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Showing content with the highest reputation on 2021-03-17 in all areas

  1. Hey ! The works is going steady. I would like to confirm some scales for buildings. I referred Art and Scale The Civ center(CC) is 32m32 (on a blender scale of (1m = 1 unit) and it seems to be the correct scale on the engine with other buildings. However, for the CC I feel 32 is a bit too large. And for the temple. it's 28m28 and it's a bit too small to put the stone circle in the front. For now it's on the side. The defense tower, it feels a bit small. I wonder if 8m8 is a bit small with an house 12m12. Side to Side Barrack CivCenter House 01 House 02 House 03 Temple Tower Defense Workshop
    5 points
  2. About the picture. The languаge is Bulgarian. Yekaterina give the translation.... kinda.... but still: 1. "Ситалк" starts with capital letter so its a name. - the ruler of Edirne Sitalk, probably 2. Тракийски лековъоръжен конен воин - Thracian lightly armed horse warrior( no translation for this, hipocontist maybe.....) 3. Тракийски тежковъоръжен конен воин - Thracian heavily armed horse warrior( bodugyard )
    4 points
  3. version 1.0.2 Added Options tab for autociv Smart chat autocomplete (from fgod) Stats overlay (from fgod) Small visual changes Map Skirmish: Volcanic Island (8) All chat commands now work except player reminder Special cyclic building placer for the same hotkey, see first page to know how to add them Removed Map flare Changed : you will need to remove old settings again :/ Hotkeys: they are now changed to reflect better the new meta, with elephant stable and arsenal building having more prominent positions in the keyboard Building hotkeys Building selection Mods compatibility Made it easier to have add special dynamic mod filters and be compatible with multiple mods @badosu @go2die look at file for more info. gui\gamesetup\NetMessages\GameRegisterStanza~autociv.js
    3 points
  4. Idea for an Illyrian swordsman, by Joan Francesc Oliveras Pallerols: He writes: "Illyrian auxiliary warrior at the service of Alexander the Great. The Illyrians were an ancient people that inhabited the north-west of the Balkan Peninsula, along the Adriatic Sea. They were regarded as bloodthirsty and warlike people, influenced by foreign peoples like the Greeks or the Celts. Illyria was also seen as a land of pirates. A contingent of Illyrians accompanied Alexander the Great in his conquest of Persia, after he defeated an Illyrian revolt when he succeeded his father." https://www.artstation.com/artwork/nQ0P2o
    3 points
  5. It would be nice to build an entire concept around mercenaries. Currently, the few mercenaries in game are related to the civ/faction, to the military tree. For example Scythians archers for Athenians and Thracians for Macedonians. But it would be really cool to have mercenaries related to the map. Just a quick idea, the map could have settings for a mercenary environment, a kind of 'mercenary biome' giving a set of units that any players in the current game could recruit from. For example a map with Mediterranean flora could have also a Mediterranean set of mercenaries available, with Italics, Iberians, Cretans, Numidians etc. It could be wide (Mediterranean, Asia, Central Europe etc.), specific (Italian Peninsula, Anatolia, Greece etc.) or random for fun. Obviously it would be cool and would bring a lot of diverse units with different aesthetics. And people like this kind of things. But I think there are even more rational arguments for it. First of all, it can bring balance between the civs without bringing its related dark brothers, monotony and homogeneity. It can bring balance because some civs have historically a lack of units in certain areas, and it is therefore difficult to balance those civs in various situation. For example naval units, this is really a big issue for some civs. But if all civs have access to a variety of naval units through mercenaries in naval maps, then players start to consider a wider range of civs when playing in those maps. Obviously, I am not suggesting making all the civs the same in regard to their weaknesses and strengths, mercenaries should have a counterpart, a penalty (price, limited number or/and something else). Furthermore, some civs could have a few unique techs related to mercenaries (like Carthage could have for example). The goal is not to make Britons equally powered to Athenians in naval maps for example, no. It is simply to eliminate an entire blind spot. Because there is a huge difference between a civ with weak navy and a civ totally useless in this matter. Second aspect, it would give more spotlight to other cultures that are interesting and/or appreciated by everyone but not planned in the game roadmap. Especially in the case where 0AD do not add a dozen factions easily, it would be appreciated by modders and people making historical campaigns in the future. Samnites, Thracians, Germans, Cantabrians, Lusitanians, Numidians, Scythians, Rhaetians, Illyrians and a dozen more interesting people. Finally, it is a flexible concept that can be easily adapted to the game. It could be gaia entities in the map to capture to get the possibility to recruit the mercenaries (I think Delenda Est is doing this) but it could be also directly from a building every civ has (an embassy for example). Or even lazier, from the market. To not make the mercenaries the equivalent of the common roster, there are many possibilities to add negative aspects nerfing them, with the idea to find the golden mean.
