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  1. This doesn't really seem to be possible to lead anywhere positive, so I'm closing this topic.
    5 points
  2. I don't understand why you are so adamant against developing things in a mod before creating a patch. It allows players who don't know how to deal with SVN and patches to participate in the testing. Being a good tester is an entirely different skillset from being a good programmer.
    5 points
  3. As we know, cavalry archers, camel archers and elephant archers (especially, as it shows 2 men riding on it) holds the unique ability to shoo arrows while running. Again, such simultaneous action would lead to a reduced accuracy and damage. But at least that kind of feature would bring the reality to the gameplay.
    4 points
  4. Well, to be technically correct, there actually are girls in 0 A.D. Only they cost 50 Food each.
    4 points
  5. Big thanks to everyone for kind words and support!! I finally got her to agree to post her pic here, so heres how Felicia looks To all these who replied in my thread: @Boudica , @av93 , @Gurken Khan , @Lion.Kanzen , @Robin-hood , @Diptangshu @Sundiata , @Stan` , @GunChleoc , @Imarok , @Krinkle , @nani , @ffffffff , @(-_-) She kind of has this romenian face pheno, vampirish smile, very sharp jaw, but not masculine (Tho I dont Mind some Masculine feaetures in women). Her character is pretty much alpha whileim the beta (or the more passive person in relationship) She makes the calls whenever we go out or party or to friends etc etc She also is quite popular and attends clubs every weekend Her photo: Isnt she beautiful???
    3 points
  6. I think we would all appreciate if everybody could calm down and keep on topic (borg's mod, in fact). Further off-topic discussion may be hidden or deleted and insults could lead to temporary bans.
    3 points
  7. There are Carthaginian and Iberian priestess and Mauryan Maiden Guard also...
    3 points
  8. Women can be spammed massively, that's why they are not allowed to build all types of buildings. To reduce the snowballing effect of multiple worker units when someone reduced build times of units in some alpha years ago. This issue can be reduced by making gatherers more efficient but less spammy (i.e. doubling the training time) and put hard caps on gathering spots (one of many options). You can ofc do that, still doesn't really fix the old issue that military units doubling as resource gatherers is an issue. It has down sides in controls (if you use them to attack the enemy you need to micro a lot to get them back on track again). Also as soon as your military quits to march to the enemy you immediately start loosing resources. Just a quick math example about my point: You have 10 soldiers, each gathering 10 metal every 10 seconds. Enemy base is 60s away and also has 10 soldiers. If you march your soldiers over to the enemy you loose 6x10 = 60 metal just for walking over to the enemy. While your enemy mines 60 metal. This leads to a 120 metal difference between attacker and defender. That means three things: 1) you need to make infantry/units move quick around hte battlefield to keep the resource loss low, and you need to outmicro your opponent because he potentially has more resources for defending - which gets larger for every second the enemy is not forced to fight with all his soldiers. I.e. 30 seconds of not loosing a unit means another 30 metal difference difference that can be used to make defensive units. 2) the attacker puts a lot of risk into his rush because he needs to disrupt the enemy eco while the enemy is already ahead - and this is not by choice but by design, that's why it's an issue and there are only very few games that mix military and economic units. 3) to lower the negative effect of this you can make soldier gather rates low, to reduce the amount of resources lost when launching attacks (which is why most soldiers do not gather super fast). This makes economy snow balling harder. It's like having an exponential mathematic function. Id you take following assumption: 1) each soldier gives you a 10% bonus to your resource income (fast gathering rates) and 2) each soldier only gives a 3% bonus (slower gathering rates) 10% bonus stacking means: 10x1.1 = 1.1, 10x1.1^15 = 15 additional workers mean 41 times more res/minute. if you apply only 3% you need 10 x 1.03^48 = 48 workers instead to get 41 times more res/minute. It's a bit abstract but I hope you get my point. Right now these effects are not showing all the time because the individual gathering rates of all units are relatively slow, and you need a lot of workers anyways. If you switch those stats you'll get lots of issues though. In 0ad currently each military AND economy unit gives you a low bonus, and over the course of the game you get an exponential curve at some point if you spam enough soldiers. This can't be wiped unless you rework the way the economy works though. I've met quite a lot of people here and I haven't seen anyone being as immature, stubborn with such a toxic, griefing attitude. You're just stating nonsense that does not help anybody. Telling people that the devs should stick with the design doc - LOL. I've written a large essay around 1,5 years ago how