y a un mejor uso de la aplicación 3D con los consejos de @Lopess ; Otros ángulos de los bocetos; (Los ángulos frontales de los edificios los subí hace tiempo en este mismo tópico) -almacén;
    3 points
  21. @Boudica and @JC (naval supremacist): If you want to have an argument with basically only you two involved I suggest you do so in a private conversation rather then to flood a thread with off-topic and insulting posts. And if you don't ... just don't
    3 points
  22. Took another stab at Lorraine Plain:
    3 points
  23. So, DE has a feature called Groves, which are collections of trees which are 1 large selectable and gatherable object. There's a few interesting things you can do with this, like make an "underbrush" aura which makes units move slower through them, have less accuracy while shooting in them, etc. Also, as one selectable object you have fewer things to keep track of and also conceptually they make sense in that forests were valuable sources of resources, not just individual trees. There are still individual trees (stragglers), but they aren't the sole source or primary source of wood, the groves
    3 points
  24. I think having the upgrades in there visible like that somehow might be useful
    3 points
  25. When capturing was introduced I didn't particularly like it. As it came up recently, as in make sieges not capture-able I tried to recall why this was so. One aspect is the capture-delete meta. This could be fixed by buildings needing being demolished as they need be built and could award some of the resources back as compensation. The other was when capturing got introduced I felt the unit behaviour quite a bit annoying. So I changed the code that capturing needs to be explicitly ordered for it to happen. Turns out it feels better but not by as much as I expected. Probably having to
    3 points
  26. Sorry for the mistake In the film's opening credits, it should be "gifts" and not "presents" ...
    3 points
  27. 3 points
  28. 3 points
  29. 3 points
  30. Archaic Age: Classical Age:
    3 points
  31. I am part of the balancing team. Rams can no longer attack organic units. Some "new" units like maceman and axeman can make a good dmg vs siege units.
    3 points
  32. After the 5th time clearing the cache it worked...
    3 points
  33. https://www.artstation.com/artwork/gJ8GoZ
    3 points
  34. https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-09 New version of Hyrule Conquest that adds many more Heroes and other new features. Installation: - Place Hyrule.zip into C:\Users\Username\Documents\my games\0ad\mods - Start up 0AD and go to Settings > Mod Selection - Select Hyrule Conquest, Enable, Save Configuration, then Start Mods - If using Windows 10, 0AD may generate several warnings upon starting up, just click Continue through each of them to get to the main menu. New Features: - Two new heroes for each faction, each b
    3 points
  35. I have the actor .xml files, the exported .dae files for the buildings, the ambient occlusion maps for each of them, and also actors for the units, the .json file etc. I can create a repo on my github, or I can upload them to an existing repository. But give me a few days, I can't do it immediately.
    3 points
  36. Buenas Aquí les propongo un boceto de todos los edificios lusitanos; Almacén; Casas; Centro Urbano/Centro Cívico; Corral; Cuartel; (Edificio especial)-Castro; (Edificio especial)-Castro Mercenario; (Edificio especial)-Sauna; Fortaleza; Granja; Herrería; Maravilla; Mercado; Murallas; Puerto; Templo; Aldea; Disculpen las molestias*
    3 points
  37. Hey, Thanks a lot for the coding offer! For the technical part, while I understand most of it I'll let @wraitii and @vladislavbelov tell you whether it's a good idea or even applicable to the current architecture. Yes the threading patch for the pathfinder is still open, and there is still a long way in optimizing it. https://code.wildfiregames.com/D14 (Pathfinder Threading) We might need a thread pool for this and to rethink our entire usage of threads. https://trac.wildfiregames.com/ticket/3290(Enabling the JPS cache for the pathfinder) https://trac.wildfire
    2 points
  38. I believe that if you watch some ValihrAnt's videos and reinstall for the fifth time, you're gonna make it. But as nifa and Nescio suggested, playing with multiple bots (some allied) can really be another interesting way to ease the difficulty and make the game more fun. Honestly, the bots can sometimes be better team players than some of the humans.
    2 points
  39. Macedonia 30 - Bactra (328 BC) After the victory over the Sacae at the Jaxartes, Alexander had the opportunity to deal with the revolt of Spitamenes, the Sogdian rebel leader. Alexander headed south, to Maracanda which was beseiged by Spitamenes, but by the time he arrived, the siege was lifted and the Sogdian rebels were gone. During the winter of of 329/328 BC, Spitamenes, on the other hand, had moved on to Bactra, the capital of Bactria, and has captured several nearby settlements. You have been sent by Alexander to reinforce the Macedonian garrison and assist Artabazus, the loyal
    2 points
  40. Regardless of how much I disagree with the motivation. I'd love if players in that range could find some time/do some effort to participate in a borg-feld-val-less competition.
    2 points
  41. Right. If it's a simple change in terminology then I'm okay with doing it if it's more intuitive. The change from Armor to "Resistance" made things less intuitive IMHO. But I think changing Hack, Pierce, and Crush to Melee, Ranged, and Siege can be okay, if that makes WFG fix spearmen. lmao
    2 points
  42. Agreed. In a topic I wrote entitled 'The Problem with Sword/Spear Units' I basically outlined the fact that differentiating between these two types of soldiers merely based on their weapons has little basis in history and hardly even functions well from a gameplay standpoint since spear units are by and large ineffective cavalry counters. Essentially the underlying logic of why spear units are bad versus rams and buildings is because they use a pierce attack, which rams have a good deal of armour versus. This of course is meant to be an intuitive choice but leads to this strange outco
    2 points
  43. You're right! The tree obstructions were so small I thought they were passable. Lol They might as well have been.
    2 points
  44. Maybe an special unit fast but weak to infiltrate on the enemy base and torch it, like an "always running" citizen able to torch barracks, houses, civic centers, farmlands, stables, but not walls, towers and defensive buildings. if ability with cd were implemented. i thought on this because a reference drawing of an early ancient desertic civilization that was posted about a year ago.
    2 points
  45. Fuentes; -Fauna; Anexo:Mamíferos de la península ibérica - Wikipedia, la enciclopedia libre Anexo:Aves de la península ibérica - Wikipedia, la enciclopedia libre Anexo:Reptiles de la península ibérica - Wikipedia, la enciclopedia libre Anexo:Anfibios de la península ibérica - Wikipedia, la enciclopedia libre Anexo:Peces continentales de la península ibérica - Wikipedia, la enciclopedia libre -Flora; Anexo:Árboles de la península ibérica - Wikipedia, la enciclopedia libre Flora Iberica - Wikipedia, la enciclopedia libre
    2 points
  46. @balduinthanks. I couldn't have made them without your valuable research and comments. I'm swamped with work from my day job right now. Working from home due to the quarantine has somehow given me much more stuff to do, which sucks, but I have to do it anyway. @Stan`do you want the files?
    2 points
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