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  1. Another possibility would be to give rome auxiliary units, but no structure to train them. So they can only train them once the Romans conquer a barracks/stable/CC from a different faction.
    3 points
  2. Hi, @MR.MICHAEL sorry if its not you, would you please upload oos logs? @Norse_Harold we need two logs to compare, would you upload yours? Thanks, UwU
    2 points
  3. Depends on your ISP. For comcast (cable internet) you need to change WAN IP address and hardware reset the router. This forces DHCP into a new IP address. TL;DR: Basically, you cannot switch an IP address for a lot of cable internet providers. However, you can switch a MAC address. Because DHCP protocol assigns an IP address to a MAC address you can switch your IP by changing your MAC.
    2 points
  4. What's the view on introducing a new very special unit, the Han princess, that can only be built max 1? https://en.wikipedia.org/wiki/Heqin Just not sure yet what diplomatic havoc the princess is gonna wreak, and how the mechanics gonna work. Edit: some ideas * the princess transforms in enemy territory into a small building with small territory that can't be attacked by male soldiers, because she is so beautiful * the princess establishes an alliance if diplomatic status is neutral * the princess works somewhat similar to a trader, ie establishing a route between player buildings * the princess somehow garrisons an enemy house for example, ie takes it over (for some time) * the princess could have mirages for undercover missions * the princess spawns a gaia Xiongnu wildcard
    1 point
  5. @ValihrAnt wanted to add colonies to every faction. Maybe we could give Romans instead of a colony something like an allied village, functioning like a colony but being able to train auxiliary units.
    1 point
  6. Maybe bonus to recruit cheaper. Auxiliar camp.
    1 point
  7. they should recruit auxiliary troops like Cretan archers and Numidian cavalry, elephants,slingers
    1 point
  8. I like this. Very different from other bonuses.
    1 point
  9. I always thought that the Roman roster is very limited (and boring), and was wondering why that huge empire wouldn't have access to more kinds of units. So I'd welcome additions to their roster, but don't if it should be a matter of luck/captured buildings.
    1 point
  10. Hello, range effect is not enough? at the limit of camouflage strategies, etc. why not, but pure bonus damage is a bit disappointing, like age of empire 2. In addition, it only applies to projectile units. I think it can create some frustration on strange maps. it only my vision.
    1 point
  11. Rome To achieve the differentiation of civilizations, Rome must also be assigned some changes. For his identity and a little balancing buff. The 'Triarus' spears unit must be differentiated from other civilizations as it is an experienced unit in the Roman ranks. I propose that they be rank 3 units, like the Spartan skiritai. that their cost has also changed for 50 wood, 40 food and 30 metal, as a pure measure of balance between civilization. I find that having the same feature twice is healthy in a game -> For example the Roman and Macedonian cavalry Phase 1. Units The "hastatus" swordsman unit would be changed so that it has a second attack (throwing with pillium). The unit would have 1 pilium available every 45 seconds inflicting 20 piercing and 2 crushing damage. This is a priority attack over the basic attack, anyway it does more damage than the melee attack. Regarding the improvements of the forge and the heroes, nothing comes to reinforce this secondary attack. It's a major change I know. This would give civilization the opportunity to make massive use of melee infantry. To inflict some damage on a rush defense. And historically it is heavy. A good Roman infantry player would make good use of the formations at his disposal (normal and other formations without bonus, testudo, forced march) to achieve his objective. In addition, the use of pilium would make it possible to compensate for the absence of a remote unit such as the skirmisher. An easy kill of elephant units. The only problem would be the use of the throwing weapon on targets such as a ram, building .. maybe a little stupid at the role play level but maybe it make too much programming to avoid these attacks said " stupid ". We come to replace skirmishers with Roman citizen archers. In addition to this archer unit, there would be the auxiliary archer (mercenary rank 2, best precision etc.) Available at age 2 with a technlogy. it is proven that Rome has had great recourse to groups of auxiliaries. In the stable, the tirailleur cavalry which has no meaning has just been replaced by the mercenary cavalry rank 2 archers. -------------- There are currently a lot of positive points about rome on differentiation. A solid hp pool architecture. Siege walls and military camps are fun and historically realistic. With these changes I want to make Rome more centered on melee infantry by allowing it through a training game to have tools against ranged units. Moreover, it is undeniable that rome used archers a lot. The auxiliary aspect is insufficiently exploited, it can take the path of the mercenaries for simplicity of gameplay Rome has no unique technology in this alpha. If I do not say stupidity before there was a technology in the temple for the range of vision of the units. Three ideas for new tech. The first is original it will be necessary to see what it gives in part I think it can be interesting (defensive, offessensive and support ally) Pax romana : 500 METAL. It is not a technology strictly speaking but a diplomatic solution, a strategy. Once the button is clicked. This establishes a 90 second ceasefire for all players on the map. You can click the button once per game. The technology is researched in the castle. Auxiliary cavalry: 200 food 200 metal 10 sec: Allows the recruitment of barbarian cavalry mercenary rank rank 2 in the stable (these are Gallic and German cavalry) Auxiliary infantry: 200 food 200 metal 10 sec: Allows the recruitment of rank 2 mercenary auxiliary infantry in the barack. Civilization bonus : Roman legionaries can use the testudo formation -> Hastatus units benefit from bonuses and penalties when using this formation. Very strong resistance to piercing damage (I don't have the numbers but +30 piercing armor would make them tanky enough to be almost untouched in the medium term?) + 3 sharp armor, -60% damage inflicted as a penalty and -90% speed. Forced March Formation: All Roman infantry units in Forced March formation are + 30% faster but have 0 armor due to fatigue. The Romans are known for their civil engineering and their ability to move quickly thanks to their disciplined and rigor. Roman outpost: homing pigeon technology is free and instantly unlocked
    1 point
  12. Possibly. However, I've hardware reset it every time as it works :P. For me it's just a cable connection device and has no wifi settings, etc. I'll see if power cycling works though, lol. VPN also will require port settings for data forwarding. So without those settings you may be unable to join games or host games.