the current "game" you love so much is completely the opposite of what's stated in the design doc. I won't list up all the points, but almost every gameplay mechanic present is nowhere even remotely related to the original vision. That's why I proposed the design doc should be revisited (and it currently is). If you enjoy the alpha - well that's completely fine. Different people enjoy different things. But expecting OTHER people who play RTS on a regular base to like it regardless is not. defending this by saying "but I have 10 other people who play the game regularely aswell kthx" is just as bad. A healthy community grows overall and if a game is good you don't have 10 guys playing but instead you have thousands. And this only happens if the game is actually good. 0 AD vanilla is mediocre at best at this point. And stating that Borg only plays god mode and sets off above all others is just random malice. Balance and game design are tightly related and you cannot change one thing without the others. Since you're not even understanding this super basic principle you've disqualified from being taken seriously by anybody in any discussion about balancing or game design. I have years experience with modding, gameplay editing and different RTS games on my belt, and have lots of friends who I tried to play 0 AD with. They all abandoned it after a couple of games because they found it boring for various reasons - and most of them are into Medieval/ancient RTS game (won't start another discussion at this point though, I think everyone knows my points by now). @Lion.Kanzen Yea buddy, if there's a more polished state I'll give my 2 cents towards the process. But until then I'll remain a bit in the shadows. Sort of busy with other stuff at the moment.
    2 points
  9. Reviews are very positive since udapte 10. That should have been the release, not one year after
    2 points
  10. Ive meet my current wife Felicia in 0 A.. about year ago when we both were noobs, we were playing on skype and such then weve meet after month as we lived close to each other. Big thanks to 0ad creators, if not 0ad it wouldnt happen!!
    2 points
  11. Public Order.
    2 points
  12. Well, after programming & translating I don't have that much time left for gaming...
    2 points
  13. you aren't a dev. with a single man you can build all military buildings using females. still same at this point. and is bad gameplay as @DarcReaver said. ... are you real? WFG isn't Bethesta. the gameplay is priority. gameplay is fixed in alpha and beta, not when launching the game. or a year later as microsoft.
    2 points
  14. her* are you assuming her/his gender? It's still early morning here. but... all girls are men on Internet.
    2 points
  15. Actually we discussed with @Itms IRL and that's something that always bothered us, also, it's incredibly sexist. After D1955 villagers will be able to be a mix of men and women so if we do want two separate types of citizen it will be possible D1955 Will allow the game to switch visual actors from male to female at run time randomly (one will also be able to specify more genders), and update the sound accordingly.
    2 points
  16. I'm repeating myself but that looks like the scissoring issue :p . We don't clear the reflection/refraction textures, so here the texture is rendered with the old data, so it's not (necessarily) red.
    2 points
  17. This is funny, because you can also build all buildings with women in the vanilla. You can start building with men and only use women to build. This means that the vanilla is also wrong compared to the design document. This seems illogical to me, you can build but cant start a construction with women. And I made that change just because several players asked me to do that. Valirhant, feld, stock etc..
    2 points
  18. Is oudated. please, somebody tell him. we rework everything, welcome to the project. more than a decade ago.
    2 points
  19. You have an opinion. That's great. Some of us we have another vision how the game should be, that is great as well. But then there're the devs, the guys that finally have any last word. I have been wording for some years that the game should review the gameplay and try to do a cohesive vision, because in my personal totally subjective opinion, the game was designed with an addition of ramshackle features that some blend well, others don't. But because I really haven't don't so much work, kudos to the dev team that carry forward this project. And we've to keep in mind that the game isn't finished at all: for example formations would change everything. The design document says a lot of things, with an actual counter system that is not implemented right now, and it's very intricated. It says also that the civs should have only 2 champs, seasons, provinces. Sticking to the defense of that It doesn't have sense at all, currently, it's being revisited. For me citizen soldier concept have a lot of problems that have been wrotten down for years. At least in the forums, there's some consensus, hard to measure, that Borg mod is accepted. Maybe I'm wrong, maybe not, but I just don't understand that so much hostility against him. We all get that you are against their mod and you don't approve their merge in vanilla.
