Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2021-03-21 in all areas

  1. I totally second that. And 0AD is a strategy game after all, we should be masters at this!
    3 points
  2. I would like to see a standard PR release schedule designed and layed out for all upcoming releases to use. A roadmap, as it were, for the team's volunteer PR dudes and dudettes to follow. Make it easy on people. Just follow this roadmap (with your own twist on it) every time. I know the game release has a roadmap already, but a specifically PR roadmap I don't think exists. Y'all have an opportunity to develop that right now, in a nice easy Outline format. There are months to go before A25 is ready.
    3 points
  3. The sword, the shield boss and the javelinheads are wrong for a 1st century AD warrior. I don't think it is based on real references.
    3 points
  4. I am on a tour of La Tigra temperate forest. This temperate forest, typical of the highlands of Mesoamerica.
    2 points
  5. Hello. First off, this isn't an Alpha 24 bashing, I think everyone has had their say on the actual aspects of the game they like or don't like, myself included. I think getting A24 out into world was an achievement in of itself, and the technical discussions will be ongoing, so no mention of that here, other than a final pat on the back from me to all who made it possible. What I'd like to talk about, somewhat after the event in terms of the A24 release, but perhaps relevant given the pending release of Age of Empires 4, and the recent announcements made about it. So, to frame this historically, in Sept last year, when it was becoming clear that A24 wouldn't be released in 2020 as originally hoped - there were a lot of negative criticisms being thrown around, and in among a thread on the subject I posted this; from Now, as we all know, the approach I suggest wasn't adopted, Alpha 24 got dropped, in my opinion, somewhat unceremoniously on the population on what felt like something of a whim, catching a lot of people out with the suddenness of it's appearance. PR was limited to a few hinting messages the week before advising that a release date would be given soon, followed by the actual release (no actual pre-announement), accompanied by a hastily cut together trailer on youtube and social media announcements that the game was out. And that was it, any sense of build up to the release was completely sacrificed, as was any ability to frame the context of the release or pre-empt any of the criticism (fair or otherwise) that followed about the game itself. In strategic PR and community engagement terms, I personally believe it was a massively missed opportunity. Not least because the game that 0AD effectively spawned forth from, is also about to release it's much delayed fourth iteration. It also was slated for 2020 release, but probably hit the buffers last due to the Covid situation. There has also been fan criticism about lack of information as to when it would finally appear, but lo and behold, this has dropped; Now, you can bet, with actual money at stake, this game will be hyped to the ultimate degree and that PR campaign will not be cheap, but come the release there will be a massive buzz around it. My point here is, A24 was ready first. By a considerable margin. And the approach I advocated could have been done on a zero budget. As it was, just by virtue of the reach 0AD has and the established player base, it did make a ripple when it was released, but it was in my opinion a fraction of what could have been achieved with just a small amount of strategic planning. The hype that was generated is rapidly dying down, and this will be completely drowned out now by the noise created by the release of it's bigger, commercial cousin. In short, an opportunity to really boost the fanbase of this great, free game that is available now and to get in before the release of it's major competitor, has been entirely lost. Now, I'm not saying this is the end of 0AD, I'm certain things will continue as they pretty much always have, but this was an opportunity to truly boost the community and player base in a really meaningful way. How many new players, new potential developers, new modders, new everything, could it have attracted to the community? And it was an obvious opportunity from as far back as Sept last year. In the following 8 or so months, all it would have required was a monthly bit of social media engagement, setting a date - even if it wasn't clear that A24 was going to be ready until the last minute, it wouldn't have hurt to have given it an extra fortnight for pre-promotional hype, and a pre-release trailer. The community would have done the rest and a proper sense of excitement could have been generated and spread far and wide. In short, to give a footballing analogy, it was an open goal, missed from two yards out! I know this will split opinion a bit, and yes, I know this is a volunteer project - we are all aware and thankful to those that actually make the game possible. In my quoted post I addressed turning what on the face of it looked like a disappointing delay into a triumphant release. It was the kind of situation that a small indie game in the 21st century, in the most competitive landscape there has ever been, could not afford to miss. I'd love to know why it had to go down the way it did?
    2 points
  6. There's basically three reasons: we don't have the time. Remember that nobody is doing this full time, nor is making any money off it. none of us particularly want to do it ('cause we're mostly developers) to call the A24 chaotic is a massive understatement. The release was nothing short of a miracle. I don't think we actually wanted to communicate too much, in case it ended up being completely buggy or unbalanced for some reason. Yes, communication could have been better with some more planning, and we certainly could use more help. But I think you're mistaken if you think 0 A.D. has even a remote chance to stand against the Age of Empires PR machine. Even Age 2 is much, much bigger than 0 A.D. is. We benefit because more people play RTS games, but we lose some because people prefer those games. 0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready.
