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Showing content with the highest reputation on 2022-01-31 in Posts

  1. remember the lobby is used also by casual players who want to do private games together with their friends, oftentimes against AIs or with modded versions of the game. they wouldn't have any interest in taking that test.
    4 points
  2. Here's how it looks at standard zoom: 4K:
    3 points
  3. Correct. Which is why civs should be hidden and require scouting.
    3 points
  4. I suggest to not link the accounts to commercial companies which collect and sell personal information.
    3 points
  5. mace_exploit.mov Credit to weirdjokes for this one. People will soon be abusing this, as word is spreading. Macedonians seem to be able to generate res by repeatedly trading res back and forth. Ex. 500 stone -> metal 500 metal -> stone 500 stone -> metal 500 metal -> stone 500 stone -> metal etc. If you do it with speed, it seems to generate res, so in just a few seconds, I had an extra 500 metal. Maybe this is a release blocker?
    2 points
  6. You are so cute kaffy! xD
    2 points
  7. @Yekaterina I don't know if this is a valid question: Who will spent his/her time to create a entrance test? Doing an entrance test before you can play ranked games does not seem so bad. I think this is a very valid concern. Finally, what is the goal and what is the method? If stopping smurfs is the goal then I don't know if the entrace test is the ideal method. But I have a better idea for an entrance requirement for OP TGs and it does not require a programmer. Get your 1v1 rating above 1500 or be kicked. Jokingly, I can't help to remark this: I don't know if this idea is fine with meth.
    2 points
  8. I don't have an implemented solution yet.
    2 points
  9. I agree. Perhaps it would be just enough to be able to train up to 3 heroes, but each one only once. Can still have more than 3 available heroes that way.
    2 points
  10. Awesome stuff man!! I really, really like this style and how they're looking!
    2 points
  11. Hi, I tested this in a game and I was unable to make pillar in phase 2 because the pillar needed hero to raise the limit from 0 to 5. So basically, I had to train Ashoka to get pillar(p3), an to go overboard I trained chanakya and garrisoned it in blacksmith. The train time was op fast, almost exploit level. but the wait was not worth it. It'll be good if we can make pillars without hero in town phase as proposed though.
    2 points
  12. I see they liked the skinny jeans in this period!
    2 points
  13. Huh. I guess you are serious about this, contrary to what I expected reading the title. First of all, I don't think this would be a good idea. I understand we don't suffer from a too large player base, so I wouldn't want to put up too many hurdles for potential newbies. Personally, if I wanted to check out the online multiplayer part of a game and was presented with an ~hour long exam to enter I might say 'What is this $#!t ?' and leave right away. I'm not necessarily convinced saying a n00b is 'not ready' is a good approach; if they play poorly, they will get handed their butt swiftly, but anyone serious about playing strategic games against others will learn from that and improve. As for smurfs, I think people will just have to live with it. A welcome message in the lobby could tell ppl that ratings might not be accurate and remind everyone to be kind; seems to me that one or two additional active mods would do more for a good experience than any technical approach. However, should the swarm intelligence decide to go with this exam, I guess something like a lake map, populated with three medium AIs showing the behavior you suggested, would do fine; as you want to include all kind of things into the score ceiling or floor effects shouldn't be too much of a problem.