    2 points
  20. But ptolemies are just as good as celts !
    2 points
  21. I suppose I can show some of the things I've haphazardly worked on over the last six months. These were the last models I made, a few weeks ago. Two units for the Ekoset: After I finish making the models for a faction in my other mod I might set aside a week or two to finish up the models for the Ekoset here.
    2 points
  22. I am not lowering you, I am putting facts. You tell me that 20 horses in 5 minutes is impossible, and a is the main strategy used in 1vs1. You tell me that this changes the current meta, that you can do exactly the same in the vanilla. I can tear down your bored theory with only 5 minutes of play. Patience has limits. You just do not want to understand and there's something against me that I do not know why. Anyway this topic is to talk about the mod, if you want to continue with your "pros skills balance", make another topic about it.
    1 point
  23. Bingo , we are trying to make our new things... but this no justify an spam of slingers or rams, or horse breed . broken gameplay is broken gameplay, not uniqueness. or you are worried for a kind of adventage?
    1 point
  24. I can do this, as many others do, you clearly have no notion of game.
    1 point
  25. Don't make me laugh, 20 cav at minute 5 would be a massive sacrifice of economy.
    1 point
  26. Sorry but that does not make any sense. What changes that vanilla? I can spam women and build all with them. In mod you cant train soldiers on cc...
    1 point
  27. The few techs are very important though which is why it's better not be late at p3. Also i think rams are overrated but that only engages me
    1 point
  28. I found some totally legitimate pictures of 0AD's gamer girls: But seriously though, there's even some females working on the development of the game. There were at least a few working on translations... I'm pretty sure I got my butt kicked in MP by a girl at least once or twice. Then again I pretty much get my butt kicked by anyone above 1300 @Boudica are you actually female, or? And whatever happened to that Viking girl here on the forums? Also, we need some sexy Scythian Amazon warrior women ASAP Don't forget Cleopatra and Amanirenas
    1 point
  29. That's an aborted old project from the @The Undying Nephalim you can seem some screenshots and trailers here
    1 point
  30. Nope, because we don't have a glow pass either HDR one (we increase the brightness only for the whole frame). But it'd pretty easy to add after GL1 drop (if we'd drop it x) ). Could you share a sample of the "oscilating shader"?
    1 point
  31. Experimenting with glowing materials, to know how they work. Model will likely be used in a mod of mine if I make more than this. @vladislavbelov I guess there is no way I can make the glow stronger ? It doesn't work with the sun. Also would be nice to have an oscilating shader. Still far from EDIT : It seems I can't make it react to player color... <?xml version="1.0" encoding="utf-8"?> <material> <define name="USE_SELF_LIGHT" value="1"/> <required_texture name="baseTex"/> <required_texture name="normTex" define="USE_NORMAL_MAP"/> <required_texture name="specTex" define="USE_SPECULAR_MAP"/> <shader effect="model"/> <define name="USE_PLAYERCOLOR" value="1"/> <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/> </material>
    1 point
  32. you know that is outdated? that's related with my reply in the other post. the game ban many counters in A16. so actually is a enterily different game. @DarcReaver Makes a review about actual gameplay. Delenda Est follows more that idea and discarded other by gamewise. not your decision.
    1 point
  33. he is new guy? OMG. OMG, lol. or Delenda Est mod. (specially the counters). There was a time back in the 90's where games were corrected at the beginning, by the way from DarcRaven I learned humility, not trusting myself with the fact that the team knows what it is doing, especially since the departure of MythosRuler, since then the course of that part was lost. the team barely know what they doing in gameplay. DarcRaven show a complete detailed new gameplay. a document. you are missing other points but... I don't want give to you all tips.
    1 point
  34. So make the changes and make it happen I can also use the same line of thinking. Why should we accept suggestions for changes from a guy that started playing yesterday, has a 1200 rating, and until yesterday did not know how to create units in batch?? You create units one by one. Do you really think you can say "balancing gauls is izi"?? In my opinion you still have no ability to know how to balance the game, maybe in the future. There are players here who have been playing and working in the game for years, certainly know a lot more than you do. So why go against everyone and think you have full conviction that your changes are good, even people saying they are not ?? Slinger with -50% attack speed It's proof of that.
