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Showing content with the highest reputation on 2026-05-25 in all areas

  1. To create and post that account, the only "anti bot" was a question : "What is the URL of this website". No wonder we get spammed.
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  2. What is different about this mod is a question often asked. I am going to try and answer that question and give a more in dept description of the mod. For starters, we collected as much historical data as we could (and still continue to collect and tweak) and redid the ranges, rate of fire and spreads for all land units. (We have yet to really touch naval units.) We used a complex formula thanks to @Thalatta to come up with "game" friendly numbers. For example, in real life the avg effective range for a javelin was 20-40m (we settled on 30, same as base game) However, Longbow archers (Maury and kush a little less) had an effective range of 110-160m! and some lead bullet slingers had an effective range of 120-220m! And of course, there is siege... well if we just used the avg effective ranges some units would hit targets on the other side of the map which yeah, that wouldn't be great or realistic! So the formula helped us curve those numbers a little but keep them within a range we felt was game friendly. We then tried to find as much information on repeat time, or rate of fire. Unfortunately for some weapons in particular like javelins there isn't really sources that document how often they could be thrown, so some of this is speculation based of sources that tried to recreate the mechanics and designs of the weapons being used. Once we had our ranges and rate of fire we were able to settle on some "dmg" ranges well as "spreads" we felt were reasonable. So the whole "attack" system has been redone. here is our thinking process charted out. here is a chart of base "cs" units I'll leave it at that for now. If you found this helpful, please let me know and I can work on it for other aspects of the changes we made. And again if you are interested in this time period and want to contribute in any form, we would be glad to have you join us!
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  3. I think the collar should be higher.
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  4. @wowgetoffyourcellphoneSince you're already using GitHub, you might prefer GitHub Pages. A lot of projects on GitHub use it to automatically publish sites. One example is a project of mine called Dealer's Choice. There's a workflow that triggers when I make doc changes, they're pushed to https://github.com/Dealer-s-Choice/dealer-s-choice.github.io and published to the actual site at https://dealer-s-choice.github.io/ (free github hosting). A little CSS styling on that site, more on this other project of mine: https://theimpossibleastronaut.com/rmw-website/ is published from https://github.com/theimpossibleastronaut/rmw-website A BIG example: Godot Engine Docs (Upper right corner, "Edit on Github" takes you to their docs repo. You could even have a simpler workflow where you put the html or md files in the /docs directory of your Delenda EST repo, and anytime they change, they are published to https://justusavramenko.github.io/delenda_est (I think you'd first have to make a justusavramenko.github.io repo and publish something there). All Github repos have a "Pages" setting, where you can set some options for publishing. If you were thinking of registering a domain and getting hosting, I've had good experiences with DreamHost. You can also register a domain, and in the pages settings of your repo, you can set your domain so your site will publish to GitHub pages (for the hosting), but have your yourdomain.com as the address. It uses a CNAME alias or something, I don't remember... so not a 301 redirect, iirc.
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  5. A test with clothes for gaul skin tone: Comparisson:
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  6. Huge step forward. Lag is basically gone even in 4v4 games. OOS errors are gone. Some stuff can be found if one looks hard, but nothing that is worth to stick longer to a27.1.
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  7. Whatsoever - this is a GREAT achievement! Thank you so much to all the contributors and developers!!!!! Certainly , no software is perfect and there will be always observations and issues. Doing your best to provide a consolidated release is a huge endeavour. We as players are extremely grateful!
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  8. The bonus is that they are free and instant with each age, so why make people click them? Basically you get the techs effect each age. Its listed three times because its implemented as auto-research unique techs. Instead, it could be turned into a variant of the phase-up technologies.
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  9. @Fabius Those tecs are learned automatically and don't need nor have a button; look at the gather rates.
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  10. Great thanks to the devs for their hard work, looking forward to playing the new version It seems the Spartan Ritualistic exercise bonus is dysfunctional, though I question why they needed such a strong bonus for an already strong infantry civ. As mentioned earlier the Roman Fertility bonus is also dysfunctional sadly Ptolomies do not have the ability to train civilians at their colony despite it saying in the building description that they should.
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  11. thanks a lot lot lot lot lot ×9⁹⁹⁹⁹⁹⁹⁹⁹ to the devs for how much y'all worked to make the first "release" of the game!! as a pure nubia in coding I can't help but admire how much work you all put into this volunteer programme!
    1 point
  12. It also helps put into perspective how much work went into this release. Thanks a lot to the dev team!!
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  13. Congrats to all involved to make A28 possible I guess it's time to get back to grapejuice. Also wanna point out this handy changelog overview for my fellow modders https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28 EDIT: I just noticed the orignal post has the link aswell lol, ah well can't hurt to show it again.