    3 points
  6. Zapotecs version 0.1 Based heavily upon the great work being done by the Terra Magna mod team The Zapotec lived in the Valley of Oaxaca, the largest expanse of relatively flat land in southern Mexico. Around 500 B.C.E. they built Monte Albán on the flattened top of a mountain in the center of the valley, the first urban center in Mesoamerica. Monte Albán covered an area of 2.5 square miles and its population grew from 5,000 to 25,000. It boasted the first centralized political system and population divided into social classes. Lasting for about a 1,000 years it became the dominant power in southern Mexico, ruled by nobles and strong military. Lacking in a strong agricultural base, their economy was based on the collection of tribute from surrounding groups. By the 7th century C.E. its power began to wane through competition and unsustainable population growth. Other characteristic features of Zapotec civilization can be found in the periods following Monte Albán's founding, including a characteristic two-chambered temple architecture, a market system, a rubber-ball game, and the human-like funerary vessels called Zapotec urns. Between 200 - 900 C.E. Monte Albán acquired a Classic style representative of Mesoamerican groups, most likely through conquest. Population growth, writing, architecture and art flourished, centering around the noble class and the hierarchy of Zapotec gods. Units Civic Center Zapotec Citizen Male and Female variations. Some textures and meshes by @Lopess Jaguar King (Hero) Nearby Soldiers are stronger and move faster. Nearby Citizens and Slaves gather much faster. Battle Priest (Hero) Reduces the effectiveness of nearby enemy units, due to his terrifying visage (Battle Priests wear the skin of their enemies) Has a healing aura for nearby Zapotec units as well as a strong self-healing ability. Barracks Zapotec Runner Lightly armed Scout unit Can Hunt Can build Outposts Zapotec Spearman Macuahuitl Infantry Archery Range Zapotec Slinger Zapotec Skirmisher Zapotec Archer Archery Tradition tech gives them greater accuracy and -50% xp required for promotion Fortress Zapotec Noble Warrior Champion Macuahuitl Warrior Mercenaries Mixtec Jaguar Warrior Mercenary Champion Spearman Very much like the Gaesetae Naked Fanatic for the Gauls Otomi Maceman Mercenary Maceman A small Crush attack Teotihuacan Warrior Mercenary Multi-purpose Warrior An extra fast ranged unit, similar to a Cavalry Archer or Cavalry Skirmisher in ability Can swap between atlatl-thrown javelins and a (melee) heavy spear Others War Captive Slave class unit, trained from Storehouses and Farmsteads Zapotec Priest Battering Ram War Canoe Fires arrows and can fish for food. Trade Canoe Zapotec Structures Zapotecs have average-strength structures with an average number of structure technologies and upgrades. They have no access to cavalry, so do not have a Cavalry Stable. Their "Cult Statue" glory trickle building is the Ball Court. Only 1 is buildable, but it gives a trickle of glory 4x greater than a regular Cult Statue from a different civ. The Wonder gives a trickle of glory as well and can be praised by units for more glory. They have a greater reliance on stone for technologies, and a less reliance on metal compared to other civs. Lastly, they start each skirmish match with a free extra stone mine nearby. Atlatl can be a special technology. Adds range and accuracy for Javelin infantry. Eventual the Maya will get this special tech too. More References
