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Showing content with the highest reputation on 2019-07-23 in all areas

  1. I've been playing for a couple few months now and am super impressed at all of the work people have put into this game with no direct benefit to themselves. You're all heroes. I've also noticed a lot of negativity in this forum. A lot of it is from people who don't seem to understand that the people developing this game are doing it out of the goodness of their hearts. Obviously there are some things deserving of constructive criticism but my impression is that the team seems to be aware of and working on the biggest problems. I thought it would be a good idea to have a thread where we talk about the things in this game that we most appreciate. I'll go first 1. I love the territory root concept and the ability to capture or destroy a building. It makes the strategy in the game much more complex and gives many options for styles of play. 2. I love the vegetation artwork. I'm a botanist by training and am impressed with accuracy! Shout out to @LordGood though I know there are others involved in this. 3. The creativity of the modders and the willingness of the vanilla team to consider taking good things from the mods is really impressive and requires that people not get hung up with their own ego's Keep up the good work y'all, ignore the haters. Looking forward to seeing where this project ends up!
    4 points
  2. This is a super neat thread, I love the detail being put into vegetation. I was told that there might be some questions about tropical vegetation and I wanted to introduce one concept common to these forests in case it hasn't been considered: the idea of emergent trees. Emergent trees are almost only found in tropical rainforest systems (one exception is American redwood forests) and are almost ubiquitous in these systems. Trees in the emergent layer do not form a closed canopy. I feel that even for people not familiar with these systems, the apperance of these trees is important for the gestalt of a tropical rainforest. Teak (which I've noticed you've already included!) is an example of an emergent tree in asian tropical rainforests, as well as many trees in the genus Shorea. Kapok and Brasil nut are emergents in Meso-america and South America respectively. Keep being awesome!
    3 points
  3. https://www.telegraph.co.uk/news/2019/07/22/real-life-asterix-fought-caesar-found-amid-trove-weapons-possessions/ https://www.dumbartonreporter.co.uk/news/17786239.grave-real-life-asterix-discovered-building-site/ https://archaeologynewsnetwork.blogspot.com/2014/06/iron-age-warrior-burial-discovered-in.html#5dwSBDHBd19ul86b.97 Grave of 'real-life Asterix' who fought Caesar found amid trove of weapons and possessions in West Sussex The grave of a real-life Asterix containing what is believed to be an ancient Gallic warrior who came to Britain and fought Julius Caesar has been discovered, archaeologists have announced. The unique and highly-elaborate resting place was found on a West Sussex building site. The Iron Age warrior, buried with his glamorous and ornate head-dress, is thought to have been a refugee French Gallic fighter who fled Julius Caesar's legionnaires as they swept across continental Europe in about 50BC. Archaeologists have described the discovery, which will go on display at Chichester's Novium Museum in January 2020, as "the most elaborately equipped warrior grave ever found in England". The grave was found during excavations ahead of a Berkeley Homes housing development in North Bersted in 2008, but it has taken years of conservation and scientific analysis to prepare the artefacts for display. Dr Melanie Giles, senior lecturer in archaeology at the University of Manchester, said: "It really is absolutely a unique find in the British Isles and in the wider continent, we don't have another burial that combines this quality of weaponry and Celtic art with a date that puts it around the time of Caesar's attempted conquest of Britain. "We will probably never know his name, what we know from the archaeology is that he is either someone from eastern England who may have gone and fought with the Gauls that we know was a problem for Caesar, we were allies with the French, helping them with their struggle against him. "Or he might be a Frenchman himself who flees that conflict, possibly a real-life Asterix and coming to us, just as in Asterix in Britain, to lend us aid in terms of the knowledge he has about strategy, tactics, he knows Caesar is going to try to divide and rule." "Also he brings with him his kit, extraordinary weaponry, a beautiful sword which is not like the swords we have, a new technology, style and design and helmet which is absolutely unique with these wonderful Celtic openwork crests which exaggerate his height and make him absolutely fabulous."
    3 points
  4. Honestly none of what you guys are saying has anything to do with whether or not he has committed this rating fakery offense... I understand most of you don't like him but I wish that if you don't like this guy, then you don't comment on this topic unless you can keep it neutral, stay objective, and be relevant.. @borg- You watched how many matches of his where he did this? Who has replays? Who are the ones making a claim against plautus? Do they have forum accounts? @elexis Is there any substantiated claim against him? If not, then what? Does the man get out on bail if the jury is still deliberating?
    2 points
  5. Wow really! That would be neat. I'm no expert in that region, unfortunately all my training is in North America. But if there is anything you need I would be happy to do a little research!
    2 points
  6. For the capturer (lines 4-9): https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_infantry.xml For the capturable (lines 11-15): https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_support_citizen_female.xml But that's just using the current system which is more design for buildings.