    2 points
  7. Preclassic Maya mainly Nakbe, El Mirador etc. moddb download : https://www.moddb.com/mods/mayas-0-ad
    2 points
  8. Evidently you've seen me playing Alpha24!!!!!!!!!!! I totally suck!
    2 points
  9. I have already told others about 0 AD. In fact it had an active page in Spanish. I am not saying that it is completely apart from the rest of RTS. But it has its unique things that appeal to specific players. What set you in the ancient world and is historically stricter than AoE visually, makes it striking, without saying that it is made for different platforms such as Mac OSX and linux, besides being free, and easy to modify. The only thing missing is that we have updates like seasons with the balance. They always ask me if it is in alpha, yesterday I contacted a gamer influencer.
    2 points
  10. In my opinion it is necessary to have at least two volunteers with free access to social networks, publishing at least weekly with announcements of news for the new alpha and events in the communities / mods launched or under development etc. The important thing is to demonstrate that the game is alive and moving forward. I believe that on youtube we are well represented, maybe the official youtube account can be used more than just for announcements of new alphas, maybe something similar to what exists in the elenda est, short videos about news and new civilizations.
    2 points
  11. Just one thing, a smooth way to capture something not just a single image, but a short clip. This can be used to show a defect or just share your new "eye candy" as @Mr.lie has done in the past (Your 0 A.D. Screenshots 14/Dec/21). PS: 'Big Screenshot' can be triggered with 'Shift+F2'
    2 points
  12. The clothing is pretty good i think. But the shield is weird; not like other references i have seen. And he seems to have small darts on his arm for some reason.
    2 points
  13. WIP - the "Wagenbauer" ... some parts are not from me (not yet ) but they are all "CC0 ...
    2 points
  14. This is a set of maps with balanced resources intended for competitive gameplay. Maps: - Balanced Mainland - Balanced Hyrcanian Shores - Wrench - Cross - Britannic Road - Slopes - Balanced Continent Download on 0ad mod downloader (0.20.0) or latest stable release on https://0ad.mod.io/balanced-maps Github - https://github.com/badosu/badmod/ 1v1 Balanced Mainland 4v4 Balanced Mainland New map Wrench New map Cross Balanced Hyrcanian Shores (optimized for medium 1v1) Britannic Road
    1 point
  15. See @ValihrAnt's blacksmith rework thread here: ==================================================================== As always, Wow is here to propose something innovative and cool. My Forge rework idea is that the Forge now acts similarly to a Market, in that it is used to exchange resources for something else. In this case, the player exchanges Raw Resources (Food, Wood, Metal, Stone) for Secondary Resources: Swords, Shields, Spears, Javelins, et al. So, now Soldiers don't cost Raw Resources, they cost Food and secondary resources: Roman Hastatus 100 Food 5 Shield 5 Body Armor 6 Sword So, those numbers mean something. For example: for every 1 hack resistance, they cost 1 Body Armor. For every hack attack, they cost 1 Sword. For every point of health, they cost 1 Food. The Sword resource had been bought (exchanged) at the Forge with the Metal raw resource (and possibly Wood, to account for the firewood necessary to forge and temper the weapons).
    1 point
  16. Hello everyone! I'm Ratkid, and I recently started messing around with the 0AD Scenario Editor. I found out there is a very limited amount of information and helpful guides online about this feature, so I started a discord where we can connect with each other! This way we can help by answering each other's questions and testing new maps! Everyone is welcome to join the 0 AD Scenario Editor Discord and invite others too join as well with the following link: https://discord.gg/E2UWF2Nk Noob or pro, we can use all the help out there! I look forward to seeing you all there! - Ratkid
    1 point
  17. @wraitii - I totally hear what you're saying. No, I don't believe 0AD with it's limited resources can compete on an even level with a commercial juggernaut that is any iteration of AOE, and for sure, I can see that the dev cycle of A24 was cruel on it's devs. And as I said at the start of this thread, this ain't an A24 bashing. But 0AD does have a long pedigree, you only have to Google it to see it's not some lone indie dev working on a vanity project, it has made a relative impact. And 0AD has one huge asset, it's community. Devs do dev work and they don't get paid, but a far greater number of people play the game, and of those who are very enthusiatic about it write about the game and produce content relating to the game in order to push it further (I do however, refuse to use the term 'influencer!). They also don't get paid. But they'd really appreciate just a little more joined up communication between the two areas. I don't think @wowgetoffyourcellphone's suggestion of a PR/Strategy road map is out of the question. I don't think it would cost anything save the time of the volunteers who take it on (not unlike the devs). And if the people who do the dev work want no part of it, that does not mean it shouldn't happen. It appears there are a number of people who would be very interested in being involved. I'm going to leave this reply with a quote. I'm pretty sure currently one or the other definitely applies to 0AD's community engagement and communication in general, I'm just not sure which;
    1 point
  18. thanks for the explanation And yes, my statement was not meant to be accusing, that is exactly what I thought was the reason It is is good that the developers are developing and the players are playing, if they would do something different it would be a waste of resources. The only thing that is missing for 0ad are influencers that influence @mysticjim? sad but probably true. But the goal does not have to be to be as big as AoE, but to attract new player and maybe also new contributors to the project. Fair point. I personally think A27 would be good to switch to beta. Then the alphabet is completed.