    2 points
  7. Using Stan's incredible textures and props. Maybe one day the Yayoi will be released :, ( .
    2 points
  8. I guess you mean Phab:D2175, @wowgetoffyourcellphone? For the others, feel free try it out and suggest improvements (Or take over the diff and finish it ^^ )
    2 points
  9. More Wallpaper worthy stuff:
    2 points
  10. I just leave it here. "Map" of Pontic Olbia May be someone might be interested in. Also attached used materials PonticOlbia.pmp PonticOlbia.xml
    2 points
  11. After digging into Japanese history around the time of 0 A.D, I've found out a few things that could make implementing Japan in "Rise of the East" an interesting challenge. I would be very enthusiastic about doing some more research if adding Japan is something that seems doable in the future, but here is what I know so far: The period of about 300 B.C. to about 300 A.D. in Japan is known as the Yayoi period. Little is known about the time period since the earliest mention of Japan during the period comes as an afterthought in Chinese texts. The Chinese described it as a mainly agricultural society characterized by violent struggles. The land was split into hundreds of tribal communities according to the Chinese, which is most likely more accurate than the records of the Nihon Shoki, an early collection of Japanese history that claims the birth of a unified Japan to be 660 B.C. According to archeological findings, the Japanese people during the Yayoi period experienced a great deal of turmoil and violent expansion. The people themselves are (although this is debated) thought to be from the island of Kyushu, and they arrived and expanded their influence onto the main island of Honshu in the beginning of the Yayoi period. Bronze weapons and rice farming during the period suggest heavy influences from China. Between the Jomon period (13,000-400 B.C.) and the Yayoi period, Japan's population is thought to have risen by about 4 million people. The main reasons for this are debated, but historians believe that a major influx of farmers from the Asian continent overwhelmed or absorbed the native hunter-gatherer population. The reason I said implementing Japan could be a challenge is this. During at least the first half of the Yayoi period (300 B.C - 0 A.D), Japan was split into many competing (most likely warring) villages. Many excavated settlements were moated or built at the tops of hills. Headless human skeletons discovered in Yoshinogari site are regarded as typical examples of finds from the period. In the coastal area of the Inland Sea, stone arrowheads are often found among funerary objects. In essence, no unified Japan existed (outside of the Nihon Shoki). A dramatic shift occured however as the Yamato court rose in Japan around 250 A.D. With the rise of the court, power was shifted to a central administration and an imperial court (inspired by the Chinese government of the time). Huge changes in burial styles and military tactics also occured between the Yayoi and Kofun (250-538 A.D) periods that were likely to have been developed (undocumented, as essentially everything in Japan was) during the latter half of the Yayoi period. That's what I've discovered so far. I don't know if any of it helps, but let me know what other information would be helpful in exploring this amazing civilization! Some Sources I've found helpful: http://www.jref.com/articles/yayoi-period.188/ http://www.metmuseum.org/toah/hd/yayo/hd_yayo.htm
    1 point
  12. I need ideas for Balkan mercenaries. Essentially mercs from the Balkan peninsula and area. I was thinking: Thracian Peltast Javelin Infantry Illyrian Spearman Spear Infantry Dacian Falxman Sword Infantry Getae _____ ? Bastarnae _____ ? Paeonian ____ ? Need a couple cavalry ideas.
    1 point
  13. Getae could have Horse archer. Paeonian served as light cavalry in the Macedonian army so could be cav (some sources say used javelins, other that they had spears like prodromos); they were one of the most hellenized Thracian tribes so could also get a heavy peltast with Thureos. Additionally i think it would be good to have Celtic Scordisci swordsmen. You could also have Yazyges heavy cavalry (either bow or lance) depending on timeline you want Bastarnae could be a cavalry unit too.
    1 point
  14. Another day another leaver. My name: Daniel_King Offender name: JmNzhl @user1 commands.txt metadata.json
    1 point
  15. I am afraid I don't quite agree with this. Mercenaries did work and did help set up military camps and gather some resources in reality. Even though their main job is to fight, you hired them to work for you, therefore the commander had the authority to order them to gather resources as a form of contribution to war effort. However, since they are mercenaries, we can nerf their gathering rate to 0.1 so that no one would ever use them to gather resources for booming, but also allow extremely resource-deprived players to survive in a difficult situation.