    2 points
  7. If you are playing a rated game it has an effect on other people/related to other matches, and then you can't just do as you please. Personally I'm not sure rated games should allow for settings to be changed at all if you were to take it completely serious. But that's probably taking things too far. Applying some rules to rated games is needed though, otherwise it doesn't make sense at all.
    2 points
  8. This is not true for a rated match. If it's a rated match, you are using our hosted rating service and you have agreed to the terms of our service and the use thereof. I agree with this. This is what I'm trying to investigate. Again, this is related to the rated match. I responded within about 10 minutes of your post to get to the bottom of this. Might as well see what comes of my involvement here... Better than waiting out the 1 week ban, yea?
    2 points
  9. There's also the question of why you didn't play a non-ranked match if you want to enforce specific rules?
    2 points
  10. There is a special capture component ? That mean you'd have to add the capturable component to all units though. I imagined a unit that (again, aoe rip off) use conversion as a ranged attack. Instead of dealing damage to an unit it steals it after a couple of seconds of 'attack'.
    2 points
  11. Add the Yakhchals for them and now you got a theme stewing.
    2 points
  12. I banned him from the forum and I don't think it was unjust. Most I wrote down in the report comments and am absolutely OK with posting our private conversations in a staff post if anyone in the staff team doesn't agree with banning him. I also think it's also justified to ban him again from the forums for he keeps shouting and using a second account. Without opposition of a team member I'll ban him, soon (but I guess let's wait for the lobby ban to be discussed). I don't have any information about his lobby ban.
    2 points
  13. It will be with D1838 and D2092. Looks like a morale thing. Which would be nice to have as well
    2 points
  14. Is it possible to make capture attack as an area of effect and auto-attack? (More like an aura that drains loyalty points) This way units will not bother to switch attacks or capture enemy buildings but focus on combat. Capturing will also not be limited on who fits on the footprint. Dozen of units are slowly getting mowed by guard towers just because they cannot overpower the garrison, ignoring the fact that the attacking units are far more superior in numbers.
    2 points
  15. Who would be interested in a new mod based solely around Alexander the Great? Gameplay-wise, my idea would be to use Delenda Est as a base, but then disable civs and maps that aren't relevant. I'd create a series of scenarios where the player plays as Alexander and his Macedonians as they rise to power and conquer Asia. Key historical characters can even make an appearance, such as Hephaistion, Parmenion, Craterus, Cleitus, et al. There can be two mods, even. Glory of Alexander follows his rise and conquests, while Legacy of Alexander focuses on the Diadochi, or "Successor", factions. Glory of Alexander Scenario 1: Chaeronea. Young Alexander and his father Philip face the Athenians and Thebans. Both Alexander and Philip must survive and all members of the enemy Sacred Band must be eliminated. Scenario 2: Philip has been murdered and Alexander takes his place as king. Thebes takes this chance to revolt against Macedonian rule. Besiege the town of Thebes and make an example out of them. etc etc
    1 point
  16. Helmet on blender unit: Helmet on Atlas: Note: Was done in less than 1 hour
    1 point
  17. @feneur can we have myosotis' post limit extended?
    1 point
  18. Now I can make florid wars :D.
    1 point
  19. Sure you can use restrictedClasses to tweak it. You can see how it works in the Delenda Est mod in action.
    1 point
  20. Exactly. The other day he came into a game that I was playing with other players, just to say that I was bad, and that I only knew how to spam skirmishers and that I couldn't win. Totally random, no sense.
    1 point
  21. Do you have 3 forum accounts? I've also witnessed people complaining about this guy randomly kicking them from his games. He's obviously toxic in the forum, and toxic in the lobby as well. Kicking people for using massed ranged units, using siege equipment, or even choosing the "wrong" civ, insulting people in the lobby, etc... There really isn't any need to validate him any further...
    1 point
  22. Thank you @feneur for clarifying that! That I didn't know.
    1 point
  23. Dude, I am the oldest player in the lobby, I help elexis and others with some stuff. Once I created a second account and was banned for a week by elexis, I had to wait exactly 7 days to get back to the lobby, I didn't have a 1 second advantage, why do you think you would have any? You made a mistake, take this time to learn from your mistake.
    1 point
  24. Possibly, but just an idea: maybe politely explaining your point and then patiently wait for a proper reply would be more effective in giving you the result you want than screaming incoherent, misspelled, and generally unrelated things And demanding things to be done quickly rarely works. In either case, maybe explain why you were playing a rated game in the first place? What was your motivation?
    1 point
  25. I have to backpedal a bit.. I overstated how much I agree with point #2... This is the only part I agree with. Yea, personally I don't agree with this. At least this isn't obvious to everyone for sure.... You have to tell about something like this first. Maybe tell them only build on their half of the map and don't cross over the middle until after the ceasefire.