    2 points
  14. btw today a player called Sarah T came on and met me. She complained that everywhere she goes, people harass her and interrogate her whether she is me. This is unacceptable; you don't harass innocent people for my problems. If you got a problem with me then take it to me; send a message on forum or ask me to a 1v1 duel. You can even publically shame me on the forum if necessary. However, harassing any of my innocent friends is absolutely unacceptable! Nor does it solve your problem! Don't vent your obsession problems on innocent people just because you are too scared of me! @user1 pls don't ban random innocent people just because someone claimed they are my smurf account. Smurf speculators are rarely right. Just because you saw a feminine account name, doesn't mean it's definitely my smurf account. It's very likely that they are just a new player, although not necessarily female. defenderbenny
    2 points
  15. there are a couple of new details in the link. Relationship with Han Dynasty. According to Chinese history books, "Ronko" (Lunheng) written in The Later Han Dynasty provides knowledge about Wa in the Zhou period, and historical records of the Han Dynasty explains about Wa in the age of the former Han dynasty, such as; people of Wa were living in many separated provinces and they sent an envoy. "History of the Later Han Dynasty" (the period of the Northern and Southern Dynasties, established in 432) describes that Wano Nano Kokuo (the King of Japan) received Kanno Wano Nano Kokuo Kinin (the Golden Seal of the King of Japan, Chinese Colony) from Kobu-tei (Emperor Guangwu) of The Later Han Dynasty in 57. Also Suisho the King of Wa (倭国王帥升) (also written as 倭面土國王帥升) sent seiko (slave) to The Later Han Dynasty in 107. "Gishiwajinden" (literally, an 'Account of the Wa' in "The History of the Wei Dynasty") from Sangokushi (Annals of the Three Kingdoms) describes state of Wakoku in the third century in detail that Queen Himiko ruled over the Yamatai-Koku kingdom. Although there is no evidence of an official negotiation between Wakoku and Wu in the Three Kingdoms period, two Gabuntai Shinjukyo Mirror (Mirror with figures of duties and sacred animals) with the name of the era in Wu exists as a relic. One was excavated from Toriibarakitsunezuka Tumulus in Ichikawa Misatocho (former Mitamacho), Nishiyatsushiro district, Yamanashi Prefecture and it has an inscription about counting years of Sekiu Gannen (year 1) Year (in 238). Another was excavated from Akura Tumulus in Takarazuka City, Hyogo Prefecture and it has an inscription about counting years of year seven in Sekiu (in 244).
    2 points
  16. It's funny how the search engine throws me here to the forum itself. this was in the forum, there are symbols like that kind of sun. Then there's this. But I don't know what it is. Maybe a mix... Or simply a wooden shield with the symbol of the sun already painted or an ornamental figure.
    2 points
  17. White wouldn't work, since white is reserved for Gaia objects on the minimap. I have often thought that the number of possible colors should at least be doubled.^ Indeed. Perhaps a color from @Langbart's BoonUI.
    2 points
  18. I'm trying to recreate it based on the images from the forum, there's still a lot to be done for everyone who wants to help will be welcome especially about the civ icon and unit textures. I'll make a branch available in the repository I already have and with the original 3d file soon.
    2 points
  19. I don't know whats wrong with all balancing people who think that giving any unit rank two, especially for a small fee will help or make them just unique. SImply making op civ. Let's take current merc cavlary, what kind of outcome you got there? OP unit. Skiritai were strong in a23, then someone decided to debuff them and again one more time lets buff them due being weak civ. Good tactic: rush p2, get upgrades, rush another player. Player usually dies as skiritai from start has better dmg, better hp, etc. basically even if enemy do upgrades of p2, still will have weaker units. More eco damage. Every unit should cost more of metal, 200+, then metal on the map should be reduced especially the one in the area of cc's. Basically reduce amount of spawned resources, except trees. Starting res of metal should be 2k rather than 5k. People should be forced to make more cc's or actually use traders. Didn't play your mod, just quick tip while balancing as many forgets about rank 2 being just unfair. RANK 2 units should be allowed to build any buildings or do any eco. They are buffed to the max and mostly these are the mercenaries (hired to do specific job, not to do your eco or building ur stuff)
    1 point
  20. @Yekaterina The idea which you have written here, I think I have posted before in lobby / chat room of my host in a23 / forum . Which was based on Counter strike cs go. We used too have some debates regarding ratings in lobby / match lobby. Which i believe it is good except excluding anyone from lobby for being bad at it. ELO point's doesn't need too be removed, but I believe that giving a player few games of unrated which would be "judged" by the system how many elo point's he will get it's not a bad idea. (Counter Strike global offensive has good matching due firstly if I remember correctly you must play 10 games for a new account to be assigned a specific rank. After that you must climb to the top, whatever the system gives you. (Often i got silver, one of the worst. Pain in the a...) To get to better rank a silver often was mixed with "nova" rank to be tested next to another players and beat the opposite teams quite few times. Pretty darn hard. Elo point's doesn't need to be removed, Simply apply elo points to simillar system which in cs go.
    1 point
  21. What one could do is different from this case, where the AI can't solve the situation and is supposedly stuck forever. Would hate it if it were my ally wasting time indefinitely.