    1 point
  16. This is exactly why I made the custom map proposals section. Please edit your ideal maps and post them there! I want to see what you guys want for competitive maps.
    1 point
  17. I'm worrying only about how many meshes on a visible scene at once. In case of wonder if it doesn't completely reuse existing textures for other buildings then the best implementation is to use a single mesh with a single texture with a maximal side not more than 2048 pixels (atm).
    1 point
  18. @Apolo.rvaaquí hay un lugar para discusiones sobre un mod para civilizaciones precolombinas de todo el continente, aún queda mucho trabajo por hacer pero creo que será interesante para ustedes.
    1 point
  19. Thanks for the nitpick (I only have SVN at the moment, so I couldn't/can't test myself, I'll fix and update whenever that is possible.)
    1 point
  20. 1 point
  21. I've been thinking a lot about this since I've seen the battalion proposal years ago. I think hard battalion (Total War style) is difficult to apply in 0 A.D. due to citizen-soldier concept and such (In vanilla/EA, at least. It should be easier to implement in DE). But we can still work on soft battalion (Cossacks style). However it's still a long way to get there. Looking at 0 AD code, my opinion is that many unit behaviors (UnitAI) needs to be worked on first before we are working on battalions. Units in formation should have different set of stances than individual units. Currently formation is just about positioning, but not task allocation. Sure they have different pose in each row, but they still do the same thing once enemy comes. I think units should behave differently considering other units in the same formation. Simplest example is healer in formation should prioritize healing soldiers in formation instead of any soldiers within range. Or archers in formation should be able to shoot continuously instead of all at once. Or a little more complicated, soldiers with low health moves to the back of formation, letting others with higher health to continue attacking. These are reducing micro and very useful as a base for battalions behavior. This is also a great step towards battalion. Age of Empires III has Banner Army concept for Chinese civ that works similarly. At least this is a good step to reduce micro. I know this is a thread about Forge rework, but @wowgetoffyourcellphone's screenshot of battalions really pumped me up somehow. I really want this feature lol, but I admit I haven't yet to comprehend UnitAI.js entirely.
    1 point
  22. Tengo la agenda apretada, casi no tuve tiempo hoy.
    1 point
  23. stables and archery range are now required.
    1 point
  24. Planned features can now be found on github.
    1 point
  25. @wowgetoffyourcellphone worthy of a wallpaper. If we could make the equivalent of EA version, that promotional image is so good that it makes you want to start playing with seeing the detail of the units
    1 point
  26. Why isn't this a main menu background?
    1 point
  27. Further translations: trakiyski = Thracian telokhranitel = bodyguard odriskiyam = Odrysian dinast = dynasty tezhkov'or'zhen = heavily armed (тежко въоръжен) konen = horse lyekov'or'zhen = lightly armed (лековъоръжен) Not sure about 'sitalk', but looks close to stalker or collide Therefore the first one might be "Skirmisher of Odrysian dynasty" Second one might be "Thracian lightly armed cavalry" Third one is "Thracian heavily armoured bodyguard cavalry"
    1 point
  28. Illyrian Pirates. Illyrian Light Cavalry https://europabarbarorum.fandom.com/wiki/Illyrioi_Hippeis_(Illyrian_Light_Cavalry) Getae (Number 2) it's a shame I don't know the Cyrillic alphabet.
    1 point
  29. Another option would be to give the Forge a set of template UPGRADES, the same features used to upgrade a Sentry Tower to a Defense Tower. Essentially, for a cost and a negative resource trickle, you would Upgrade the Forge to "produce" certain kinds of armaments. This would then affect the stats and costs of units. So, upgrade the Forge to produce Swords and all sword units would be affected (the Forge would have an aura to that effect as long as the Forge remains as this upgrade) and the Forge would have a negative trickle of metal and wood. Want to go heavy on Hoplites, Upgrade the Forge to produce heavy armor for a negative Metal and Wood trickle. So, you can change your Forge to produce different kinds of armaments based on your strategy.