    1 point
  26. Clever move... I was thinking in update Persian Heroes Portraits.(not by me)
    1 point
  27. You can speak now, @plautus
    1 point
  28. 1 point
  29. I prefer to have him restored to his original forum account since it matches his lobby name and this whole discussion is confusing for anybody that doesn't know all the context. I want to let him speak. I vote to have him temporarily unbanned from the forum. (Maybe it makes the most sense to just keep this annoyingbabe name for this thread since switching to plautus in the middle might make the confusion worse!?) My focus is on the lobby ban issue. The forum ban issue is separate but we can't really resolve this if he has no access at all. I've heard alot of different things now... I'm trying to put it all together.
    1 point
  30. You created this forum acount because your previous one was banned?
    1 point
  31. 1 point
  32. Press the "Ctrl" key and click on the building.
    1 point
  33. Maybe I'm, getting something wrong here but: I don't agree it's good idea at all to pay a company for closing their system! If people on Mac OS want to play 0 A.D., Apple is clearly acting against the interest of their users. If projects supporting Mac OS (by trying to be compatible) need to pay money to actually be installed on Mac OS, Apple is clearly acting against the interest of the developers. So the conclusion for me would be for users and developers - if the condition for each hold true - to turn away from Apple! EDIT: And if the conditions are not fulfilled there's no reason to support Mac OS in the first place.
    1 point
  34. Hello @MaxAoEfan, This is a bit annoying problem caused mostly by intel graphic cards which are mostly part of windows 10. To be able to start a match, open settings in game, go to graphic options and disable postprocessing. If that does not help, disable glsl too. As I hope this problem should not occure in next release, but in computer science one cannot be 100% sure. In any case please let us know if the problem have been solved with steps above. (after match starts, enabling postprocessing and glsl should work, but it can be annoying disabling and enabling with every match start) Have a nice day
    1 point
  35. Yep, the repository itself can always be easily migrated. But we already offer a repository on github... As said we already host a mirror of our repository on GH. But I guess you mean we should also use the "sugar" GH offers besides only hosting a git repo: pull requests, issues, CI, etc. But there we come back to your first point: all that "sugar" can't be easily migrated if GH(or M$) changes policy because those "sugar" isn't part of git. https://trac.wildfiregames.com/wiki/BuildInstructions#Acquiringthecode
    1 point
  36. That's already doable with an aura.
    1 point
  37. Well, my solution was neither regarding the pathfinder nor UnitMotion, it was regarding a function in Formation.js.
    1 point
  38. may be some bonus aura for placing houses close (Neighborhood). Cavalry taking tower...hmmm no, that is not realistic. Since it was implemented, there wasn't any addition of technologies for and against capturing.
    1 point
  39. YES! Agree on every single point! I've been wanting this for several years, and have brought it up multiple times. I don't really know why it hasn't happened yet, but recently there has been more support. I still have hope we'll switch to git eventually. I remember discussing it with Philip awhile back. He wasn't really against moving to git, but felt (at the time) that the migration effort was significant, and that svn was good enough for smaller projects. The project has grown a bit since then though. [edit] From conventions I've seen, it's generally "master" and "dev" for very stable and mostly stable respectively, with various other release, feature, and bugfix branches.
    1 point
  40. For what it's worth, I'm enrolled in the dev program now. I'm not sure that getting on the App Store is feasible yet, if it ever will be. But I see no problem with signing our bundles.
    1 point
  41. Addendum: I was reminded that Control is also used for game session hotkeys. So those need to be re-assigned if you use this option. Super key is one recommended alternative. See HotKeys and default.cfg You would want to copy any of the relevant hotkey lines in default.cfg to user.cfg (as described above) and save the file, before starting the game.
    1 point
  42. Hi, you need to enable "Emulate right-click with Ctrl+Click on Mac mice" in your configuration file. This option isn't exposed in the game options UI (yet). So, you have to edit the config file, I recommend this: Open Terminal (Spotlight > Terminal), run this command: nano ~/Library/Application\ Support/0ad/config/user.cfg At the end of the file, add this on a separate line: macmouse = true Save with Control+O, Return Exit with Control+X The reason for this option is that the behavior isn't desirable for all users (notably those who have a two button mouse). I'll make a note of this, we should have the option in the UI for macOS users. EDIT: ticket for the issue: #5523 You can find out more about settings and config files here.
    1 point
  43. No it doesn't get overwritten. It should be in documents/my games/0ad/replays.
    1 point
  44. This brother still be killin it, y'all. @Sundiata Acacias and African huts all up IN this bish.
    1 point
  45. Nice, I will make a map on this style.
    1 point
  46. 1 point
  47. these doum palms are wacky
    1 point
  48. yes, lowering slingers dmg by 0.2 and javelins by 0.1 (or some similar values, where slingers would be nerfed more than javelins) and leaving archers as they are would be simple, quick, and "not breaking anything" fix (current situation in 0 ad: slingers>javelins>melee units>archers) directional defence/dmg, obstacles lowering accuracy etc are all very nice fixes but imo simply lowering the dmg of slingers and javelins (slingers more) would already change the gameplay tomore ballanced
    1 point
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