    1 point
  22. I mean 1-way hashes exist for a reason. Once you hash the data you can throw away the original data (IP addresses) for privacy reasons. The normal distribution can be based on the different portions of the IP address. There's four octects and they have a specific meaning. So a 1st octet normal distribution can be the least predictive. A 2nd octet distribution can be more predictive. A 3rd octet distribution can tell you a likely scenario. A 4th octet distribution is very predictable likely. And there likely is a database that stores IPs based on frequency of use and/or purchase. Meaning if it is a VPN ip you know its possibly a smurf. If it's a college-bought IP range you know it's likely not a smurf but could be one. If it's a one IP of a number of IPs from a common ISP it could be a smurf but probably not. Most people aren't capable enough of changing their IP in this game anyway. Basically, all of this allows you to make an educated guess on balancing.
    1 point
  23. Reporting the bug as was done is by far the best course of action
    1 point
  24. Because somethings else is broken I might have a good solution, but not in priority at the moment.
    1 point
  25. Exactly, so it is optional. Consider the grade as an entry condition to TGs and not casual part of the lobby. What I want is for both new and old players to see a friendly lobby instead of one with hosts who only says 'I don't know you' then kick A guy with 200 IQ has pointed out to me why some people are extremely against changing nicknames: if you change the nickname, they can't predict your strategy (all they know is your skill level but they don't know whether you are boomer or rusher). In which case they can't just exploit your habits, instead, they have to scout you. Now, in my opinion, scouting your enemy is the correct play, instead of saying: "Oh, @Dizaka is next to me so he will rush me with merc sword cav. Yekaterina is his pocket and she will definitely boom." Prediction by player name is never the correct mindset because anyone can change their strategy at any time. If they do, it is even more unacceptable to say "oh, berhudar must have hacked her account" just because I rushed with mass cavalry in a game even though I normally boom.
    1 point
  26. Great idea! We don't need anyone to review noob games; their score says everything. We can prevent them from changing game settings so that there is 0 chance of cheating. Now, if you are hosting an OP TG, you only let people with OP badge in (reasonable). This OP badge is only obtained by good performance in the test, which is optional. So, if a new player who is good comes along, you can just tell them to do the test, instead of saying 'I don't know you' and kicking them. It really hurts people's feelings and they have no obligation to be 'known' to you. Similarly, if a smurf nubs on purpose - they get certified noob badge and OP TGs will kick them out. City builders will get the cosmic badge and they can be left in peace to build their cities. Noob TGs don't really need balance because new players improve very very quickly (especially after reading my guide )compared to OP players, and frankly, most noobs don't really care about balance. when it comes to smurfing in a 1v1... if you see their noob badge you probably should refuse to play with them. If you feel bad then maybe unrated.
    1 point
  27. 0ad king, aka wwbutcher
    1 point
  28. I could imagine giving new players the option to become a "certified noob" and get a nice badge next to their name. To make this realistically work, we'd again probably need an automated hosting service. I kind of doubt a person would care to keep reviewing noob games, but I might be wrong. It might be a nice idea for a small hobby project to set this up. Remind me to look into this when I retire. It could kind of look like a special campaign game you could play in the multiplayer lobby when you want. A bot would keep track of your progress and make it visible to others in the form of badges or other. Sounds like fun to me. (Edit) A few ideas on how the campaigns might look like: Survive for X minutes on the Survival map. Gives you a bronze silver or gold Defender badge, depending on how long you can hold. The rush challenge. A small map with scattered groups of enemy soldiers. Your goal is to make a decent attacking army early and clear the map within a time limit. Get various Rusher badges, depending on how fast you can clear the map. The boom challenge. Get a Boomer badge depending on how fast you can reach a certain population number. The hunter challenge. Lure as many animals and gather as much food as possible within a time limit. I mean, just keeping track of these results would make nice additional leaderboards. I've often heard people boast about how fast they can grow or something, so imagine there is an official, automatically managed leaderboard for that. What do you think?
    1 point
  29. @Stan` any civ affected by the mace team bonus can do it too.
