Leaderboard
Popular Content
Showing content with the highest reputation on 2021-05-31 in all areas
-
The date of 6th June 2021 at 23.59 CET has been confirmed for the 0 A.D. Alpha 25 Feature Freeze, a major precursor to the actual release of the new alpha version of the game. What is the Feature Freeze? The Feature Freeze is the point at which new features cease to be added to the new alpha version and the development team focus solidly on final preparations and bug fixes to facilitate the release. What Happens After 6th June? From June 7th to June 13th there will a period of intense testing and bug fixing. June 13th at 23.59 CET – Commit and String Freeze. This is the point where all further changes are suspended, and release candidate versions of Alpha 25 are created and distributed for testing in a controlled environment. This is the final opportunity to discover and resolve any release blocking bugs or issues. Want To Be Involved in Pre-Release Testing? If you’d like to be a part of the critical testing versions of Alpha 25 then please check the thread here; https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/ When Will Alpha 25 Officially be Released? A provisional date range has been decided upon with June 20th being slated as the earliest possible release date and June 30th. Please be aware this is still provisional at this stage and is entirely reliant on a smooth transition through phases described above, with no major release blocking issues being present in the final tested release candidate. Final confirmation of the release date will be announced in advance of launch – ideally 3 days to a week prior, as will any postponement and revised timescales in the event of a major issue being discovered. What Will Alpha 25 Be Named? A final decision on the naming of the new alpha will be made during the Feature Freeze period, but you still have time to get involved. Every new iteration of 0 A.D. gets a name and this is your chance to contribute your suggestions. The Alpha 25 Name Suggestions thread on the 0 A.D. Community Forum has been open since January 2021, but there is still time to vote for your favourite and put forward your own suggestions. 0 A.D. release names start with the letter of the alphabet that corresponds to the release version. Alpha 22 was Venustas, Alpha 23 was Ken Wood, Alpha 24 was Xšayaṛša, and Alpha 25 will start with a ‘Y’. Check out the thread here; https://wildfiregames.com/forum/topic/35736-alpha-25-name-suggestions/9 points
-
You should be well aware https://trac.wildfiregames.com/ticket/6085#comment:23 points
-
A 'Read more' button in the mod selection download screen when selecting a mod would be nice. Directing the user to the mod on mod.io. (or place/call the full discription from mod.io in a new window ingame if thats possible)3 points
-
2 points
-
Buenos días/tardes; -Para las unidades Auxiliares/mercenarias terrestres (enlazando el tema anterior con las unidades auxiliares marítimas púnicas; Fenicios y Cartaginenses ) , aquí la proposición ; Auxiliares vetones ( tribu Vetona); -Localización; (Las fronteras varían según las fuentes ... pero no mucho ) Unidades Vetonas; Jinete vetón (caballería con espada)----------------------------(nombre lusitano desconocido) Lancero vetón (infantería con escudo pesado)-----------------(nombre lusitano desconocido) Escaramuzador vetón (infantería con venablos);----------------(nombre lusitano desconocido) (aún no encontré unas buenas fuentes fiables del idioma lusitano , pero seguro que se les podrá nombrar de alguna manera) -Aspecto de unidades; (Reclutados en edificio especial llamado ; "Castro Vetón" , solo creé 4-5 edificios especiales , creo que no son muchos) Aspecto de edificios y "Castros Vetones"; (Estas son las reconstrucciones del " Castro vetón de Las Merchanas", el más icónico y que sirve como aspecto general de esta cultura , pero hay más castros ; Castro de Saldeana. Castro de Ulaca. Castro de El Raso. Castro del Freíllo. Disculpen las molestias*2 points
-
Buenas , Siguiendo con las unidades marítimas , aquí unos mapas de las rutas mercantiles fenicias en la Península ibérica; Posible Embarcadero(en vez de Puerto); (Lo hice así por que las descripciones dicen que los mercaderes fenicios desembarcaban en las playas/Bahías/calas etc.. cercanas a los asentamientos indígenas y siglos después de su llegada empezaron a construir algunas "Factorías Comerciales" aún siglos antes de la llegada de los romanos ) Disculpe las molestias*2 points
-
Rendering is a bottlneck, it's not the biggest, but it is one definitely. We're adding more options to lower quality in the game for A25.2 points
-
According to the stats 99.8% of our users support GLSL. So I'd say the art is more likely to do that than the removal. Plus it's not for now. Water too. A lot of people use intel gpus (50%) (It can also be because it uses the wrong GPU on laptops), and you can't exactly drop support for that. https://feedback.wildfiregames.com/results/gpu/2 points