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  14. Current elo and current rank are all in order: Highest rating is greater or equal as the current rating. Maybe you think the win rate should correlate to the elo, but that depends on elo of the enemy that the players faced which are not shown here. To understand the elo distribution maybe this video helps: el
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  15. Also, I think there is a bug in the MP rating system, look at these screenshots:
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  16. Can you tell me which? It's supposed to be complete, but it might not have been updated consistently enough.
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  17. cool, glad to finally have the next version to play Alas there is already a problem to report, The Roman Fertility bonus is no longer functional, they still have to research fertility festival now to get civilians from houses. Is that due to the change in keywording or was the civ bonus just outright removed?
    1 point
  18. maybe i can give u a wildcard in case there is an uneven number of players
    1 point
  19. 0 A.D. Social Media Accounts (We need you!) I’ve been given the lovely honor to curate 0AD’s social media accounts. In this capacity, I would love to invite every forum member here at the Wildfire Games Forums to take a look at our current accounts on Facebook, Twitter, Instagram and Mastodon. As you may know, 0 A.D. is completely free, libre, open source and volunteer based. No wages are paid in the development of this game and there is no budget for marketing. Exposure for this project is made up almost entirely of word-of-mouth advertising. We, the fans, are the developers of this game, both here on the forum, as well as on other platforms like trac, phabricator, GitHub and IRC. Together, we are all contributing towards the development of this game, however large or small those contributions may be. Every like, comment and share contributes towards the future of this game that we have all grown to love. The more people know about this game, the higher the odds that we will attract more developers in various fields from programming to art and translations. So, if you haven’t given these pages a visit yet, please take a look. And maybe give us a like https://facebook.com/play0ad/ https://twitter.com/play0ad https://instagram.com/play0ad.official/ https://mastodon.social/@play0ad (open source social media) Other media accounts worth checking out are: The Spanish language 0 A.D. Facebook page: https://facebook.com/0adfanslatino/ (managed by Lion.Kanzen) Our Youtube channel: https://www.youtube.com/play0ad (release trailers and original 0 A.D. music tracks) Our Bandcamp site: https://play0ad.bandcamp.com (0 A.D. soundtrack) 0 A.D. on reddit: https://www.reddit.com/r/0ad/ Another reason I open this topic, is to receive community suggestions, feedback and comments about our accounts. And remember, there is also a lovely thread called “Your screenshots”. Don’t be shy to post some nice shots there. The ones that are exceptionally pleasing to the eye might receive a feature on our platforms. Our current followers, January 11, 2020: Instagram: 3 Mastodon: 22 Twitter: 3537 Facebook: 11,834 As Stan` the Man aptly pointed out to me recently: "" Some free promotional art (Click the image, then click it again to open the original sized file in a new window): Hero Portrait by JustinOperable, backdrop by LordGood. Ashoka the Great: Hero Portrait by JustinOperable, backdrop by LordGood. Hannibal: Hero Portraits by Victor Rossi, backdrop by LordGood. Marcus Claudius Marcellus and Queen Amanirenas: Remember, 0 A.D. and the Pyrogenesis game engine aren't just free. They are libre software:
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  20. I check out /r/0ad from time to time, but It would be way better to have an official discord channel just like Age of Empires
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  21. Also added reddit link to the first post.
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  22. I love it Reddit not really but we can ask them. For discord not at all. We had one attempt at an official one but it wasn't successful because of privacy constraints.
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  23. @Lion.Kanzen, I'd love to share more videos, but Ideally they should have the highest graphics settings enabled, which isn't often the case. (not really the fault of the video-makers, because they have to make a choice between fps and graphics settings which means graphic settings usually loose out. Ideally we need more optimizations to the game so that average machines can play with high graphics settings as well) Are the reddit and discord channels official? because I assumed they were self regulated kind of things.
    1 point
  24. Our current followers, January 14, 2020: Instagram: 97 Mastodon: 99 Twitter: 3580 Facebook: 11,840 That's slightly better, and it's nice to see the appreciation for Mastodon, an open source alternative to the big social media sites. But we can still do a lot better than that. Come on my fellow forumites, let's push those numbers!
    1 point
  25. Lorgood videos are a kind of "making of 0 A.D" or testing 0 A.D Devs new features. I share with my community. this. I share mods development and this was useful.
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  26. https://www.reddit.com/r/0ad/ I'm open to suggestions, but we don't usually have much videos to post. And taking other people's videos sounds like a bad habit.
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  27. what about Discord and Reddit? and others YT channels. I public some videos and for Unknown reason some fans starting to write me, i can figure this happen with our Officials Youtubers like @ValihrAnt or Tom 0 AD ..etc can be nice share the best videos. specially great matches or new content. even Lorgood videos.
    1 point
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