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Showing content with the highest reputation on 2019-06-21 in all areas

  1. Scrolling quickly I thought this was a photo.
    5 points
  2. Some interesting insight into what we can improve too. What's a "worker" for example. It's not obvious which units can gather. How to garrison? Things like that.
    5 points
  3. People with good following are now starting to recognize the game. This word of mouth recommendations for the game is really good and Raptor really appreciates city-building games. I am also rooting for our mods in the comment sections of people who cover the game.
    4 points
  4. New Unit: monk ship on water to convert ships lul
    3 points
  5. 0abc updated again, numerous changes, including: javelinist → javelineer blacksmith (a person) → forge (a workshop) (siege) workshop → arsenal removed native language specific names, because “Athenian Hoplite (Infantry Spearman)” is more informative for a player than “Hoplítēs Athēnaîos (Athenian Hoplite)”, and because there is no consistency between the standards used by the quite different languages (compare e.g. cart, kush, rome) reduced the number of selectable civilizations to eight (cart, gaul, kush, mace, maur, ptol, rome, sele), to focus exclusively on the 3rd C BC to avoid extreme diachronisms, and to make differentiating factions easier iron (metal) can no longer be dropped at centres, docks, storehouses, or worker elephants; instead, the forge is now the dropsite for iron, to reflect the fact you have to smelt ore to get metal resource true price reflects gather speeds trader gain is now fixed at 100% silver (done by incorporating @Freagarach's D1846) slaves available at the market in the city phase for all factions worker elephants can no longer build; instead, they have a 15 m aura, which increases worker build rate by 20% standardized unit attack time to 2 s (formerly 1 s) houses: wood (gaul, maur): 80 wood, 20 time, 4 population and garrison size, 400 health, 200 capture points, consume 0.02 wood/second mud (kush, ptol): 60 wood, 60 time, 6 population and garrison size, 600 health, 300 capture points, consume 0.03 wood/second normal (cart, mace, rome, sele): 120 wood, 30 stone, 40 time, 8 population and garrison size, 800 health, 400 capture points, consume 0.04 wood/second appartment (cart upgrade): 180 wood, 60 stone, 60 time, 12 population and garrison size, 1200 health, 600 capture points, consume 0.06 wood/second – and has minor ranged attack when garrisoned military structures: stable (village): cavalry arsenal (town): siege engines, chariots, crossbowmen shipyard (town): wargalleys mercenary camps (town): civ-independent mercenaries hall (town): civ-specific infantry mercenaries barracks (city): infantry champions elephant stable (city): elephants removed many obsolete technology files [And that's one thousand.]
    3 points
  6. Great nesting place for some Gharials?
    3 points
  7. Watching Nookrium halfway at the moment. What I noticed so far Lack of harvest animation for the pig (Stream viewer jokingly said that it was being milked lol, and that was a sustainable way of having bacons, really laughed at this one) A particular cattle entity at Butana Steppes which also lacked animation. The guy failed to notice the lack in population point during one of his matches. Stream viewers are very interested on the game based on how they saw him play it. He zooms a lot and is mostly fascinated by the graphics, he praised it how each faction had different structure sets and was really moved the the appearance of the buildings. Interesting though that he looked at the mod selection for a first game cover. He somewhat wanted more available information about the mods in the mod selection area, other than the mod summary description. He downloaded the community maps mod ad mod.io
    2 points
  8. Same problem with “you”, isn't it? (English ...) Yes, we all agree on that, I think. To clarify, I started https://trac.wildfiregames.com/wiki/SpecificNames because of https://code.wildfiregames.com/D1935#80243 It's a proposal, not set it stone, open to discussion for everyone. However, I would appreciate it if people won't say something is bad, but explain why they think something is wrong. (In the end it's up to @Itms to make a final decision, because he's the project leader.) This was the last attempt at standardizing Greek, four years ago. I believe it can be summarized with: β→b γ→n before γ, κ, χ, ξ and γ→g elsewhere κ→k, χ→kh, ξ→x υ→u after vowels and υ→y elsewhere η→ē, ω→ō α→a, ά→á, ᾶ→â, ὰ→à My proposal goes a bit further: ξ→ks {κ, χ, ξ→k, kh, ks} is consistent with {π, φ, ψ→p, ph, ps}, ξ→x is not (Attic) ΧΣ = Ξ (Ionic) ks is common in modern scholarship (see earlier post and below) υ→u (all positions) for transliteration consistency (see earlier posts) reflective of different Greek alphabets common in modern scholarship (see below) indicate vowel length, i.e. differentiate between α, ι, υ and ᾱ, ῑ, ῡ dictionaries indicate vowel length the difference is meaningful, e.g. ἄᾰτος and ἄᾱτος are two different words (from first page LSJ) allows distinguishing between αι (ai) and ᾳ (āi) common in modern scholarship (see below) both of you (@Stan` and @Itms) expressed macra would be nice to have Ideally 0 A.D. would use similar standards for different ancient languages. Celtic, Greek, Latin, Persian, Sanskrit are all Indo-European languages; there is an entire academic discipline for that. Here are three pages from R. S. P. Beekes Comparative Indo-European Linguistics / An Introduction [Second edition; revised and corrected by Michiel de Vaan] (Amsterdam/Philadelphia 2011): As you can see, my proposal complies with that.