-
All low/disabled with glsl and water transparency + MSAA or FXAA for team games. If you play single player 1v1 you can crank all the setting to max. Notice I didn't mention any PC specs because it doesn't matter what you have, 0ad will still bring your pc cpu to its knees.2 points
-
Alpha 25 Pre-release/Release Candidate Testing Thread. This thread will become active as soon as Pre-release/Release builds of Alpha 25 are available. Check back for updates. First testing bundle - revision 25741 Second testing bundle - Revision 25760 First RC - Revision 25799 Second RC - Revision 25808 Third RC - Revision 25840 Fourth RC - Revision 25842 Fifth RC - Revision 258481 point
-
1 point
-
1 point
-
I have noticed that soldiers sometimes don't go on to the next tree, likely because they are assigned to a formation. Formation controller/UnitAI conflicts and makes the soldiers stop gathering after the first target is depleted?1 point
-
1 point
-
@Gurken Khan @nani if you can piece something together with recommendations, I'd be happy to put it on the wiki or in a pinned thread!1 point
-
@Ceres but performance issues aside, I like your suggestions and perhaps some could be tried in a mod if its too intensive for the base version of 0 a.d.1 point
-
@Lion.Kanzen, your request has been heard, buy I would first like to know which maps are consider bad and need to be filtered out.1 point
-
I really want to model a new republican CC for the game. Haven't had time yet.1 point
-
This would be very sad, as many people would not be able to play anymore. Will 0 A.D. also in the near future support integrated GPUs, e.g. Intel 605, 655 and similar cards (same for similar AMD, Nvidia etc.)? About the hint for the hardware demands for various settings: Would you maybe find it useful to use footnotes/ an asterisk for those settings that one should disable/ minimize first on weaker hardware? I understand that thus cluttering the settings menu might more distract the user, but maybe it depends on how "decent" the hint(s) could be. Finally, I understand that on weaker machines, switching off GLSL completely, disabling postprocessing, disabling shadows, and disabling silhouettes (in this order) could help most.1 point
-
You can disable post-processing. @vladislavbelov plans to remove the GLSL disable button. (And the code behind it) as it's sometimes slower than GLSL. @Gurken Khan not sure whether https://trac.wildfiregames.com/wiki/FAQ or1 point
-
I think it's because that gathers in a25 try to find another source to gather from (if it's full like 8/8 of a tree) just after assigning them to gather resources, while previously they would only begin the search after reaching the target. They should choose the cloest one from the target but not from themselves.1 point
-
It seems to me that it is less obvious. what I do notice is that they stop a lot when they are in default formations.1 point
-
1 point
-
1 point
-
1 point
-
"Pirrians" ? You mean the mollossian epirots surely but no way they are too close to macedon both culturally and strategy wise, maybe in the future could be a hero idk as he did rule macedon very briefly. The numidians are inserted in the carthage faction as well as phoenicians , i mean Tyre is know for the dye and being besieged like all the time.1 point
-
1 point
-
Recently I watched a historical video which says that the pop-culture siege towers (which are used to capture walls) are rather wrong. In reality, the siege towers where used to shoot at the defenders (and to destroy gates / walls / buildings) So they should be fine.1 point
-
1 point
-
No hay voluntarios para ese Port.1 point
-
Or you can mix ranged and melee in the same group, perhaps little legions of 20 men each.1 point
-
1 point
-
Well if they are all unrelated that's their common ground I could use icons like this1 point
-
1 point
-
1 point
-
We do have Amerindian skin tone presets. I'll upload them tomorrow. I think @Trinketos already have the source files for the Amerindian infantry textures.1 point
-
1 point
-
1 point
-
Update: Added coastal actors Fixed players' starting entities. Fixed some inaccessible stone mines.1 point
-
1 point
-
1 point
-
Please, no myth units, dragons, tanks and other crap. How can someone have such a stupid idea. Historical RTS with Minotaur. Come on.1 point
-
A Panzer tank and a Sherman tank !!!!!! and a american and german ww2 soldier that traveled back in time because of a malfunctiun in hitlers time machine and now work together to survive in ancient times !!!!!!! lol1 point
-
GALLOWS AND OTHER TORTURE INSTRUMENTS PLANTS, TREASURE CHESTS, BARRELS, HEADS IMPALED ON A STICK OR A SPEAR, SHIPWRECKS. LOT OF BLOOD ALSO A LAZER BEAR WITH A CANADA FLAG TIED ON HIM1 point