    1 point
  30. I would say yes! That is a good limit. Also, I think is positive if there are, say, 5 heroes available but you can train only 3 X match. I think that having those limits increase the longevity of the game, because you're forced to make decisions and try different combinations each time
    1 point
  31. Asian Diplomacy. According to the Book of Sui, Silla and Baekje greatly valued relations with the Kofun-period Wa and the Korean kingdoms made diplomatic efforts to maintain their good standing with the Japanese.[19] The Book of Song reported that a Chinese emperor appointed the five kings of Wa in 451 to supervise military Affairs of Wa, Silla, Imna, Gara, Jinhan and Mahan. Japanese records According to the Nihon Shoki, Silla was conquered by the Japanese Empress-consort Jingū in the third century.[21] However, due to lack of evidence,[22] this story is considered to be mythological in nature. It reported that the prince of Silla came to Japan to serve the emperor of Japan,[23] and lived in Tajima Province. Known as Amenohiboko, his descendant is Tajima Mori.[24] According to Kojiki[25] and Nihon Shoki,[26] Geunchogo of Baekje presented stallions, broodmares and trainers to the Japanese emperor during Emperor Ōjin's reign.[27] Korean records The Samguk sagi (Chronicles of the Three Kingdoms) reported that Baekje and Silla sent their princes as hostages to the Yamato court in exchange for military support to continue their military campaigns; King Asin of Baekje sent his son (Jeonji) in 397,[28] and King Silseong of Silla sent his son Misaheun in 402.[29] Hogong, from Japan, helped to found Silla.[30] According to the Gwanggaeto Stele, Silla and Baekje were client states of Japan. Korea says that part of the stele can be translated in four different ways, depending on punctuation and supplying missing characters.[31] The Chinese Academy of Social Sciences investigated the stele and reported that it reads, "Silla and Baekje were client states of Japan".[32]
    1 point
  32. han_china, I was away for two days to work on school stuff, might do some minor clothing experiments then I am off to commit those
    1 point
  33. I lost to deathwing (whom I trust is a new player) this weekend, and while it is embarrassing to have played this game for years and lose to someone who just started , I am happy deathwing plays and hope he stays around. So I will say you're assessment is generally inaccurate. It's the frustration of trying to have good games and knowing that you didn't because someone deliberately and deceitfully threw off the balancing process. Like your chess contrast, if we had hundreds of players on 0ad at each skill level with a reliable rating system it wouldn't matter. It would be easy to get fair, competitive games. The best way to get competitive games right now in our small community is... to not have experienced players pretend to be beginners.
    1 point
  34. http://doyouknowjapan.com/history/yayoi/
    1 point
  35. I found new material. everything is in Kanji.
    1 point
  36. Hey, keep it coming man. Really think you should add more drop shadow than this though. It's supposed to be thick cloth https://www.youtube.com/watch?v=E27ZwAjxkx0 Here is a rough change on one of the current textures. han_texture_experiment.xcf
    1 point
  37. @Player of 0AD Good to see the return of old players Juarca Vendetta and 1General xD
    1 point
  38. Regicide is unpredictable and that is fun. I once had my CC taken down by an elephant Hero (Hannibal ?) at the start of the game which made me lose in just 2 min. Was that unfair? yes, but would that have happened if it were perfectly balanced? probably never. I think, this is what makes the mode (the current regicide) worth a try and also play it.
    1 point
  39. (might be too obscure, or just particular to my ocd...)
    1 point
  40. I feel a bit sorry for this uneducated person:
    1 point
  41. When we try to host a 4v4 TG:
    1 point
  42. Hi. Yesterday Phillip added some code that allows us to, from the console, view the world from a selected unit. This is awsome, you have to try it. Thankyou Phillip. He also showed me how to bind commands and little scripts to keys, I bound the view-from-first-person's perspective to the key T and it worked great . Now I'm wondering if I can bind diffrent things to the W,A,S,D keys so I can control the unit directly from the first person perspective without using the mouse. I'd like to bind "move forward" to W, "move backwards" to S, and either strafe sideways or turn left/right to A and D (probably want turn as there is no mouselook (yet?)). and some key for attack (enter?) Is anyone else interested in this little modding project. It lets you lead from the front like the ancient generals of old did! An additional idea is being able to change binds in game: if you press T not only does it set your view to first person, it could also change the binds of WASD, and also make it so if you move your mouse to the edge of the screen it doesn't exit first person, but if you press say H or something, then it changes the binds back to normal camara movements for the God perspective mode. I forgot the command that changes the camera as Im not on the home computer right now, but it works great and everything looks good. Another idea that was floated is improving the collision detection to detect walls (as a mode) rather than just the model bounding box. This would allow units to walk around in a building. Simple interiors could even be added to the buildings for fun. If you need to know how to do the various diffrent collision detection algorithims, just ask divverent or Lord_Havok on quakenet irc as xonotic/nexuiz/darkplaces has 4 or 5 diffrent types of collision detection algorithims programmed in to choose from per-model and you could ask them what the algos are. Anyone want to work on this little feature/mod? It's awsome as is to look from the first person perspective, really gets you in the game, and you can command using the mouse, but adding keyboard controls would make it even better (say, via binds)
    1 point
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