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  3. That is a question about faction identity. Currently, Persians have 220 population and each unit has as much power the average population of any faction. So the solution would be simple: make Persian units to be in the end less valuable per unit than those of other factions. But honestly, I feel that feels off topic to me. I hope the community can support creative ideas to give each faction its own style and then fix balance afterwards.
  4. I think I already wrote these, but lemme write it here too x) - Performance, especially in TGs then few spaces empty and then: - Fewer units in general, ie. less/slower units spam so you can micro a bit more (like in Starcraft, AOE, etc.) - Matchmaking - Ladder website - more 1v1/2v2 tourneys
  5. Just thought I'd give y'all an update: First off all, the upcoming release will remain on A27. Sorry, but it's either that or wait even longer. Second, the Moblins, Sheikah Cadre, Zora Dominion, and Gohma are almost finished, so you can expect to see all three of them soon. Finally, some new maps and features will be in (sadly no Knockback yet). When they're done, I'll post a link to ModDB and a ton of pics showing them off.
  6. How did you do that with the clouds? I'd love to add that into Hyrule Conquest.
  7. I can see it in the list only when I disable valid mods
  8. Luckily from what I can tell, there are only a few changes I need to make, though I haven't had much time to look. I'm probably just going to release for A27 this upcoming one, then try to get it to work on R28.
  9. I assume didn't build the vendored one and didn't configure the build to use the system one.
  10. The problem is that with the long release cycles such updates like @Perzival12 for Hyrule can take months.
  11. Hmm then I do not know. @hyperion
  12. The Caledonians are considered to be part of the Britons. Besides Brochs and Crannogs, there isn't a lot of information. There is a book called Celtic Scotland by Ian Armit. During the period 500 BC - 1 AD ? I don't know much about Pre-Roman Sweden. I don't think I can help you with those.
  13. The packet installed from Debian Repository libmozjs-128-0: libmozjs: 128.14.0-1~deb13u1 libmozjs-128-dev (128.14.0-1~deb13u1) I think there is another Version, which is bundled part in the tree derived vom tar-ball. It is in the directory ..../mozjs-128.13.0 ... so I d guess this is the version number
  14. Buenos días, tardes o noches: -Muchas gracias por su interés, colaboración y espero que esté disfrutando el mod.Si tiene críticas ,más dudas, sugerencias, referencias etc... no dude en publicarlo. - @Lopess ha propuesto a los Caledonios (Escocia). Hace unos meses hablé también con@Genava55 sobre los Balto-eslavos y me pasó muy buena información. Y también tengo pensado desde hace años separar a los Suevos de los escandinavos y crear una facción nórdica. -En resumen del norte de Europa están solo como una idea: Caledonios. Balto eslavos. Nórdicos. @Genava55 Tengo dos dudas: 1.Para los "Nórdicos" había pensado en investigar y representar a los "Rugii" (Noruega) ,a los "Sitones" (Suecia) a los "Suiones" (Suecia) y a los Gautas (Suecia) ¿Es viable? o ¿Es mejor hacer a los "Godos"?Creo que eran originarios de Suecia (Gotaland?*) 2.¿Los actuales Britones representan a los caledonios o habría que crear la facción como tal?¿También los Britones representan a los antiguos irlandeses (Hibernia) ,o es más viable crear una facción sobre la isla esmeralda? Disculpen las molestias*
  15. @Seleucids I know you are busy in the weeks, so I decided to take a look into autociv current issues. Below a version build from what you already fixed with : Fixed autoconfig (the couple comment above should be addressed with this) Fixed overlay Some other details, i also added finished adding some options for custom the overlay (make less stats for example) autociv.zip
  16. Which version of Spidermonkey does your distribution have?
  17. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/dogs
  18. Importing the .DAE into Blender and then exporting it back into 0AD causes it to be heavily warped and oriented incorrectly, and the actual source file in the art repository is a .max file, and I don't have 3Ds Max
  19. I want to try a local build version of the 0ad 28 on my debian system. So I got the source code tar file from: https://play0ad.com/download/source/ (direct download tar). The I followed the built instructions on: https://gitea.wildfiregames.com/0ad/0ad/wiki/ . (Where the Linux getting the libarys section could be better separated from the rest of instructions) So far, I sucessfully built the libarys. But when I invoke the make comand it brakes not finding libary / header files, altough, they are available on my system. gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ make -j5 [...] ==== Building simulation2 (release) ==== Globals.cpp precompiled.h In file included from ../../../source/lobby/Globals.cpp:20: ../../../source/lobby/IXmppClient.h:23:10: fatal error: js/Value.h: Datei oder Verzeichnis nicht gefunden 23 | #include <js/Value.h> | ^~~~~~~~~~~~ compilation terminated. make[1]: *** [lobby.make:162: obj/lobby_Release/Globals.o] Fehler 1 make: *** [Makefile:104: lobby] Fehler 2 make: *** Es wird auf noch nicht beendete Prozesse gewartet … In file included from ../../../source/dapinterface/DapInterface.cpp:20: ../../../source/dapinterface/DapInterface.h:24:10: fatal error: js/RootingAPI.h: Datei oder Verzeichnis nicht gefunden 24 | #include <js/RootingAPI.h> | ^~~~~~~~~~~~~~~~~ compilation terminated. ../../../source/scriptinterface/ScriptForward.h:21:10: fatal error: js/TypeDecls.h: Datei oder Verzeichnis nicht gefunden 21 | #include "js/TypeDecls.h" | ^~~~~~~~~~~~~~~~ compilation terminated. I have checktd the files are on my system, something with the path seems wrong. I also installed them via apt from debian: ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate RootingAPI.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/RootingAPI.h /usr/include/x86_64-linux-gnu/mozjs-128/js/RootingAPI.h ~/bin/0ad-0.28.0/build/workspaces/gcc$ locate Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/Value.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmValue.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/mozglue/baseprofiler/public/ProportionValue.h /home/gamer/bin/0ad-0.28.0/source/graphics/SmoothedValue.h /usr/include/llvm-19/llvm/CodeGen/PseudoSourceValue.h /usr/include/llvm-19/llvm/DebugInfo/DWARF/DWARFFormValue.h /usr/include/llvm-19/llvm/ExecutionEngine/GenericValue.h /usr/include/llvm-19/llvm/IR/GlobalValue.h /usr/include/llvm-19/llvm/IR/Value.h /usr/include/llvm-19/llvm/MC/MCValue.h /usr/include/x86_64-linux-gnu/mozjs-128/js/Value.h /usr/include/x86_64-linux-gnu/mozjs-128/mozilla/ProportionValue.h gamer@Nanox:~/bin/0ad-0.28.0/build/workspaces/gcc$ locate TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/public/TypeDecls.h /home/gamer/bin/0ad-0.28.0/libraries/source/spidermonkey/mozjs-128.13.0/js/src/wasm/WasmTypeDecls.h /usr/include/x86_64-linux-gnu/mozjs-128/js/TypeDecls.h So, what to do....
  20. lets go delete this persian building. Why a storage produce food. why add eco feature to 220 pop civilization
  21. No more issue at all here i.e. Arch Linux with package 0ad-0.28.0-2 (reverting to js115 from js128) as @ffm2 wrote yesterday evening (just not specifying the version). ty @Stan` for clarifying the spidermonkey bug that caused the issue. Now back to my issue as I'm lagging behind the game's new speed (efficiency) even on a light setup
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