    2 points
  9. Wasn't the file truncated to zero bytes and then deleted or something? Like that being two steps that can be affected by concurrency, not only one? It does speak of a different process though. And once python opens file access (regardless of exceptions), 0ad can't open that file for that time, no? It sounds like you dealt with the problem where python tries to open it when 0ad has it open already, but not the other way around.
    2 points
  10. Hello team first of all i really admire your jobs so far awesome! i want to help this community for Persian translation / Sound as much as i can , iv prepared these sounds, i really appreciate if you can share your feedback so i can improve them , any advise appreciated https://drive.google.com/open?id=1aHfSmyLUi7AuwMZ9o152XG8D20sLphcD Thank you
    1 point
  11. Sorry for the confusion. The first time we were discussing a topic regarding genders and the difficulties about that, so I found it ironic that right at that point my gender was assumed, so I made a remark about that, not really about the gender itself. I did not foresee (I could have perhaps, my bad) that that led to another assumption due to miscommunication. I had to react on this (the "she") now because I can't stand people being wrong as a consequence of my actions
    1 point
  12. Indeed, and stone and metal mines look too similar. He also never figured out what batch training was.
    1 point
  13. Me and my partner modified functions and code I think it won't be possible to reproduce without uploading the whole project to GitHub and getting Anaconda set up correctly on your side. I will upload the project tomorrow.
    1 point
  14. @borg- can you ask for details? @danillodcb you can post screenshots?
    1 point
  15. I need to write a tutorial for this explaining parallax and normal maps. Some facts: we use directX normal maps, not opengl ones (the shaders do the inversion for us) OpenGL shows how it will look in game (outward bump) Alpha channel of the normal map controls the height, the more transparent the higher (Usually using ao works fine for the mask)
    1 point
  16. Working on a new map: Kalinga.
    1 point
  17. https://code.wildfiregames.com/D1926 would help with running the game on really slow machines I guess.
    1 point
  18. The user was unbanned at 12:44:13 UTC after some (minor) discussion took place. @Stan` I think that could be done by having the client send an IQ to wfgbot requesting the ban reason if it gets 403 forbidden. Maybe the client can parse a timestamp that might be present in the ban reason and calculate the time remaining. This issue is closed?
    1 point
  19. Unban camelius, please. Can't you see he has withdrawal symptoms? No games, no eaes.
    1 point
  20. @user1 (I have no further data on your ban, it was an original 72 hours but may have been extended due to new account creation.)
    1 point
  21. And now I have the soldiers done as well.
    1 point
  22. I decided to go ahead and create new, reddish mahogany-brown skins for the native Egyptian units since I didn't want them to be confused for their Kushite analogs. Here are some re-re-skinned Egyptian ladies. Now, onto the soldiers!
    1 point
  23. seems good , what if some writes brites, brits or anything similar or athenes instead of athens
    1 point
  24. Is someone else getting this message? I got it at every game.
    1 point
  25. Not sure where i left my blender file with the first helmets so i started again and made 4 (+ checker) variants: A: B: C: D: E: I used as reference this (i had no internet connection for check the references from all angles possible i was waiting my death because of boring at 4 o clock in the morning i had to use some i kept in case like this) The shield textures seems a little blurry to me so i decided to make some trys in case someone like its: Comparisson: Shield Elite: Shield Basic:
    1 point
  26. I'm thinking in a building special for some maps called Slave Market when you can start train slave women and men, buy tamed wild animals, like lions, tigers. would be nice in my map called Batlles into the dirt. I need a nice concept art. For this building.
    1 point
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