    1 point
  35. What I don’t understand why the devs can’t make more game mechanics options so that at least the modders or the players can have a chance to mod/play with different sense/feel than just spamming units. Is there a lack of programmer or there’s no courage to change things? Since A21 I have never seen any changes except on balancing (which imo is not very important as everyone has same opportunity) and arts. Borg mod is long overdue (when I played this with the Christian boy Kerat we really enjoyed it however long it took) this could’ve been done in A22 at least so that more options in the next alpha can follow that could improve the game. DE was my last single player game because wow made it beautifully playable and there are couple of players (me included) wants to play MP. Nescio’s 0abc has great potential (silver and food consumption meta, etc) but he is taking his time to get it completed. And lastly Angen is doing great things with additional mechanics! Two other mods are just factions extension of the vanilla. Inspite of these efforts from the devs and modders there’s something lacking in the game huge enough to impact tremendous attention from people. And imo the game needs more realistic gameplay, the game needs more mechanics than just a fast clicker type of game. The spam mechanics has to go imo. If the mechanics stays AoE like I don’t think 0ad will improve more than what is present The devs need to have greater vision and not just tweaking the statusquo. RoN is imo the best balanced, very strategic and not just a spam units type of game. Who could have imagined a Aztec without economic bonus is the favorite faction of the pros And DoM by far has a very realistic mechanics, not perfect nor finished but a modder is making it very hard militarily (2-one hundred “Roman” raiders in one season), economic (winter effect) and QoL because the devs have a very attentive support. The optimization is not bad at all. The devs have no plans of making a paid dlc or any paid version or upgrades. They just want to keep improving the game little by little when necessary that every month a new version with added contents keep on coming.
    1 point
  36. I'm going to try and flesh out the above proposition more, I think it's a worthwhile idea.
    1 point
  37. Some sort of ancient trade expo/convention, based on what I can see. MercCon456BC. #SomewhereInGaul
    1 point
  38. Don't you get it? The game isn't finished. Core gameplay mechanics are either missing or not fleshed out. There is no point in playing it "competitively" or expecting a solid gameplay experience. Take this 0 AD alpha as a tech demo, nothing more. If you change some weapon stats of a unit it won't make a difference, because another unit will be spammed for rushing. That's because you can train military units from your main building, among other issues with resource gathering and overall gameplay speed. Stop complaining and l2p Age of Empires/AoE 2 if you want a solid competition. 0 AD is the wrong place for that.
    1 point
  39. Pathfinding seems good now: It seems that they have some kind of cooperation going on... I know that traditionally pathfinding algorithms are individual-based, but it seems here that they are doing some kind of multi-agent cooperation.
    1 point
  40. Yeah, the speed of the attack animations for slingers as well as archers needs to be brought down to more realistic levels. I'd say a reduction of at least 50%... Even if it means increasing the damage to compensate.
    1 point
  41. Let me fetch some of the old references from the art repository, not the art_source one, of which you have access I believe. I guess @Genava55 and @Germanic_celt79 could be of assistance. Maybe @Juli51 wants to do some concept art @Andrettin EDIT: Here you go. Props Units Buildings Edit: relevant threads Voices
    1 point
  42. Yay, I finished all the units for the fourth civ: The info on them: Annnnddd now I vanish for 2-3 months as my day job halts it all. See you guys then with the roster of units for the next civ.
    1 point
  43. Well, I finished up all the units for my first civilization: Here's a bit of general information about them:
    1 point
  44. Just some more screenshots: And a render, not in an in game screenshot though:
    1 point
  45. Well I tried out Wraitii's chrome shader, tah dah:
    1 point
  46. Well here's a look at a new faction's building, the Jevoron's "Anchor" if you will: A quick question, does the engine support Glow maps? I'd really like the blue crystalline structures in this image to actually glow. At the very least does it support ambient maps so that the crystals can stay illuminated and not be shaded by shadows? There are a pretty big load of options:
    1 point
  47. Well, the first official model is ready, the Zevestivan Command Church. Here's the high poly model in Maya: And a screenshot in Atlas: Just two quick questions 1) Is eclipse used to edit .json files? I attempted to make my own faction using Notepad++, though I get syntax errors when I go to the matches screen. I'm guessing Notepad can't save json files in the right format? 2) Is there a way to import the 0AD models in game into Blender or Maya? They are in the PMD format and I cant seem to find anything that allows me to import them. The reason being is that I'm going in completely blind as far as scale goes, I'd not mind having some Civic Centers as a scale reference for my models on. Thank you, I'll try that link out tonight if I have some time.
    1 point
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