    1 point
  19. Oh wow such a good idea I think everyone should join! Seriously whoever made this topic must be some sort of intellectual genie.
    1 point
  20. But to stay on topic, while Stan is on vacation, maybe @Sundiatacould shine some light on the topic and explain if there is a official PR strategy / policy about promoting the next alpha before its release. I would guess the reason why A24 was not more promoted, is that the team was busy with development and no one had spare time to do it?
    1 point
  21. This is the only answer I could find https://stackoverflow.com/questions/42610756/register-new-game-for-youtube-gaming So maybe a problem with the wiki page, or the play0ad homepage has metadata in the wrong format. Or google just changed their algorithm.
    1 point
  22. 1 point
  23. That is my point - 'yesterday.' Not in the days, weeks, months leading up to the major event, i.e. the actual release of the new alpha. Not in any co-ordinated, strategic way. I get that you're doing something different with the game, and we all appreciate that, and how it does cater very specifically to a niche group, and certainly - it occupies a unique place. And I commend you massively for the achievement of making it such, that is something I would never want to diss you for. But I still feel there was a clear opportunity missed to give the game a massive amount of exposure without compromising any of your core principles. It was a freebie. I guess I'm suggesting that the game needs a better PR strategy, and that it needs to much more closely entwined with the development and releases of the game to produce a co-ordinated, slicker and much more professional approach. All games need new blood to survive, otherwise they stagnate and never truly reach their potential. And I see 0AD as having lots of untapped potential, but you've got to play the PR game a lot smarter than it's previously been done.
    1 point
  24. It sure does not help that the main homepage has sections that have not been updated since presumably 2012 "Unit formations: Arrange your units in historical battle formations from the Phalanx to the Testudo and gain bonuses, such as increased armor. However, beware the costs that may come with them, such as lower speed! (As of August 2012, this feature has not been implemented yet.)" https://play0ad.com/game-info/features/ But yes even something like a weekly re-post of a nice screenshot from the forum to the relevant social media platforms would be good.
    1 point
  25. Updates: Helmet of heroic units inspired by the murals of Monte Alban, they are 11 rain, 13 night and 5 Jaguar. Beside allied units / mercenaries Mixteca and Otomi. Mercenaries units.
    1 point
  26. 1 point
  27. Nice catch. Fix: autociv_1.0.2.pyromod
    1 point
  28. You're missing a minus
    1 point
  29. and i need to delete probalby lines like: farmstead = "Space+G" forge = "Space+N" fortress = "Space+R" or set in comments. whats comments? // ? # / /* ? other additions they have may this effect: # build with f autociv.session.building.place.field = "farmstead forge fortress" you dont need edit the other fields. # build with c autociv.session.building.place.civil_centre = "corral" # build with d autociv.session.building.place.defense_tower = "dock" # build with e autociv.session.building.place.wallset_palisade = "elephant_stables" # build with s autociv.session.building.place.storehouse = "elephant_stables stable sentry_tower" # build with t autociv.session.building.place.temple = "defense_tower sentry_tower" # build with w autociv.session.building.place.wallset_stone = "wallset_palisade wallset_siege"
    1 point
  30. Tudo isso é brasileiro na comunidade?
    1 point
  31. The guy is back under "Melusines" username. He exercises the same behavior and rethoric. I've seen many messages in lobby from him attacking various religious, ethnic and race groups (i.e. "I hate muslims", "Serbia", encouraging people to burn Serbia and many others I do not want to type), and usual talks about Jesus. Anyway, I am personally sure It's the same person (Melusines=pesem=other accounts) which would mean multiple accounts and hateful speech in lobby which is break of ToS. (I am reporting here since there is no responsive moderator in a24 lobby and to put stress on the background of the person.)
    1 point
  32. My reaction when my soldier attacks a field instead of doing something meaningful:
    1 point
  33. Raffut1969 is ultra nub. He's that high in ranking only because he's leaving always when he's losing/is at lost position.
    1 point
  34. Zapotec workshop (arsenal) mod. zapo_arsenal.zip
    1 point
  35. a try to give the thracians a few more buildings ...
    1 point
  36. Lorgood videos are a kind of "making of 0 A.D" or testing 0 A.D Devs new features. I share with my community. this. I share mods development and this was useful.
    1 point
×
×
  • Create New...