    1 point
  13. docs.wildfiregames.com ?
    1 point
  14. fourth aspect. Attack and defense bonus. Pullo formation, Pullo single formation! Going in battle formation gives more advantages to go alone. by the way whistles and trumpets do not " hurt"with the sounds. The mechanics of Rise and Fall: CaW. "Infantry, cavalry, and some special units automatically group themselves into formations—groups of soldiers that receive attack and defense bonuses—when at least eight of that kind of unit is present; the maximum number of units a formation may consist of is sixty-four. The unit's speed, attack, defensive capabilities, and range vary, depending on several factors; these include their civilization; unit type; the upgrades that have been purchased; whether or not they are in formation, and, if so, its size"
    1 point
  15. Okay, I have PM'd you a link to my logs and OOS dump. I want to consider it confidential to 0ad devs in case there is private information in the game state dump. mr.michael, I recommend that you do the same. Thanks.
    1 point
  16. I think that you meant to say "you need to change your WAN MAC address and hardware power cycle the router" here.
    1 point
  17. Yes it does. Probably kills your ping though.
    1 point
  18. Hello. I was DDOS'd while hosting a game this afternoon. Is it helpful if I just attach the mainlog file right here? Or should I send to a developer directly? I opened it up and can see the received request stuff but I don't know how to interpret the all the information there. I have saved a copy of it in a separate folder so it will not be overwritten.
    1 point
  19. I understand, there isn't a mod with / mute? personally JC is sometimes rude but I appreciate him. I may be crazy.
    1 point
  20. Ok so or further reduce?
    1 point
  21. Hi, As you can see you have enabled some mods, which cannot be found by the engine (red ones). As engine disables all mods in this case and runs only on minimum, there is known issue which probably originates in the fact that restarting game from the code does not clean everything as it should so some parts still try to use files from public mod, which is disabled at that point.
    1 point
  22. FXAA missing, check what shader configuration file is calling that.
    1 point
  23. If you mean the resource rice itself it was for easier integration I think. I tried to remove as much Delenda Stuff as possible, to avoid the commit that would break everything. If you mean the rice fields: Here is my discussion with Nescio han-inclusion-A25.pdf Here is the original rice field thread Here is the thread Yekaterina created Here is the thread Nescio created for the redesign This discussion is taking such huge proportions and I don't see a way to fix that easily. Do you want access? After all you made some significant contributions to the mod ^^
    1 point
  24. I released v0.25.8 yesterday. It's available in the usual locations, but additionally now also available from the Arch User Repository (AUR). Note that it won't appear in the 0ad mod menu unless you have also installed 0ad from the Arch/Manjaro package manager as well (the mod gets installed to /usr/share/0ad/data/mods).
    1 point
  25. I am running on Ubuntu 20.04. I downloaded 0AD from ubuntu store and it is installed as snap. You need to look for the config in ~/snap/0ad/242/config/0ad/config (I am assuming 242 is a version number so yours may differ)
    1 point
  26. I don't like the abuse of visual indicators in this game. The building is burning and they still put a fire icon on it.
    1 point
  27. on a different note, though : when some destruction can be seen in 0ad? This shot from aoe is pretty good, gotta say! (I know it's probably not as straightforward to implement particle effects and building decay and certainly not top in the list of issues, but let me just dream for a moment )
    1 point
  28. Thanks @sarcoma modio must be changing something automatically. @ValihrAnthelped me troubleshoot and I did some testing with @Palaiologosearlier. I'm going to do a new release tonight that just replaces the hyphens with underscores.
    1 point
  29. Hmm, seems like Paypal handles donations differently to other payments. Not sure what Wildfire Games/SPI can do about it though as it's most likely something to do with e.g. tax laws in India or something similar.
    1 point
  30. 1 point
  31. Hi, I uploaded a new video about my personal economy strategy with Sparta. I did a little tutorial about my build order in single player then showed 3 1v1 games I did against @Philip the Swaggerless, @dakeiras and @vinme. Hope it can help :))
    1 point
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