    1 point
  30. Well, I want this too (Battalions). This Forge idea would go hand in hand. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations
    1 point
  31. I spectated this game, stormwalk definitely won this fair and square - he should get the points he deserves
    1 point
  32. Thank you for the mod, the decent size icons are much appreciated. Installing was a bit different from the instructions because I use the flatpak version on Linux. I copied the downloaded file to "/home/USERNAME/.var/app/com.play0ad.zeroad/data/0ad/mods/" and then opened it with 0ad from that folder. This has to with permissions, I believe. Something similar may need to be done for anyone using the snap version but I am not familiar with the file structure.
    1 point
  33. Hello! I (stormwalk) played a rated game which Raffut1969 hosted, and he ended it without resigning when I was winning, please see the attachment commands.txt metadata.json
    1 point
  34. Greetings! commands.txt Unfortunately I've got another report to make. @JackSparrow quit the game as he was losing so he didn't have to lose rating points. Commands file attached. Players should get some sort of temporarily status warning others they are quitters, either that or make disconnection for longer than 2 minutes an automatic resign. Best Regards @user1
    1 point
  35. Hello hello hello. I'm here again to report serious crime... My name: Daniel_King Offender (nub) name: Neb He just quited after losing a big fight XD. What is more funny he asked at the beggining if I won't rage quit XD. @user1 Can I ask what is the punishment which all offenders got for leaving games? Edit: Uploading commands.txt cause I've forget about it when I've posted XD commands.txt metadata.json
    1 point
  36. Hi! User @KKSHI left a rated game he'd hosted without resigning— in a lost position. My lobbyname: Fernklang Thanks in advance for settling this. Best Regards commands.txt
    1 point
  37. Hi I have had 2 incidents where players leave so they don't have to lose points in the ranking. 1. I was playing against @hdonancio and he quit as he was being defeated. 2. Same thing happened with @hunterkilla818 Proof attached. @user1 Best Regards commands.txt commands.txt
    1 point
  38. commands.txt @user1 Greetings Honourable user1, I, PrincipalityOfZeon was spectating shade11 vs Melusines 1v1 rated to ensure fairness as a 3rd party. Lobby username of suspected victor shade11. Lobby username of the suspected offending player: Melusines Regards
    1 point
  39. what happens with the rating if hunterkilla818 was host (we both with perfect internet connection) and your opened hunterkilla818 leave the room me: see opened: hunterkilla818 sadly i was not rated (game rate: ,"RatingEnabled":true). Nobody want loose against a very low rated player like me i i got not rated i have double eco, double pop, double archer: commands.txtmetadata.json he came back later and won the game while i was not ther / not playing / such a ashole, wasn't there, when i wasn't there anymore!!!!!!! that's not how it works for me. sorry. but I won't play 0ad like this any more. come up with something. that I was cheating again
    1 point
  40. Yoda - Jedi Master Yoghurt - a food produced from the bacterial fermentation of milk Yogi - an anthropomorphic cartoon bear. Who liked picnic baskets. Yellow Bile - a humor believed in medieval physiology to be secreted by the liver and to cause irascibility Yellow Fever - an acute viral haemorrhagic disease transmitted by infected mosquitoes. Yellow Weather Warning - Lowest level of warning for extreme weather conditions, below amber and red. Usually means there will be flooding in parts of Wales. Yowsers - a slang amalgamation of 'yikes' and 'wowsers!' Popularised by the cartoon series, Scooby Doo. Yowsers, I just made a mess of my trousers - someone exclaiming in reaction to a recent unexpected/scary event that they may have soiled themselves as a result*
    1 point
  41. My user name P_J Opponent daltanius it was a rated game and he quit without resigning. @user1 commands.txt
    1 point
  42. Me: basiliskos Ene: hallmayer commands.txt metadata.json
    1 point
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